[color=#FFDD11]That was a good strategy you came up with Spike, but unfortunately its not going to work as you intended.

Spike vs Crystal Tears
Round 3


*Pre-Round*
Zum(Female)
68% HP
Status: Intoxicated (2% this round, +2% every round), in pain, ice has melted
Baton Pass ~ Earthquake ~ Earthquake

Zack(Male)
79% HP
Status: Focused (1 round), quite pleased with himself
Dig ~ Thunderbolt / Shock Wave ~ Double Edge / Shock Wave


Arena Status: A hole near the side of the arena, with another passage leading up and out

*Battle*
As Round 3 opens, the trainers look at one another, and then back at there pokemon. They think carefully, and then shout their orders to them confidently.

Ready to put himself into a defensive position, Zack starts to claw at the ground, moving bits of earth aside to start a tunnel down into the ground. But he doesn't get too far... acknowledging her trainers' order, the injured Zum closes her eyes. As she concentrates, her body starts to glow red, and she has soon managed to turn her body into pure energy. She forms into a crimson ball and, of her own accord, returns to her pokeball. Spike sets it aside, knowing he'll have to bring little Zum back out later on, and throws a new pokeball. A brilliant flash reveals a large snake made entirely of rocks. The Onix stretches and lets out a bellowing cry, and Spike is just about to give him his orders when the referee holds up his flag. Inserting his authority, Elec Man orders the trainers and pokemon to stop. He turns to the battlers and says "According to league rules (Specifically, the Attack List Beta), upon use of Baton Pass the round immedietly ends. You will continue the battle with a new round, as usual. Spike will attack first."

And so, with the newly released Tek on the field, and Zack only a foot or so into the ground, the round meets a premature end. Only time will tell how this will effect the battle.


*Post-Round*
Tek(Male)
100% HP
Status: Ready to go

Zack(Male)
79% HP
Status: Focused (1 round), about a foot into the ground


Arena Status: A hole near the side of the arena, with another passage leading up and out