Page 1 of 2 12 LastLast
Results 1 to 40 of 65

Thread: I challenge SneaselReborned

  1. #1
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Yep.

    The Fine Print (and all that other legalistic crap)
    2 on 2
    I'll choose first
    You attack first
    DQ: meh...
    Reffy: Any takers?

    Arena: The Tower of Orthanc
    (Minus the Orcs, wizards, evil eyes wreathed in flame, etc of course :p)

    A tall tower or stone and metal, rising from the once great and prosperous land of Isengard below. However, in the present day, it is the sole structure left standing among a barren wasteland of fire, ash, and lots of other nasty stuff. Battle will actually begin on the bottom most of eight stories. Now, for obvious reasons, Ground-type attacks may not be used here. For they may bring the very walls of the tower down in their fury. To this end, Saruman himself keeps watch over this arena, and will smite the user of any such attacks for 20% damage.

    Every other round, a mysterious magic will teleport both combatants up one floor. Once they both reach the eighth (top) story, the arena becomes a vast, open-air platform on top of the tower itself. There are railings to prevent most pokemon from falling off on their own accord; but it is still possible to cause this through the use of certain moves. If a pokemon falls from the tower and is unable to get back up through its own means, Saruman will teleport it back to the top, but not before it loses roughly 10% of its health. The night sky itself, now visible above, twinkles with the glow of moonlight and starlight through the faint whisis of clouds. Obviously, this is the only floor in the arena where weather-altering attacks can be used.

    Styx: Are you ever going to get tired of using that same old arena?

    Don't count on it.

    As my first pokemon, I choose...

    Styx: Me?

    You wish. About the same time I stop using that arena, I'll give you a chance to battle.

    Styx: *begins to set explosives all around the base of the Tower of Orthanc* Sooner than you think

    Eh... who ever taught you to use explosives? I thought all Scizors hated fire.

    *releases a pokeball containing Aragog (Spinarak M) onto the cool, marble floor* You're up!

  2. #2
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    I accept your challenge, Syberia. I see that your arena is quite interesting. For this fight, I shall summon up an unevolved pokemon. No doubt you will find him quite dangerous nonetheless. Yurameshi, the Dratini (M)!

    Yurameshi, you are against a little spider. Surely you have seen that small doesn't mean weak, so we have to manipulate this spider in order to win. However, lets start off a quick protection before we begin. Safeguard! Let the mystical forces that you posess veil you! Then, use a Thunder Wave! Send paralyses flowing through the little spider's body. Finish off with a Supersonic! Even if he was able to block the Thunder Wave, he will have a hard time blocking off waves that will echo around the entire chamber! Lets see the little arachnid block that!

  3. #3
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Hmm, a Dratini as your first opponent. This shall be interesting. I want you to give him a nice, juicy Sludge Bomb while he sets up that Safeguard of his. You can't try much else at the moment. Then, Agility away from the Thunder Wave as quickly as you can, and finally drown out his Supersonic with an earsplitting Screech of your own.

    Sludge Bomb~Agility~Screech

  4. #4
    Banned
    Join Date
    Nov 2001
    Posts
    1,652

    Default I challenge SneaselReborned

    I would ref this =)

  5. #5
    Elite Trainer
    Elite Trainer
    Moltrecuno's Avatar
    Join Date
    Aug 2001
    Posts
    3,647

    Default I challenge SneaselReborned

    Heh. I was requested to ref by Syb but Sooty can ref this if he wants and/or if you guys want. He's actually a very good reffy ^_^

    Charler: *coughbettathanucough*

    ¬¬;;; Shaddup Charler....


    ~M~

  6. #6
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Sorry Sooty, but I already asked Teresa to ref this, she so graciously agreed... *grins and hides a small handgun behind his back*

    Of course, you're more than welcome to be a sub-ref, if ever I need one. Or, if she just wants another excuse to be her normal lazy self, I don't mind ^_^

    Styx: Funny to hear you talking about lazyness...

    Yeah, you're right... I seem to have procrastinated way too long in killing you :p

  7. #7
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Yeah, I'm okay will either Sooty or Teresa reffing. Sooty is pretty active and...erm...Teresa is...well...hehe....yeah. I don't care as long as Teresa will ref.

    *hinthint*ElecManEXEversusSneaselReborned*hinthint *

  8. #8
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    This is ridiculous!

  9. #9
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    I can offer to ref if you need one after over a week...

  10. #10
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Thank you Cyrus! I'm pretty sure Syb will be okay will it too.

    Are you okay with it, Syb?

  11. #11
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    A ref is a ref is a ref to me, unless they're lazy, that is.

  12. #12
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    I'm just wondering why this battle has been neglected by TWO refs who both have a chance of reffing this and why Moltrecuno was reffing an AIM battle yet not reffing this

  13. #13
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    My apologizes... I hadn't noticed that either of you had accepted my offer, it must have fallen off the first page before I got back on.

    Round 1:

    Prebattle Stats:
    Aragog (Spinarak M): 100% (HP) 100% (Energy)
    Yurameshi (Dratini M): 100% (HP) 100% (Energy)

    Commands:
    Aragog: Sludge Bomb ~ Agility ~ Screech
    Yurameshi: Safeguard ~ Thunder Wave ~ Supersonic

    Battle:

    The two trainers enter the first floor of the fabled Tower of Orthanc. Releasing their first champion, Syberia releases his Spinarak Aragog while SneaselReborned releases his Dratini Yurameshi. The two pokemon visibly shiver as they are exposed to the malevolent forces radiating a palpable sense of doom. The trainers note the warning sign hanging opposite the entry point, a warning against damaging his precious fortress. The implied threat is enough to earn a visible shudder from the trainers. The two prepared warriors take their positions, the spider near the south wall; the dragon takes his position opposite the spider near the north wall.

    This conflict begins as the dratini begins to spin an enchanted ward to prevent all but the most basic forms of damage that he expects to see in this match. The manifestation of the ward appears in an instant, a series of interweaving azure orbs orbit Yurameshi’s head forming a brilliant blue halo, casting a blue luminosity across his draconic hide. The ward does nothing to suppress the palpable sense of doom perforating the arena. Completely unimpressed with the halo, Aragog places the finishing touches on a large bubbling glob of acidic toxic waste. The spider launches the glob of waste from between his mandibles. The sludge strikes the illuminated dragon in the torso, even as the sludge begin to burn through the dragon’s scales the sludge is unable to enter his blood stream and inflict any form of continuing to eat it’s way through his body. Yurameshi shakes the sludge off of his body, mewling in pain.

    Shunting the pain away for the time being Yurameshi begins to polarize his body, generating a negative charge. As the charge becomes visible, golden lances of energy arc wildly around the dratini’s head, Aragog summons a supernatural alacrity to out maneuver his adversary’s next crippling assault. Yurameshi releases the static charge in the form of paired lines of golden radiance. The target being the eight legged opponent. But mere heartbeats later the spider shifts to the left, stopping at the western most point along the wall. With nothing between the twin waves and the wall, the static charges strike the enspelled stonewall. While the charge didn’t damage the stone, a single crimson X appears along the eastern wall.

    While the trainers consider the dire implications of the X, the two warriors continue to play the good little soldiers jumping into the fray without a consideration for their own well-being. Aragog turns toward his opponent a release a screech that makes the blood boil. The two trainers drop to their knees, covering their ears. Even knowing what to expect, Syberia wasn’t prepared the unearthly octave the noise reached. The mortar creaks under the vibrations, releasing a cloud of dust and powdered mortar. As painful as the spider’s wail, it pairs in comparison to Yurameshi’s. The sonic vibrations eco off the stone fortifications, driving both trainers to the floor. As the unearthly din ends, both trainers remove their hands from their ears as they attempt to regain some semblance of balance, as they place their hands on the stone flooring they notice the blood on their hands. The unholy sound caused their ears to rupture. Looking at the two pokemon, neither appears to have faired any better as they are both limp on the flooring.

    Post battle Stats:
    Aragog (Spinarak M): 98% (HP) 85% (Energy) | Catatonic | Ears bleeding | Auditory Damage
    Yurameshi (Dratini M): 81% (HP) 85% (Energy) | Safeguard is active (11 more actions) | Catatonic | Ears bleeding | Auditory Damage

  14. #14
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Maybe I shouldn't ever try that again x_x

    Aragog: Huh? What did you say?

    Eh?

    Aragog: Speak up!

    What?

    Styx: *takes out earplugs* *snicker*

    -_-;;

    That may not have been the best thing to win, but we're lucky to have come out of it ahead. I hope this time will be better, Aragog. Begin by Disabling your opponent as you tie him up with a String Shot; that Dratini looks enough like a caterpillar, let's put him in a nice little coccoon. When that's said and done, throw him around a bit with your Psychic powers. If he has managed to escape your coccoon, however, just use a Double Team instead.

    Disable~String Shot~Psychic/Double Team

  15. #15
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Holy crap Screech was madness. I never thought it would be THAT crazy! Oh well, doesn't matter.

    Yurameshi, I know we are way down, but we must keep fighting. That little arachnid is crafty, but we can win. Disable may stop the body from moving, but there is no way it can stop the mind. Start out with a quick Flamethrower and burn that little spider! Now, you will see that the evil Spinarak will be trying to bind you with string. Use an ExtremeSpeed attack to dodge the string and slap him silly! That disable should not be able to keep you paralyzed for long enough! Finally, he will just start to multiply. Don't mind that. Just slam him with a barrage of stars! Swift attack! Lets take that little spider down with us!

  16. #16
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    Round 2:

    Prebattle Stats:
    Aragog (Spinarak M): 98% (HP) 85% (Energy) | Catatonic | Ears bleeding | Auditory Damage
    Yurameshi (Dratini M): 81% (HP) 85% (Energy) | Safeguard is active (11 more actions) | Catatonic | Ears bleeding | Auditory Damage

    Commands:
    Aragog: Disable ~ String Shot ~ Psychic/Double Team
    Yurameshi: Flamethrower ~ Extreme Speed ~ Swift

    Battle:

    The last round ended with both pokemon left in a catatonic state after a combined effect of supersonic and screech. No one is sure of just how long they will require to recover, but without any outside influence to shake the out of it, this could take awhile.

    3 hours later

    Aragog begins to stir, while a good sign this isn’t the first time this amazing interesting component of the match was broken with a boring shiver or convulsion by either of the combatants. It appears the spider has regained some form of consciousness. How much motor control or cognitive skills he posses at the moment have yet to be determined. A blue aura surrounds the spider, as it continues to grow the dragon begins to shutter. Yurameshi’s convulsions become increasingly violent as they persist. As Aragog’s aura flows across the arena as an uncontrolled wave, the dratini bolts up. The shift in position does nothing to shield the confused dragon from the wave of psionic energy moving toward him. The wave passes through Yurameshi’s body, leaving him unable to consciously move a muscle. The dragon is able to summon the flames of justice he had intend to scorch his opponent with, but not only is the dragon unable to aim he is unable expel the flames from within his body. As the flames continue to grow within the dragon’s body a series of hacking coughs forcibly expel the flames from his body, burning the inside of the dragon’s mouth yet avoiding the ultimately lethal result of having his organs exposed to a perpetually growing amount of fire.

    Intrigued at the painful fit of coughs that forced the dratini to burn his mouth, Aragog begins to spin his spider silk. Yurameshi is still unable to move, much to his rage. As Aragog prepares to release his volley of silk strands, a blue fog expands from the center of the floor quickly engulfing both trainers and their first warriors. They are shifted to the floor above. The crimson X shifts as well, apparently it isn’t on the wall as much as it is hovering in space. Sufficient space from it’s current position in space would allow two additional Xs to appear without connecting with a wall. As the teleportation induced daze fades, Aragog again releases his silk strands, the dratini is securely held in place. As the dratini regains conscious control over his body, he attempts to launch himself at his opponent. But without the devastating momentum inherent to the technique he is unable to strain the silk, let along snap all of the silk strands.

    Having locked his opponent in place, Aragog takes the time to generate a trio of illusions with the single most over used glamour in existence. The dratini releases a volley of stars from within his silken sleeping bag of doom. While the stars manage to cut away a few of the silk lines and pierce the cocoon and strike the spider, only a pair of stars targets an illusion. Unfortunately for Yurameshi both stars targeted the same clone, shattering it on contact. The round ends with Yurameshi left impotent within his silken confines hanging from the ceiling near the south wall. Aragog is flanked by his remaining pair of clones near the north wall of the second floor. The luminous red X hangs in space near the west wall.

    Post battle Stats:
    Aragog (Spinarak M): 98% (HP) 70% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 78% (HP) 70% (Energy) | Safeguard is active (8 more actions) | Auditory Damage | Cocooned (Hanging 3 feet above floor)

    Arena: On second floor of the tower of Orthanc

  17. #17
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Well this helps. Our luck cannot possibly get any worse, can it?

    Well, lesse here. Cyrus, before I post attacks, I have a question. By cocooned you mean that I am completely encased in webs, and I cannot move and I cannot shoot my attacks, right?

    Great, what exact CAN I do?

  18. #18
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    Direct physical attacks would be extremely diffecult to pull off, the paw or other limb would lack any force to break free. Your in effect blind, but your still able to determine a basic location of your opponent (Minor penalty to accuracy). Ranged attacks have a varying success rate based on what they are based on, blizzard would do far more damage to the silk cocoon than an icebeam would.

    Unfortunately things can always get worse... Ask Syberia for an example if you want... *coughAeroblastcough* I hate randomizers...

  19. #19
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    No, no, what I meant was that if I use an attack like...say...Thunderbolt, will it just hit the surrounding cocoon, shock me, and get me hurt? What about attacks like Thunder or Fire Blast? Icy Wind? I mean, if I use a ranged attack, will it just harmlessly hit the cocoon and hurt me instead?

    Sorry if its taking a long time for attacks~_~.

    BTW, Metrenomed Aeroblast can surely hurt. Think about Metrenomed Sacred Fire in Sunny Day with a sigmove that improves fire attacks a lot with a Bellsprout opponent and a Charizard user^_^! Though that never happened to me. Boo hoo.

  20. #20
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    Electric attacks would most likely have no effect on your opponent and conduct back through the silk. Fire attacks would remove you from the silk cocoon extremely quickly, but almost gurantees your dragon will be burned. Ice attacks will weaken the silk strands, but a dratini's weight isn't sufficient to break the silk instantly. Normal attacks that translate into ranged attacks, hyperbeam would be suicidal and swift would be very effective.

    Your delay is understandable with the position your in.

  21. #21
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Okay Yurameshi, I know you cannot really hear me, but lets try to do this!

    Use Swift and whatever you can like Flailing and crap like that! If you break out, hit him with a Flamethrower. Just keep at it.

    Swifts and Flails and Stuff/Flamethrower

  22. #22
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Yes, metronomed Aero Blasts hurt. As does using Agility and somehow running into your own Hyper Beam (I remember that one too x_x)

    Anyways, I'm not using Styx in this battle, at least not yet, so I don't think I'll have any problems like that, at least not for a while. For now, though... if he's trapped, let's take advantage of this while it lasts. Blast him with as many Night Shades as you can while he's stuck there, and if he manages to free himself before you're done, blind him with a Flash.

    Night Shade/Flash (if he breaks out) x3

  23. #23
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    Round 3:

    Prebattle Stats:
    Aragog (Spinarak M): 98% (HP) 70% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 78% (HP) 70% (Energy) | Safeguard is active (8 more actions) | Auditory Damage | Cocooned (Hanging 3 feet above floor)

    Commands:
    Yurameshi: Swift/Flail ~ Swift/Flail/Flamethrower ~ Swift/Flail/Flamethrower
    Aragog: Nightshade/Flash ~ Nightshade/Flash ~ Nightshade/Flash

    Battle:

    Syberia’s current match within the Tower of Orthanc continues on the second floor. The spider has ensnared his first opponent in a silk cocoon with the intention of feasting on the life force of his opponent. Perhaps a straw would useful to duplicate the scene from Attack of the Killer Clowns from Outer Space. Or not, traumatizing people isn’t something the spider would enjoy, that and he lacks a curling straw to drain his opponent’s body of blood with. Instead he will level a series of negative energy waves at his draconic opponent. Yurameshi on the other hand is trapped within his homespun sleeping bag. Attempting to weaken the tensile strength of the cocoon, Yurameshi releases a volley of countless stars. Unfazed at the sight of his cocoon releasing a dozen stars, Aragog releases his wave of phantasmal energy toward his ensnared opponent. The wave washes over the dragon within the silk confines without weakening the damaged silk strands.

    Yurameshi can feel the strands shifting around him; he suspects another barrage will free him. He can only hope he is right, remaining within the sleeping bag of doom will spell the end of him quickly. Releasing another flurry of stars, the cocoon shatters around him; the silk strands surround him as he drops the three feet to the stone floor below. Ignoring his opponent’s slight shift in location, Aragog again prepares a second wave of negative energy to release toward his opponent. As the purple-laced void envelopes his scaled opponent, a scream of pain is ripped from the dragon’s body. Yurameshi is forced to conclude that the energy he has been exposed to has done serious damage to his body, yet no physical damage is apparent. Aragog is pleased with the damage he has managed to deal to his opponent.

    The two opponents face off, the draconic pride shattered by the sealing in a cocoon while the spider’s natural skittishness has been overridden by his ability to hamper his opponent. Intending to continue the trend of handicapping his opponent, Aragog prepares to release a static charge in an attempt to blind his opponent. The dragon, having achieved a state of greater freedom or where he can actually draw a deep breath, inhales deeply. Through a process that has yet to be explained, although multiple theories exist, the exhaling breath isn’t simply a carbon reach compound, but an ignited gout of flame. As Aragog shifts on his eight spindly legs to the left the single flash disrupts Yurameshi’s aim as well as the ability to see of both trainers. Unable to adjust the flow of fire, Aragog maneuvers free of a portion of the flames. As the burned spider recoils from the fire, the uncontrolled flames lick the stonewall behind Aragog. While no damage is done to the wall, the floating crimson X is paired with a second, hanging in the center of the wall. Any lasting effects of the single bright flash, such as retina damage were prevented by the ward, much to Aragog’s displeasure.

    Post battle Stats:

    Aragog (Spinarak M): 74% (HP) 65% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 50% (HP) 55% (Energy) | Safeguard is active (5 more actions) | Auditory Damage

  24. #24
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Could we please make this a 1 on 1 with the current pkmn fight to the death? I kinda need to open a battle slot quickly. Thanx if we can...

  25. #25
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Yah, this is now a 1-on-1. The more open battle slots, the better, I guess (for both of us)

    Aragog, we've got him right where we want him, so we might as well keep him there. Shred his last hopes with your best impersonation of something out of a Stephen King movie, and then pummel him from afar with Sludge Bombs.

    Scary Face~Sludge Bomb x2

  26. #26
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Okay Yurameshi, we're down, but we can still win this thing!

    I want you to not try too hard, but just keep a constant stream of flamethrowers aimed at Aragog's mouth so that when the Sludge comes out it will explode on Aragog. I don't want a super-powered one, just keep it going for the duration of the round right at Aragog's mouth!

  27. #27
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Im so stupid sorry for double post but i forgot attack commands at the end. Never Edit Attack Posts...

    Weak Flamethrower, Steady Stream, Entire Round, Aimed At Mouth to Make Sludge Bomb Explode, Line of Fire Continues The Entire Round

    Sorry!

  28. #28
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    1 vs. 1 dually noted. My eternal apologizes for the delay… The matrix had me, I swear.

    Round 4:

    Prebattle Stats:

    Aragog (Spinarak M): 74% (HP) 65% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 50% (HP) 55% (Energy) | Safeguard is active (5 more actions) | Auditory Damage

    Commands:

    Aragog: Scary Face ~ Sludge bomb ~ Sludge bomb
    Yurameshi: Flamethrower + Flamethrower + Flamethrower

    Battle:

    As the battle continues, Aragog and Yurameshi ignore the pair of crimson Xs hovering above the wall. The spider has elected to inspire fear initially this round, intending to pound a cowering opponent instead of contending with more flames. Aragog mimics the face of evil and while this would normally cause even the most fearless souls to quake with fear, it is difficult to inspire fear when your head is enshrouded with flames. The dark appearance fades quickly as Aragog howls in anguish. As Yurameshi continues to bath his arachnid opponent in flames, Aragog attempts to launch a glob of acidic sludge at his opponent. However sludge doesn’t react well with fire, the sudden increase in relative kinetic energy causes the sludge to expand explosively, covering Aragog in his own toxic waste.

    As Yurameshi is forced to stop expelling flames, the two combatants and their trainers shift up to the third level of the tower. The disorientation caused by shifting levels leaves the trainers on their knees in a daze. The two warriors fare no better, the spider barely able to stay on his feet while Yurameshi simply collapsed to the stone floor. The two Xs continue to adorn the eastern wall. As the two combatants recover from their teleportation-induced daze, they both return to their similar commands. A column of flames to enshroud his opponent’s maw while Aragog summons a second glob of hazardous waste to launch at his adversary. The biohazard intersect with the flames at a distance that prevents the resulting shower of waste from connecting with either of the combatants however both trainers will need to replace their shows, assuming shows covered in sludge is unattractive to them. Yurameshi again discontinues the flow of flame to pant, having been unable to draw breath for an extended period of time.

    Post battle Stats:
    Aragog (Spinarak M): 44% (HP) 55% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 50% (HP) 30% (Energy) | Safeguard is active (2 more actions) | Auditory Damage | Exhausted (Attacks will require an additional expenditure of energy | Sufficient time to recover will remove)
    On third Floor of the Tower of Orthanc (2 Xs on east wall)

  29. #29
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Yurameshi, you were brilliant! Good job, you did me proud.

    You may be a little tired, but a little bit of rest should easily fix that.

    Start out with a good Haze attack. Use both your mist-making skillz and your hazyness stuff skillz to put up a good hazy misty shtuff and whatever. You get the point. Shroud yourself^_^. Next, make a quick Substitute (10%). Easy stuff. Then, just rest up easily. Concentrate on rejuvinationg all your energy. Good Dratini, good good Dratini.

    Hey, Syberia, would you mind banning recovery moves like Rest? It gets really annoying when everybody uses rest all the time~_~. Thankz in advance! BTW, Giga Drain etc. is still acceptable^_^.

  30. #30
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    I suppose the Haze cannot be helped, but if Yurameshi wants to fill something with an icy mist, let it be nothing more than his own tomb. Coccoon the dragon once more with a String Shot; you must be quick. If he wants rest, he shall get it. Let him have all the rest he wants inside that silky prison of his while you blast it once more with Night Shade. However, if he somehow manages to spontaneously create a double of himself outside of the coccoon, blast it with a Sludge Bomb as quickly as you can. If he succeeds in pulling off Haze throughout the arena, though, I want you to use a combo of Psychic and Pursuit to find him.

    String Shot~Night Shade/Sludge Bomb/Psychic~Night Shade/Sludge Bomb/Pursuit

  31. #31
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Erm, I'm just wondering, I didn't really get your attack commands..

    You want Spinarak to shoot webs and try to completely cocoon Yurameshi in the haze and then use Psychic to find Yurameshi and pursuit to hit him? But how will you hit me if I have a Substitute and how will you cocoon me if the entire arena is so hazy you cannot see...

    BTW, next time try to explain your attack commands better.

  32. #32
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    1337 bumpage skillz

    Yeah, sorry...

  33. #33
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    I thought I explained them well enough... I want him to try and stop your haze with another coccoon if he can, and if he can't, then I want him to use a Psychic + Pursuit to locate you. Otherwise, just blast you with a couple of Night Shades. As you'd know with my battle with IceMan, I have a way of making my attack strategies seem more confusing then they really are ^_^;

    EDIT: I think I forgot to say this before... I am perfectly fine with banning recovery moves in this match.

  34. #34
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    My apologizes for the delay, I appear to continually over look this thread when searching for battles I need to ref, if I lose track of the battle I generally one do so once and not repeatedly as has happened with this battle.

    Round 5:

    Prebattle Stats:

    Aragog (Spinarak M): 44% (HP) 65% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 50% (HP) 55% (Energy) | Safeguard is active (5 more actions) | Auditory Damage | Exhausted (Attacks will require an additional expenditure of energy | Sufficient time to recover will remove)

    On third Floor of the Tower of Orthanc (2 Xs on east wall)

    Commands:

    Aragog: String Shot ~ Night Shade/Sludge Bomb/Psychic ~ Night Shade/Sludge Bomb/Pursuit
    Yurameshi: Haze ~ Substitute (10%) ~ Break

    Battle:

    There is a whispered tale of an epic clash between two evenly matched warriors within the enchanted halls of the Tower of Orthanc. The account details the conflict between an arachnid of heroic proportions in a desperate męlée against a draconic serpent. The ending of the cautionary tale has never been agreed a pone, yet the message is always the same “ Don’t invade a wizards tower! This tale, I assure you, is in no way based on the current battle.

    Desperate to obscure himself from view Yurameshi applies one of his most potent draconic gifts, increasing the ambient level of moisture in the air quickly generating a fog in which to slither into. Baffled at how the fog exists within the third floor of the tower of Orthanc, Aragog launches a glob of silk tethered to his gapping maw. As the globule of silk connects within something within the dense layer of mist, an audible burst is detected by all present as the glob expands explosively encompassing what ever it connected with.

    Yurameshi had been unable to avoid the second barrage of silk within his summoned fog, without being able to identify its trajectory he was unable to move of it it’s way. Cocooned within yet another SLEEPING BAG OF DOOM he lacks the ability to shape the proto matter into a life like decoy, for that matter he lacks the ability to move at all. As such, the exhausted dragon simply calms down, allowing his body to return to a state of rest and replenish some of his precious energy. Assuming the dense layer of moisture obscuring his vision has surrounded the entire floor, he performs his master’s desired combination technique. Summoning an aura of darkness to allow him to follow his opponent to the ends of the earth to envelope himself, the arachnid attempts to locate his opponent with his impressive telekinetic skills. Yet the impressive combination lacks a critical element for its success, a location for the target. Even his attempt to use the telekinesis as sonar fails; the force lacks the qualities necessary to bounce back. Unsure why his cunning opponent hasn’t landed another blow against his helpless form while he regains his precious energy, Yurameshi pays his thanks to whatever object of worship he holds dear.

    Post Battle Stats:

    Aragog (Spinarak M): 44% (HP) 50% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 50% (HP) 70% (Energy) | Safeguard is active (2 more actions) | Auditory Damage | Cocooned

    On third Floor of the Tower of Orthanc (2 Xs on east wall)

    Notes: Syberia, pursuit doesn’t confer the ability to track an opponent, simply to follow and telekinesis, which is what the move ‘Psychic’ is, is simply moving things with a ones mind. While I have to assume Spinark, and most other pokemon as well, posses some form of telepathy psychic isn’t it. And as such, your combination lacked the ability to locate Yurameshi.

  35. #35
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Err... how did Aragog regain health?

    If he's going to make it impossible for you to hit him, don't make it any easier for him to hit you. Flash as many times as you can, and if you manage to sopt him, unleash Night Shade upon his position.

    Flash~Flash/Night Shade x2

  36. #36
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    Aragog didn't regain HP nor did he lose any. I had forgotten to mention that Yurameshi is cocooned, my apologizies. If that alters your plans please repost your attacks.

  37. #37
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    I'm going to wait on my commands until Syberia tell if he wants to edit his commands, k?

    [EDIT] Aragog did gain health tho.

    Aragog (Spinarak M): 44% (HP) 55% (Energy) | Auditory Damage
    Yurameshi (Dratini M): 50% (HP) 30% (Energy) | Safeguard is active (2 more actions) | Auditory Damage | Exhausted (Attacks will require an additional expenditure of energy | Sufficient time to recover will remove)
    On third Floor of the Tower of Orthanc (2 Xs on east wall)

    Those are the stats before last round....

  38. #38
    Banned
    Join Date
    Dec 2002
    Posts
    1,675

    Default I challenge SneaselReborned

    I don't know how that happened but I have fixed it... thank you for pointing that out.

  39. #39
    Banned
    Join Date
    Jan 2001
    Posts
    2,950

    Default I challenge SneaselReborned

    Nope, not going to change them. I had assumed Yurameshi was coccooned when I made them. One of the few times recently that an assumption of mine has been right :p

  40. #40
    Banned
    Join Date
    Mar 2003
    Posts
    871

    Default I challenge SneaselReborned

    Yurameshi, show him that just producing some light won't save him! Your haze should be nice and thick, so light won't save him! He'll be making light so much while you can just try to get out of your "shell".

    Yurameshi, not too hard commands for now. Just keep using Swift until you break free, and if you have extra time after that and you can see Spinarak, use Flamethrower. If you cannot see him, then just use another Swift

    Swift until you escape Mr. Evil Cocoon, Flamethrowers or Swifts for rest of actions depending on if you can see Spinarak or not

    ^_^!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •