Green Lanturn vs. Toxicity, Round Two
Pre-Round Stats
Team Lanturn

Otto (M)
Health: 86%
Energy: 86%
Status: Quite upset that he was pushed around by a lazy and sleeping Slowpoke
Green Lanturn’s Commands:
Zap Cannon ~ Rock Tomb ~ Faint Attack OR Sleep Talk
Team Toxicity

That Stoner (M)
Health: 96%
Energy: 81%
Status: Clueless, as usual
Toxicity’s Commands:
Growl ~ Yawn ~ Dream Eater OR Psychic
Arena
Casino Royale
A large Las Vegas casino, situated in the heart of the Vegas casino-line. The main area is full of slot machines, card tables and the like, all of which are able to be used as weapons. In the middle of this area there is a large fountain, and above it there is an opening revealing a large skylight and the 10 floors above. Elevators can be used if needed, though they do provide an easy place to be attacked. Keep in mind, we are indoors, and while anything inside can be used as a weapon, there are no weather changes; it’s all closed up.
Round Two: Begin!
As much fun as it is to blow money on slots, card tables and other such pretty, sparkly money-stealers, the gamblers at the Casino Royale are currently far more absorbed in a rather large battle that is taking place. Otto the Ursaring, trained by Green Lanturn, and That Stoner the Slowpoke, trained by Toxicity, are currently duking it out by the large fountain, and the casino staff is taking bets as to the outcome of the fight.
Otto is not thrilled at being one-upped by a lazy little Slowpoke; therefore, he tells himself that the low, lethargic Growl That Stoner lets out is not so much scary as it is annoying. Shaking off the slightly uncomfortable feeling he felt upon hearing Stoner’s snarl, the Ursaring decides to wipe the dopey grin off of his adversary’s face with a good, hearty Zap Cannon. The bear extends his arms and draws upon the little electrical pulses running through his body, channeling them into his claws. With a roar, Otto launches a massive sphere of electrical energy straight at That Stoner; despite a disconcerting amount of erratic jerking, the energy blast hits its mark and electrocutes the wet Water-type. The Slowpoke’s body jerks around wildly for a minute or two before stopping. It takes another ten or so seconds for Stoner to have even an inkling of his intense pain, and when it finally kicks in he cries out in agony.
As one might expect of a Slowpoke, That Stoner has absolutely no idea that he is paralyzed and cannot move. In all honesty, however, one has to wonder if a Slowpoke would even care that it has been rendered immobile. Certainly the paralysis does not hinder Stoner’s next move: the pink creature opens his mouth wide, much as Otto did during the previous round. The Ursaring begins to feel somewhat sleepy as he watches That Stoner Yawn and laze about, but after giving a little yawn of his own he shakes the feeling off. No time for snoozing when there’s work to be done. Otto strides purposefully over to the slot machines and, without so much as a by-your-leave to the already high-strung gamblers, rips one of the one-armed bandits clear out of the floor, raises it above his head and heaves it straight at That Stoner. As the machine crashes down on Stoner, Otto stamps his feet as hard as he can, causing several more nearby slot machines to rise up into the air and sail toward his foe. The machines slam into Stoner, trapping him underneath their weight. Otto smiles sleepily to himself, pleased that his Rock Tomb worked despite the absence of any stones.
Failing to notice the heavy slot machines pinning him to the floor, That Stoner proceeds with his attack. The Slowpoke concentrates hard—quite an amazing feat, really—and reaches out to grasp the bear’s brain with his mind. Otto flinches as he feels Stoner’s stranglehold on his thoughts, crying out in fear and surprise as he is lifted into the air by his brain. Stoner swings Otto around wildly for a moment before it finally kicks in: oh, yeah… he’s stuck under a bunch of slot machines! This surprising revelation startles Stoner so much that he drops Otto to the floor. Smarting from the fall and sporting a monster headache, Otto nevertheless picks himself up from the floor. To the utter amazement of the surrounding gamblers, the massive Ursaring vanishes into thin air! Without warning, Otto reappears right behind the pile of slot machines covering his foe and slams a fist straight into the pile. Even infused with arcane dark energy, however, Otto’s Faint Attack fails to do altogether too much to Stoner, and is certainly ineffective compared to the Slowpoke’s rather aggressive Psychic. Otto pouts a bit with frustration; that frown is quickly replaced by a large, yawn, however, and soon Otto is on the floor, fast asleep.
Many of the gamblers taking bets on the match are still hemming and hawing as to who they’re willing to back. Otto is not as injured as the battered and paralyzed Stoner and is not sitting underneath a small hill of slot machines, so several of the guests are leaning more in his favor. On the other hand, some of the other betters argue, at least That Stoner is awake; Otto is still snoring on the floor. Green Lanturn and Toxicity must think long and hard about how they’re going to work around these status ailments; they can’t think for too long, however, because a few of the casino staffers have scurried upstairs to tell the boss about the destroyed slot machines…
Round Two: Close
Post-Round Stats
Team Lanturn

Otto (M)
Health: 78%
Energy: 66%
Status: Attack -1 (-2% physical damage); Asleep
Team Toxicity

That Stoner (M)
Health: 69%
Energy: 69%
Status: Paralyzed; trapped beneath slot machines; has no idea what the heck is going on outside the pile of one-armed bandits and doesn’t particularly care
Arena Status
The tiled floor around and near That Stoner is slightly wet and a bit slippery. The water of the fountain has turned a nasty purple color, and it will take a few rounds for the filtration cycle to get rid of that. Several slot machines have been torn out of the floor and are now littered over the center of the battlefield and covering That Stoner.
Ref’s Notes
-Yawn and Psychic cost extra energy (-1%) due to the stress of using them while paralyzed.
-Faint Attack’s effectiveness was reduced because the slot machines were blocking Otto’s path to Stoner.
-Green Lanturn attacks first next round.