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Thread: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

  1. #81
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 18


    *Pre-Round*
    Horsea (Male)
    21% HP / 24% EP
    Status: Mild Paralysis (10% chance of movement prevention), confident
    Dragon Rage ~ Twister ~ Dragonbreath
    Subs: Rest / Sleep Talk


    Rhoas (Male)
    7% HP / 31% EP
    Status: Slight Paralysis (Movement slowed but not prevented), in pain and annoyed
    Double Team ~ Rest ~ Snore


    Arena Status: Clock hands are moving slowly

    *Battle*
    As the battle continues, the trainers quickly issue their next set of commands. Round 18 promises to be interesting indeed.

    Struggling with the immense pain he's under, Rhoas tries to ignore the stress as he concentrates. Horsea wastes no time, hoping to finish off his injured foe. He focuses for a moment, and then fires out an orb of redish energy at the electric type. The draconic energy barrels toward Elekid with impressive speed. As it flies, the plug pokemon manages to pull of his defensive technique, creating a duo of visible clones aside him. The 3 close their eyes and cover themselves, preparing for the assault. As the energy makes contact with one of the 3 Elekid, an explosion occurs. Rhoas becomes enshrouded in a light smoke as a grunt is heard. The cloud quickly clears, revealing a single Elekid standing alone, holding his body. A look of pain covers his face as he groans, and then falls over, overcome by the pain.

    Horsea smiles, knowing that it was entirely up to luck, but happy with himself nonetheless. Mystic_Clown is a bit disappointed by his defeat, but this battle isn't over yet. He reaches for his pokeballs as the round concludes.



    *Post-Round*
    Horsea (Male)
    21% HP / 18% EP
    Status: Mild Paralysis (10% chance of movement prevention), happy and a bit tired


    Rhoas (Male)
    0% HP / 31% EP
    Status: Incapacitated


    Arena Status: Clock hands are moving slowly
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  2. #82
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Grrr *grabs another pokeball* Come on out Creper!

    *flash of light*

    *Sableye*

    Alright, start htings off with a Confuse Ray, then hit him with a Shock Wave and a Night Shade

    Confuse Ray - Shock Wave - Night Shade
    I'm in your dimensions, screwing with your reality!


  3. #83
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Way to go, Horsea, you did it!!!

    All right, now, counter his Confuse Ray with your own Water Pulse. Let's think long term, and spit some Toxic at him. Try and blow his Shadow Ball back at him with Icy Wind.


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  4. #84
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Creeper is... male?

    Metallix's Girl vs Mystic_clown
    Round 18


    *Pre-Round*
    Horsea (Male)
    21% HP / 18% EP
    Status: Mild Paralysis (10% chance of movement prevention), happy and a bit tired
    Water Pulse ~ Toxic ~ Icy Wind


    Creeper (Male)
    100% HP / 100% EP
    Status: Ready
    Confuse Ray ~ Shock Wave ~ Nightshade


    Arena Status: Clock hands are moving slowly

    *Battle*
    Disgruntled, Mystic Clown returns his fallen Elekid, a red beam emitting from his pokeball to pull him back in. He quickly pulls out a third ball and tosses it hard at the ground. It bounces and then opens to reveal a small Ghost, jewels on his body glimmering. As he catches the ball, MC shouts his commands to the fresh ghost type, while Metallix's Girl issues her own orders to her tired but determined Horsea.

    Wasting no time against his watery opponent, Creeper's jewel eyes flash brightly, emitting a whitish light that engulfs Horsea. The little sea horse looks a bit dazed while he tries to focus on his command. Thoughts utterly scrambled, he can't seem to remember how to go about creating a watery attack. He shakes his head, trying to clear his mind and make some sense of whats happening.

    Seeing his foe in trouble, Creeper grins a large, toothy grin as he chuckles. His body sparks mildly, and he holds out his arms as he sends forth a barrage of small electric bolts. As each bolt accurately connects with the water type, he screeches in pain. Still trying to deal with the confusion but knowing that he has to do something, Horsea starts building a powerful poison within his mouth, mixing ink with other chemicals. He is about to spew the concoction, when suddenly his paralysis surfaces yet again. The Horsea feels his muscles lock up, leaving the toxins to simply leak out of his mouth and splatter onto the ground in front of him. Creeper laughs, thus far seeing nothing threatening about this Horsea that somehow managed to beat the previous pokemon.

    But his assault continues. Sableye holds his hands on the sides of his central jewel, as it flashes with ghostly energy. With a cry he fires a dark beam of negative energy from the jewel, straight at the little water type. Horsea recovers from his paralysis, and though still under confusion, quickly blows out a strong cold wind. He had hoped to deflect the attack, but unfortunately the wind has little effect on a beam of energy with no physical substance, and the beam shoots through the icy blast. As it hits Horsea, he feels his life energy sapped away as his body darkens, the cells of his body under direct assault. Creeper, meanwhile, feels the chill of the cold wind, experiencing a brief bout of frostbite.

    Horsea quickly recovers from the attack, regaining his natural color, though he is beginning to feel quite drained of energy and even still the havok in his mind persists. Sableye grins at his trainer, a bit cold but otherwise performing excellently.



    *Post-Round*
    Horsea (Male)
    5% HP / 8% EP
    Status: Mild Paralysis (10% chance of movement prevention), Confused, in pain and tiring quickly


    Creeper (Male)
    95% HP / 88% EP
    Status: Ready


    Arena Status: Clock hands are moving slowly
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  5. #85
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    [color=mediumpurple]Horsea, you did excellent, and I know you're exhausted, but don't worry, it's almost over and you can go take a good nap. But first, let's give your little buddy Pichu a hand for when she gets out here... Start a Rain Dance and Octazooka x2


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  6. #86
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Creeper! Hit it iwth Shockwave before it can do anything, then recover and relax

    Shockwave - Recover - Relax
    I'm in your dimensions, screwing with your reality!


  7. #87
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Recovering 5% damage? Heh.

    Metallix's Girl vs Mystic_clown
    Round 19


    *Pre-Round*
    Horsea (Male)
    5% HP / 8% EP
    Status: Mild Paralysis (10% chance of movement prevention), Confused, in pain and tiring quickly
    Rain Dance ~ Octazooka ~ Octazooka


    Creeper (Male)
    95% HP / 88% EP
    Status: Ready
    Shock Wave ~ Recover ~ Relax


    Arena Status: Clock hands are moving slowly

    *Battle*
    Eager, Mystic orders his pokemon to finish his foe quickly. Meanwhile, Metallix's Girl orders a last-ditch effort, knowing that her Horsea can't continue forever.

    Tapping into the last of her energy, Horsea closes his eyes, focusing on summoning a storm. A deep blue aura surrounds him as the clouds slowly roll in overhead. At the same time, Creeper's body sparks briefly as he sends a number of electrical spears toward the weak sea horse. As the electric bursts hit Horsea, he feels a stinging, and lets out a cry. The last spark hits him, and he opens his eyes weakly before collapsing to the ground, singed and exausted. It seems as though Horsea's final attack was in vain, until a light rain starts to fall from the overhead clouds. Though not as strong as it would usually be, it seems that it wasn't a complete failure.

    Hoping to get himself in fighting shape, Creeper grins as his body glows brightly, regenerating itself. As the glow dies down, he feels quite ready to fight this next opponent.

    As the ghost type relaxes, conserving energy as he awaits his next foe, Metallix's Girl recalls the fallen seahorse into his pokeball, before reaching for her third and final pokeball.



    *Post-Round*
    Horsea (Male)
    0% HP / 8% EP
    Status: Unconcious


    Creeper (Male)
    100% HP / 90% EP
    Status: Pleased, ready for his next foe


    Arena Status: Clock hands are moving slowly, light rain falling
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  8. #88
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    VERY well done, Horsea! All right, Pichu, come on out! First, set yourself up a Light Screen and this rain should be enough for a decent Thunder Wave and lastly, strengthen the storm with a Rain Dance of your own!

    Edit: How do Normal Attacks effect Ghosts in ASB? Would something like Charm work?


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Charm would work, yes. The only thing that doesn't work is physical contact attacks of the Normal/Fighting type, at least as far as I ref. Return, Tackle, Brick Break, and so on.

    Swift and Hyper Beam even work on ghosts, as far as I'm concerned. Even though normal in type, they still are energy-based, and ghosts aren't immune to energy, only physical form. And Hyper Voice and Uproar as well, I suppose. Maybe even Present.
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Thanks.


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Your turn, Mystic Clown. We're almost finished! ^_^


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Creeper, start things off with a Mud Slap, the Rock Tomb and the relax.

    Mud Slap - Rock Tomb - Relax
    I'm in your dimensions, screwing with your reality!


  13. #93
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Metallix's Girl vs Mystic_clown
    Round 20


    *Pre-Round*
    Pichu (Female)
    100% HP / 100% EP
    Status: Psyched
    Light Screen ~ Thunder Wave ~ Rain Dance


    Creeper (Male)
    100% HP / 90% EP
    Status: Pleased, ready for his next foe
    Mud Slap ~ Rock Tomb ~ Relax


    Arena Status: Clock hands are moving slowly, light rain falling

    *Battle*
    MG reaches for her final ball for use in the battle, and flicks it to the ground. Opening, it reveals a hyper female Pichu, who lets out a shrill cry and hops about. Creeper looks toward the little mouse, grinning mischeviously. The ghost thinks to himself how fun this will be as the 2 trainers shout their commands to the 2 fresh pokemon.

    Calming herself, Pichu holds out her hands and concentrates. A transparent, barely visible mauve screen takes shape before her, presumably protecting her from energy-dependent attacks. While she makes the screen, Creeper looks to the ground. With the rain, mud wouldn't be a problem, but like Skarmory before him he finds it quite impossible to fire off debris when the surface of the tower is free of such mediums. He frowns and mumbles something to himself.

    Pichu giggles, and then her cheeks begin to spark. She releases a shower of mild yet paralyzing sparks around her body, and as her trainer expects the current is transfered about the arena by the wet surface. The electricity flows over the surface of the clock face, skipping from puddle to puddle and creating an interesting light show. Creeper winces as he feels the sparks flow to his body, his muscles experiencing a strange tingling sensation. The Sableye shakes his head, shrugging off the paralysis for the moment as his foot starts to glow with an earthen aura. With a shout he stomps his foot on the clock face, energy flowing into it. Though not truly rocks, a few of the inner parts of the clock are effected by the energy. They jut up out of the clock face, slamming against the little electric mouse as they trap her within.

    The little rodent spends a few moments getting her bearings and trying to figure out how to get out of this trap. But she soon realizes that she doesn't need to get out for her command. She focuses, surrounded by a deep blue aura. A rumble of thunder is heard overhead, and the rainstorm intensifies in strength. The falling rain is now a total downpoor. It doesn't appear to bother Creeper too much, and he stands calm under the torrential rainfall.

    The trainers also stand under the rainfall, intent on winning the battle and ignoring the weather. They consider their next commands as Pichu continues to try and figure out how to escape from the machine parts.



    *Post-Round*
    Pichu (Female)
    94% HP / 88% EP
    Status: Trapped between a few clock parts, Light Screen up (3 rounds)


    Creeper (Male)
    98% HP / 97% EP
    Status: Mild Paralysis (10% chance of movement prevention), keeping calm


    Arena Status: Clock hands are moving slowly, strong rainfall in effect (3 rounds)
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  14. #94
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Creeper, hit the little runt hard and fast. Use Scratch, Fury Swipes and Faint Attack!

    Scratch - Fury Swipes - Faint Attack
    I'm in your dimensions, screwing with your reality!


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Try getting a Wish, then Counter the Fury Swipes, and wait for him to finish his Faint Attack then Relax and get out of that trap.


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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    This is, unfortunately, going to be my last reffing for this battle. I go on vacation until the 26th'ish starting Friday, and I don't know that I'll have much time for anything tommorow. I'll try my hardest to find you guys a subref to finish the battle off before I go, though.

    Metallix's Girl vs Mystic_clown
    Round 21


    *Pre-Round*
    Pichu (Female)
    94% HP / 88% EP
    Status: Trapped between a few clock parts, Light Screen up (3 rounds)
    Wish ~ Counter ~ Relax (Escape)


    Creeper (Male)
    98% HP / 97% EP
    Status: Mild Paralysis (10% chance of movement prevention), keeping calm
    Scratch ~ Fury Swipes ~ Faint Attack


    Arena Status: Clock hands are moving slowly, strong rainfall in effect (3 rounds)

    *Battle*
    As the rainfall continues, the two trainers shout over the noise to their respective pokemon. Creeper nods and, though unseen, Pichu does as well, as round 21 commences.

    Ready to really go on the offensive agains this little foe, Creeper runs up to the array of cogs trapping Pichu. He phases his ghostly body through the trap, grinning. Pichu is a bit shaken as the scary ghost pokemon appears through the cogs, but nevertheless continues with her order. Looking up to the sky, the baby pokemon makes a wish on an unseen star. As if answering the call, she suddenly feels a boost of energy and confidence. As she does, Sableye approaches the mouse and lashes out with an outstreched hand, gashing the little Pichu's backside with his claws. She lets out a shriek before she turns toward the ghost, ready to fight it out.

    Preparing for a second attack by her foe, Pichu focuses, surrounding herself with a faint blue aura. As if he doesn't even notice, Creeper raises both his arms before repeatedly whiping them forward, bringing claws to bear with each strike. Each attack against Pichu resaults in a weak concussive force being released, however to Pichu's dismay the ghost type seems uneffected by the blows as he continues to slash her fragile body. The counter isn't all for naught, though. The force of the counterattack, though passing harmlessly through Sableye, succeeds in moving the sides of the trap. Creeper grins frighteningly as he finishes his repeated attacks, admiring his work.

    Pichu wimpers a bit, body scratched up by Creeper's repeated attacks, but she continues to stay vigilant. Acknowledging her trainers order, she patiently awaits the ghost's next move. As expected, the darkness pokemon does what he does best. His body fades into the darkness itself, and he moves unseen through the shadows. He reveals himself behind Pichu just before he excecutes a tackle, sending her sprawling to the ground with a thud. Pichu quickly hops up and, taking advantage of the dislodgement of the trap from her Counter, slips her small body through a hole between the cogs.

    Now safely outside, Pichu anxiously awaits her next commands. Creeper remains inside the trap, knowing full well he can escape easily at any time. The rain continues to pour over the arena, which is now completely soaked, with water running off the sides of the tower.



    *Post-Round*
    Pichu (Female)
    81% HP / 88% EP
    Status: Light Screen up (2 rounds), Bolstered (Confidence boosted, attacks against her slightly less effective, 2 rounds)


    Creeper (Male)
    98% HP / 89% EP
    Status: Mild Paralysis (10% chance of movement prevention), within the trap


    Arena Status: Clock hands are moving slowly, strong rainfall in effect (2 rounds), arena completely soaked
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  17. #97
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Good girl, Pichu, lets use your Wish and the rain and water to our advantage! Thunder x3 should fry his butt good!


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  18. #98

    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    Just stepping in to say im Elec Man's replacement. If of course noone has a problem with that.

    Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.

    ASB Record
    W-12 ~ D-2 ~ L-2

  19. #99
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE

    That's great, thanks UC! *Goes to edit title* ^^


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  20. #100
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Creeper! Rock Tomb to trap the little rodent, then use a couple good Faint Attacks!

    Rock Tomb - Faint Attack (x2)
    I'm in your dimensions, screwing with your reality!


  21. #101

    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Before i start, i will say the Damage for this round has been very high. Ive checked through and ive seen no mention of a Damage Cap in play so this could look a little messy. If you want a re-ref the damage then thats fine, im just going by my standard attack list at the moment.

    [U]Metalixs Girl Vs Mystic_Clown
    ROUND 22


    [u]Metalixs Girl

    Pichu - (F)
    Health: -------------------- 81%
    Energy: -------------------- 88%
    Status: Light Screen up (2 rounds), Bolstered (Confidence boosted, attacks against her slightly less effective, 2 rounds)
    Attacks: Thunder x3

    Vs

    [u]Mystic_Clown

    Creeper - Sableye (M)
    Health: -------------------- 98%
    Energy: -------------------- 89%
    Status: Mild Paralysis (10% chance of movement prevention), within the trap
    Attacks: Rock Tomb - Faint Attackx2

    Arena
    Arena Status: Clock hands are moving slowly, strong rainfall in effect (2 rounds), arena completely soaked

    ROUND 22 BEGINS!

    As one ref bows out the door is dramatically thrown open to reveal his replacement. Both pokemon ignore him however and he feels completely deflated.
    Gettin on with the battle the Little Pichu unleashes a Thunder attack towards its opponent, targetting the raised pile of Cogs that form the trap on the floor. Though Creeper cant be seen it can be heard yelling out in pain as the electric attack hits home. As it dies down, as if in answer a bolt of energy lashes out across the floor, similar to earlier with the same effect. Cogs and debris from the Clock face burst from the ground and encase the small electric type in a second trap.
    Creeper, happy with his work phases himself out of hiding and moves quickly towards the newly formed structure around its foe. Dissapearing from sight and only reappearing to phase through the new construction and attack its foe. As it phases however Pichu carries out its orders. Launching a Second Thunder attack. Due to the trap its Range is greatly reduced, but range isnt a problem when your enemy is moving through the walls. Although managing to land its attack on Pichu Creeper is damaged by the powerfull Electric attack but still feeling confident, fades from sight again.
    Once more it appears as the Trap is lit up with a powerfull electric attack. Creeper phasing through the structure and colliding with the Pichu before being electrocuted.
    Creeper ends the round staggering backwards, a little crispy, or at least as Crispy as ghosts get while its opponent is once more caged.

    [U]END OF ROUND 22!

    [u]Metalixs Girl

    Pichu - (F)
    Health: -------------------- 58%
    Energy: -------------------- 73%
    Status: Light Screen up (1 rounds), Bolstered (Confidence boosted, attacks against her slightly less effective, 1 rounds), Inside a trap

    Vs

    [u]Mystic_Clown

    Creeper - Sableye (M)
    Health: -------------------- 59%
    Energy: -------------------- 81%
    Status: Mild Paralysis (10% chance of movement prevention), Feelin Crispy


    Mystic_Clown Attacks First Next Turn!

    Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.

    ASB Record
    W-12 ~ D-2 ~ L-2

  22. #102
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Creeper, Recover, and then Faint Attack again!

    Recover - Faint Attack (x2)
    I'm in your dimensions, screwing with your reality!


  23. #103
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Pichu, see if you can Mimic his Recover and use it on yourself! Then start a Thunder Wave around yourself so when he comes up to hit you his paralysis should get worse. Just Endure the second Faint Attack.


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  24. #104

    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [U]Metalixs Girl Vs Mystic_Clown
    ROUND 23


    [u]Metalixs Girl

    Pichu - (F)
    Health: -------------------- 58%
    Energy: -------------------- 73%
    Status: Light Screen up (1 rounds), Bolstered (Confidence boosted, attacks against her slightly less effective, 1 rounds), Inside a trap
    Attacks: Mimic - Thunderwave - Endure

    Vs

    [u]Mystic_Clown

    Creeper - Sableye (M)
    Health: -------------------- 59%
    Energy: -------------------- 81%
    Status: Mild Paralysis (10% chance of movement prevention), Feelin Crispy
    Attacks: Recover - Faint Attack x2

    Arena
    Arena Status: Clock hands are moving slowly, strong rainfall in effect (2 rounds), arena completely soaked

    ROUND 23 BEGINS!

    With Pichu trapped, Creeper desides to take some time out and recover some energy. Focusing on healing it suddenly locks up and twitches on the floor. The Paralysis kicking in and stopping it from performing its command. Its only consolation that since it performed no attack, Pichu has no way of Mimicking it.
    Feelings its muscles relax however it fades once more from sight. Pichu remembers this and realising what is about to happen generates a Thunder Wave around herself. As Creeper reappears and slams into the small electric type it moves through the field and feels its paralysis worsen.
    Expecting another incoming faint attack Pichu braces herself, preparing to take the attack but when nothing happens for a little while she opens her eyes and looks through the small hole in its trap, seeing Creeper once more twitching on the floor.

    [U]END OF ROUND 23!

    [u]Metalixs Girl

    Pichu - (F)
    Health: -------------------- 51%
    Energy: -------------------- 68%
    Status: Inside a trap

    Vs

    [u]Mystic_Clown

    Creeper - Sableye (M)
    Health: -------------------- 59%
    Energy: -------------------- 75%
    Status: Paralysis (20% chance of movement prevention)


    Metalixs Girl Attacks First Next Turn!

    Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.

    ASB Record
    W-12 ~ D-2 ~ L-2

  25. #105
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [color=mediumpurple]All right! You're doing wonderfully, Pichu! Now Escape again, and since the Arena's so wet, get him with a Thunderbolt x 2! If he dares to get close enough to you, give him another Thunder Wave (sub). If he uses a Healing move, Mimic (sub) it.


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  26. #106
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Creeper, when he escapes, use Confuse Ray Then Dig to avoid his Thunder Bolts. Wait till he's done and use Recover

    Confuse Ray - Dig - Recover (underground)
    I'm in your dimensions, screwing with your reality!


  27. #107

    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    *Runs in* Sorry im late guys!!!

    [U]Metalixs Girl Vs Mystic_Clown
    ROUND 24


    [u]Metalixs Girl

    Pichu - (F)
    Health: -------------------- 51%
    Energy: -------------------- 68%
    Status: Inside a trap
    Attacks: Escape - Thunderbolt x2 (Subs: Thunderwave - Mimic Healing)

    Vs

    [u]Mystic_Clown

    Creeper - Sableye (M)
    Health: -------------------- 59%
    Energy: -------------------- 75%
    Status: Paralysis (20% chance of movement prevention)
    Attacks: Confuse Ray - Dig - Recover

    Arena
    Arena Status: Clock hands are moving slowly, strong rainfall in effect (1 more round), arena completely soaked

    ROUND 24 BEGINS!

    The round opens with Pichu once more finding a small crack in its trap and wriggling out. As it does so however it looks up to catch a beam of purple energy square in the eyes and it falls down, its head spinning.
    It manages to shake off the Confusion just long enough to fire off a Thunderbolt, which hits directly with Creeper who was unfortunately suffering from his paralysis. The water on the floor only making it worse!
    It hits once more as he tries to recover his lost health and he braces himself for another Pichu attack, luckily for him however he sees the confused Pichu holding its head and writhing in pain as uncontrolled electrical bolts fly from its body.

    [U]END OF ROUND 24!

    [u]Metalixs Girl

    Pichu - (F)
    Health: -------------------- 49%
    Energy: -------------------- 61%
    Status: Confused - 25% Chance of attack Failure

    Vs

    [u]Mystic_Clown

    Creeper - Sableye (M)
    Health: -------------------- 48%
    Energy: -------------------- 69%
    Status: Paralysis (20% chance of movement prevention)


    Mystic_Clown Attacks First Next Turn!

    Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.

    ASB Record
    W-12 ~ D-2 ~ L-2

  28. #108
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Creeper, go underground using Dig and then use another Recover. Then come up beneath the electric rodent with another Dig

    Dig (underground) - Recover - Dig (resurface)
    I'm in your dimensions, screwing with your reality!


  29. #109
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [color=mediumpurple]Before he can Dig, again, see if you can hit him with a Shockwave to worsen his paralysis. While he's undergroud, try to Relax and shake your Confusion. When he tries to resurface on you, use Protect.


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  30. #110
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Hey UC, this battle is still here, just reminding you in case you forgot...^_^ We've been working on this battle forever and we are almost finished.


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  31. #111

    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Dont worry i know its here. Things have been a bit hectic at home lately but i will finish this.
    Sorry for the delay.

    Afterworld ~ Chapter 2 | Blood Bowl ~ Chapter 3
    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.

    ASB Record
    W-12 ~ D-2 ~ L-2

  32. #112
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Since I'm back, and UC seems to be busy , I'm going to take over reffing of this battle for the remainder of it.

    Thanks a lot for sub-reffing while I was gone UC, much appreciated.

    Metallix's Girl vs Mystic_clown
    Round 25


    *Pre-Round*
    Pichu (Female)
    49% HP / 61% EP
    Status: Confused (25% chance of attack failure)
    Shock Wave ~ Relax ~ Protect


    Creeper (Male)
    48% HP / 69% EP
    Status: Paralyzed (20% chance of movement prevention)
    Dig ~ Recover ~ Dig (attack)


    Arena Status: Clock hands are moving slowly, rain has subsided but arena is soaked

    *Battle*
    The battle continues, neither battler giving the other a moment of rest. Each are eager for victory, as they shout their commands for Round 25.

    Pichu tries to focus through her clouded thoughts, hoping to hit the ghost with a swift electric attack. She manages to build up a small current within her cheeks, but the bothersome confusion resurfaces as she does, the electricity harmlessly discharging into the air. As Pichu harmlessly sparks, Creeper grins. But the feeling doesn't last long. Just as the ghost starts to crouch down into a digging position, he feels all the muscles in his body start to seize up. The Sableye topples to the ground, unable to move his body (and by the way, digging into a solid clock tower isn't a great idea ).

    The electric mouse breaths heavily, finally managing to stop the wild discharge. She takes a moment to clear her thoughts, sitting calmly on the ground. As the little Pichu focuses herself again, Creeper quickly hops up, still twitching a bit from the electrical paralysis but able to move. He lets out a quiet moan as his body glows brightly, his cells regenerating themselves as he concentrates. The glow subsides, and the darkness pokemon appears much healthier for his efforts, though his muscles are still experiencing the unpleasent paralysis.

    Now thinking much more clearly, Pichu ponders what to do next. She knows that Creeper never went underground, so she wonders what he'll do now. Still, she prepares to protect herself just in case he launches a dangerous attack. Creeper himself isn't sure what he's going to do. He can't very well use a dig attack from above ground. Instead of simply wasting his turn, he decides to improvise. His eyes glow eerily, throwing a nasty and intimidating look toward Pichu. She doesn't expect the nasty look and isn't able to protect from it in time, getting slightly intimidated by the glare. At the same time, a faint black aura encircles her, intending to trap the Pichu and prevent any sort of possible teleportation attempt.

    Both pokemon still seem able to battle, and the trainers are no less able. They contemplate their next moves as the wind whistles, high above the tower.


    *Post-Round*
    Pichu (Female)
    49% HP / 66% EP
    Status: Locked (Cannot be recalled, teleport, or Baton Pass)


    Creeper (Male)
    73% HP / 36% EP
    Status: Paralyzed (20% chance of movement prevention)


    Arena Status: Clock hands are moving slowly, rain has subsided but arena is soaked
    Master of Electricity
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  33. #113
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [color=mediumpurple]We really need to fry this ghost, Pichu, so we need more rain! Try Rain Dance, and then a feirce Volt Tackle + Thunder combo!


    AIM: MetallixGirl84 MSN: MetallixGirl84@hotmail.com Yahoo: metallixgirl84

  34. #114
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Creeper, we can't let those other two attacks go off! Start off with a Confuse Ray while he's doing that rain dance and then hide and rest for the rest of the round. If confuse ray doesn't work, Rock Tomb and then rest.

    Confuse Ray - Rest (Rock Tomb is confuse ray fails) - Rest
    I'm in your dimensions, screwing with your reality!


  35. #115
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Metallix's Girl vs Mystic_clown
    Round 26


    *Pre-Round*
    Pichu (Female)
    49% HP / 66% EP
    Status: Locked (Cannot be recalled, teleport, or Baton Pass)
    Rain Dance ~ Volt Tackle + Thunder


    Creeper (Male)
    73% HP / 36% EP
    Status: Paralyzed (20% chance of movement prevention)
    Confuse Ray ~ Rest / Rock Tomb ~ Rest


    Arena Status: Clock hands are moving slowly, rain has subsided but arena is soaked

    *Battle*
    Neither trainer is letting up, and as Round 26 kicks off the two shout their next commands frantically. The pokemon acknowledge the orders as they get right back into the battle.

    Quite fond of rainfall, and feeling the need once again, Pichu focuses on recalling the clouds once more. As a deep Cerulean aura surrounds her body, Creeper's crystaline eyes begin to shimmer. In moments, a bright beam of strange light fires out of the darkness pokemon's gemstone peepers, hitting Pichu square in the head. The little mouse feels a bit strange, her thoughts wandering wildly from the blast. Creeper smiles, glad he foiled the attack, although a very light mist is falling from the thin layer of clouds overhead.

    The little Pichu mumbles her name as she tries to clear her thoughts enough to determine what to do next. As she does, Sableye slinks off, taking position behind the previously erected tomb. He sits on the ground, legs crossed, as he enters a hypnotic trance. While Creeper does so, his body begins a supernatural healing process, shimmering faintly as the cells regenerate themselves. Finally clearing her thoughts enough to remember, Pichu begins drawing a large amount of electricity from her internal power core, knowing that she will need a lot of power to pull of this next set of attacks. Her cheeks begin to spark ferociously, the amount of energy so intense that loud crackling can be heard across the arena.

    Despite her confusion, the little Pichu saw exactly where Creeper went, and she wastes no time. She dashes toward his locaction on all fours, large arcs of electricity now dancing across her entire body. With a determined warcry, Pichu slides around the corner through the water, and with Sableye in range leaps forward. She slams into the sleeping ghost, or rather through him, and though the physical strike is undermined the high voltage of the sparks surrounding her take a heavy toll on the gem-adorned spirit. As the sheer power surges through the ethereal form, Pichu lands a few feet away, cheeks still surging with power. She quickly hops around to face Sableye again, and with a second cry sends a powerful electrical burst up into the sky. It quickly arcs downward once more, jutting through the sky and coming down on the entranced dark type. As the current overtakes his body, he makes no noise, though his cells struggle to keep up with all the damage they are recieving.

    The ghost continues to maintain his trance as though nothing happened, though he is clearly quite hurt by Pichu's assault. The mouse breaths heavily, having expending a great deal of energy in a short amount of time, and still a bit detached from reality.


    *Post-Round*
    Pichu (Female)
    49% HP / 53% EP
    Status: Locked (Cannot be recalled, teleport, or Baton Pass), Confused (25% chance of attack failure)


    Creeper (Male)
    71% HP / 24% EP
    Status: Paralyzed (20% chance of movement prevention), Entranced (10% HP recovery per turn, 1 more turn)


    Arena Status: Clock hands are moving slowly, a very light mist is falling and the arena is still wet
    Master of Electricity
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  36. #116
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [color=mediumpurple]Hmmm, it took us forever to do this match, and we are SOOOO close to being done with it... It's waaaay over the DQ limit, but I don't want to DQ it, Mystic... If you want it to end though, I'll go ahead and DQ, let me know...


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  37. #117
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [color=mediumpurple]I can't believe I'm doing this, but I guess I should call DQ on this match... I really need the points and I want to battle some more... Did M_c post in the Absence tower? If he did, and I missed it, then I'll wait, but if not...then I guess it's time to DQ...


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  38. #118
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    I didn't see anything in the absence tower either.... looking at his profile, it seems he's been active at the forums today, but I haven't seen any posts in ASB from him in a long while.

    *shrug* It has been quite a long time.

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  39. #119
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    [color=mediumpurple]Oh well.........go ahead and DQ since he hasn't replied...


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  40. #120
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    Default Re: Metallix's Girl vs Mystic clown~ElecMan.EXE (Subref: Ultimate Charizard)

    Alright, the match is officially DQ'd.

    Prizes are as follows...

    Metallix's Girl: 6 points
    Mystic_Clown: 3 points
    Elec Man EXE: 6 points

    Too bad it had to be DQ'd, but battles can't go on forever... nice reffing for ya both.
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