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Thread: [YGO - OCG] Force Of The Breaker

  1. #1
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    Default [YGO - OCG] Force Of The Breaker

    This is what a lot of people have been waiting for. Not 100% confirmed (or accurate?) yet, but this is apparently from V-Jump. Thanks goes to NBBS:


    FOTB-JP001
    Hougyokujuu Ruby Carbuncle
    Light/Fairy/3/300/300
    When this card is Special Summoned, Special Summon as many of your "Hougyokujuu" monsters as possible that are in your Spell and Trap Zone. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    FOTB-JP002
    Hougyokujuu Amethyst Cat
    Earth/Beast/3/1200/???
    This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    FOTB-JP003
    Hougyokujuu Emerald Turtle
    Water/Aqua/3/600/2000
    During your turn, you can switch an Attack Position monster on your side of the field to Defense Position. You can only use this effect once per turn. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    FOTB-JP??? (Rare)
    Hougyokujuu Topaz Tiger
    Earth/Beast/4/1600/1000
    When this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    FOTB-JP007 (Ultra/Ultimate Rare)
    Hougyokujuu Sapphire Pegasus
    Wind/Beast/4/1800/1200
    When this card is Normal Summoned, Flip Summoned or Special Summoned, you can place 1 "Hougyokujuu" monster from your hand, Deck, or Graveyard to an open Spell or Trap Card Zone on your side of the field and treat it as a Continuous Spell Card. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    FOTB-JP008 (Ultra/Ultimate Rare)
    Volcanic Devil
    Fire/Pyro/8/3000/1800
    This card cannot be Normal Summoned. This card cannot be Special Summoned except by sending 1 "Blaze Cannon Trident" on your side of the field to the Graveyard. During your opponent's Battle Phase, all Attack Position monsters on your opponent's side of the field must attack this card. When this card destroys a monster and sends it to the Graveyard, destroy all monsters on your opponent's side of the field and for each one inflict 500 damage to your opponent.

    FOTB-JP009 (Rare)
    Volcanic Bullet
    Fire/Pyro/1/100/0
    If this card exists in your Graveyard, by paying 500 Life Points, add 1 "Volcanic Bullet" from your Deck to your hand. This effect can be used once per turn during your Main Phase.

    FOTB-JP012 (Rare)
    Volcanic Edge
    Fire/Pyro/4/1800/1200
    Inflict 500 damage to your opponent. This effect can be used once per turn. If you activate this effect, this card cannot attack during this turn.

    FOTB-JP031
    Fire Soul
    [Normal Magic]
    Your opponent draws 1 card. Remove from play 1 Pyro-Type monster in your Deck. Inflict damage to your opponent equal to half the original ATK of the removed monster. Your monsters cannot attack during the turn that you activate this card.

    FOTB-JP037
    Hougyoku no Michibiki
    [Normal Magic]
    If you have 2 or more "Hougyokujuu" cards in your Spell and Trap Card Zone, Special Summon 1 "Hougyokujuu" monster from your Deck.

    FOTB-JP039
    Crazy Fire
    [Quick-Play Magic]
    By paying 500 Life Points and destroying a face-up "Blaze Cannon" card on your side of the field, destroy all monsters on the field. Then, Special Summon 1 "Crazy Fire Token" (Fire/Pyro/3/1000/1000) in Attack Position on your side of the field. This turn, your monsters cannot attack.

    FOTB-JP040
    Blaze Cannon
    [Continuous Magic]
    By sending 1 Pyro-Type monster with 500 or less ATK from your hand to the Graveyard, destroy 1 monster on your opponent's side of the field. Your monsters cannot attack during the turn that you activate this effect.

    FOTB-JP041
    Blaze Cannon Trident
    [Continuous Magic]
    Send 1 face-up "Blaze Cannon" on your side of the field to the Graveyard to activate this card. By sending 1 Pyro-Type monster from your hand to the Graveyard, destroy 1 monster on your opponent's side of the field and inflict 500 damage to your opponent. Your monsters cannot attack during the turn that you activate this effect.

    FOTB-JP043 (Ultra/Ultimate)
    Rare Value
    [Normal Magic]
    This card can only be activated when you have 2 or more "Hougyokujuu" cards in your Spell and Trap Card Zone. Your opponent selects 1 "Hougyokujuu" card in your Spell and Trap Card Zone and sends it to the Graveyard, then draw 2 cards from your Deck.

    FOTB-JP045
    Niji no Kodaitoshi – Rainbow Ruin
    [Field Magic]
    This card obtains the following effects depending on the number of "Hougyokujuu" cards in your Spell and Trap Card Zone.
    - 1 or more: This card cannot be destroyed by card effects.
    - 2 or more: Once per turn, you can halve the Battle Damage done to your Life Points.
    - 3 or more: By sending 1 "Hougyokujuu" monster on your side of the field to the Graveyard, negate the activation and effect of a Spell or Trap Card and destroy it.
    - 4 or more: Once per turn during your Main Phase, you can draw 1 card from your Deck.
    - 5 or more: Once per turn during your Main Phase, you can Special Summon 1 "Hougyokujuu" card that is currently in your Spell and Trap Card Zone.

    FOTB-JP046
    Yuuhatsu Shoukan
    [Normal Trap]
    This card can be activated when a monster is Special Summoned on your opponent's side of the field. Both players can Special Summon 1 level 4 or lower monster from their hands.

    FOTB-JP047
    Last Resort
    [Normal Trap]
    This card can be activated when an opponent's monster attacks. Select and activate 1 "Niji no Kodaitoshi – Rainbow Ruin" from your Deck. This turn, if your opponent activates a Field Spell Card, he/she can draw 1 card from their Deck.
    Last edited by Alucard; 20th December 2006 at 07:52 AM.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  2. #2
    Thread Killer Elite Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    Ooh, I've heard of the Jewel Beasts. Some very very interesting monsters they have. Does the effect of when they're destroyed instead of going to the Graveyard, they go to the S/T zone have any real use?

    EDIT: I forgot to mention, I'm liking the new Fire support as well. Hopefully, a more competetive Fire deck could be made from these new cards.

  3. #3
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    Default Re: [YGO - OCG] Force Of The Breaker

    Not on their own, but the more Jewel Beasts in your S/T Zone, the more powers Rainbow Ruin has. Plus, Ruby Carbuncle's effect lets you special summon all of them from the S/T zone.

  4. #4
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    Quote Originally Posted by Perfect Chaos View Post
    Does the effect of when they're destroyed instead of going to the Graveyard, they go to the S/T zone have any real use?
    [Descending Thunder Emperor - Hamon] would be one of those uses.

    They're meant for swarming and that's pretty much it.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  5. #5
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    V-Jump news:

    Tenmashin Enrise
    Light/Fairy/8/2400/1500
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type and 1 DARK Fiend-Type monsters in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.

    Tenmashin Nohreras
    Dark/Fiend/8/2400/1500
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 DARK Fiend-Type and 1 LIGHT Fairy-Type monsters in your Graveyard. By paying 1000 Life Points, send all cards on both players' hands and on the field to the Graveyard. Afterwards draw 1 card from your Deck.

    Kazetei Rizer
    Wind/Winged-Beast/6/2400/1000
    When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck.




    I'm not amused with the return of bland Chaos-esque monster effects.
    Last edited by Alucard; 18th January 2007 at 12:57 PM.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  6. #6
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    Default Re: [YGO - OCG] Force Of The Breaker

    Enrise may have a power similar to Chaos Sorcerer, but it won't see as much use.

    First, it's effect doesn't work on facedown Monsters.

    Second, while Chaos Sorcerer only required you to remove any one Light Monster and any one Dark Monster, this requires you to remove one Dark Monster that MUST be a Fiend and THREE Light Monsters that MUST be Fairies. Much harder to summon. Anyone who wants to use this or any of these odd cards is going to have to play some sort of Fairy/Fiend hybrid deck, and the two Types just don't work well together. Frankly, the only other time I know of that a Fairy and a Fiend could work together is Marie the Fallen One and The Forgiving Maiden.

    So I do not think this card threatens to be the next CC card.

  7. #7
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    Nohreras is the one that actually worries me. The removal from the other doesn't interest me or concern me since a reverse effect monster can deal with it. But Nohereas and it's field + hand nuke ability leaving your opponant with a card and you top decking, does worry me.

    Lightning Gear Ohka/Asura/etc + Dark Realm/Critter/etc.

    They're not hard to summon at all. I believe the "Majestic Mech - Ohka" used to be teched with Chaos Sorcerer in the TCG anyway along with Dark Realm when Spirit was around in 3s.

    Rizer & Invisil are pretty awesome though.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  8. #8
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    Default Re: [YGO - OCG] Force Of The Breaker

    Don't forget that Nohreras also destroys itself. And all of these cards are dead draws in an opening hand. Even if you have Graceful Charity in your opening hand, you'll never summon one on your first turn.

  9. #9
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    you'll never summon one on your first turn
    3x Giant Orc/Critter/Dark Demon + 1x Ohka/Asura/Light Angel + 1x Hand Obliteration = All the monsters needed to be in the grave + 5 card new hand.

    It's possible to summon on the first turn but Why would you have to summon it first turn anyway? Be it first turn or 15th turn, It's effect is devastating no matter what time it goes off. And when it does go off, you're still +1 and leaving your opponant to top deck.







    EDIT: More cards. Expect changes throughout the day.

    Hougyokujuu Cobalt Eagle (Gem Beast Cobalt Eagle)
    Wind/Winged-Beast/4/1400/800
    Once per turn, you can return 1 face-up "Hougyokujuu" card on your side of the field to the top of its owner's Deck. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    Hougyokujuu Amber Mammoth (Gem Beast Amber Mammoth)
    Earth/Beast/4/1700/1600
    When a face-up "Hougyokujuu" monster on your side of the field is selected as an attack target, you can switch the target to this card. When this card in the Monster Card Zone is destroyed, you can treat it as a Continuous Spell Card and place it in an open Spell or Trap Card Zone on your side of the field instead of sending it to the Graveyard.

    Meikou
    Light/Spellcaster/4/1700/600
    By Tributing this face-up card, destroy 1 face-up Continuous Spell or Trap Card on the field.

    A Saibouzoushokusouchi (A Cell Multiplication Device)
    Continuous Spell
    During each of your Standby Phases, place 1 A Counter on 1 face-up monster on your opponent's side of the field.

    Gizoku no Nyuumonsho (Manual of the Noble Thief)
    Normal Trap
    Activate only when your opponent has 5 or more cards in his/her hand. Randomly discard 1 card from your opponent's hand.

    Kyuukyoku Haisui no Jin (Ultimate Backwater Formation?)
    Normal Trap
    Pay Life Points until your Life Points become 100 to activate. Special Summon as many "Rokubushu" monsters as possible from your Graveyard (You cannot summon more than 1 monster of the same name.). Also, you cannot summon monsters with the same name as a monster on the field.

    Rokubushu = Six Warmaster



    Ma no Torihiki (Devil's Transaction)
    Normal Trap
    Activate only when your opponent activates a Spell Card by paying 1000 Life Points. Randomly discard 1 card in your opponent's hand.

    Hougyoku no Megumi (Gem's Blessing)
    Effect Unknown

    Hougyoku no Inori (Gem's Prayer)
    Effect Unknown
    Last edited by Alucard; 19th January 2007 at 05:12 AM.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  10. #10
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    More Updates:

    Tenmashin Invisil
    Earth/Fairy/6/2200/1600
    This card cannot be Special Summoned. When this card is Tribute Summoned, it gains the appropriate effect depending on the monster that was used as a Tribute:
    - LIGHT Fairy-Type: While this card is face-up on the field, negate the effects of all Spell Cards.
    - DARK Fiend-Type: While this card is face-up on the field, negate the effects of all Trap Cards.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  11. #11
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    Not yet confirmed. Believed to be from W-Jump and not VJump.


    Elemental Hero Captain Gold
    Light/Warrior/4/2100/800
    By discarding this card from your hand to the Graveyard, add 1 "Skyscraper" card from your Deck to your hand. If there is no "Skyscraper" on the field, this face-up card on the field is destroyed.
    Ultra

    Atlantis no Senshi (Warrior of Atlantis)
    Water/Aqua/4/1900/1200
    By discarding this card from your hand to the Graveyard, add 1 "Legendary Ocean" card from your Deck to your hand.
    Rare

    Tenkuu no Shisha Zeradias (Envoy of the Sky Zeradias)
    Light/Fairy/4/2100/800
    By discarding this card from your hand to the Graveyard, add 1 "The Sanctuary in the Sky" card from your Deck to your hand. If there is no "The Sanctuary in the Sky" on the field, this face-up card on the field is destroyed.
    Rare

    General Demon (General Archfiend)
    Dark/Fiend/4/2100/800
    By discarding this card from your hand to the Graveyard, add 1 "Pandemonium" card from your Deck to your hand. If there is no "Pandemonium" on the field, this face-up card on the field is destroyed.
    Rare
    Last edited by Alucard; 18th January 2007 at 02:33 PM.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  12. #12
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    The above is still unconfirmed so it may be false information.

    Another card:

    Hougyoku no Megumi (Gem's Blessing)
    Normal Spell
    Target up to 2 "Hougyokujuu" monsters in your Graveyard. Treat the targeted cards as Continuous Spell Cards and place them in your Spell and Trap Card Zone.

    Hougyokujuu = Gem Beast

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

  13. #13
    ~ Jay Cool Trainer
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    Default Re: [YGO - OCG] Force Of The Breaker

    Hougyoku no Inori (Gem's Prayer)
    Normal Trap
    Activate only by sending 1 "Hougyokujuu" card in your Spell and Trap Card Zone to the Graveyard. Destroy 1 card on your opponent's side of the field.

    Also the field searchers above have been confirmed.
    Last edited by Alucard; 20th January 2007 at 04:37 AM.

    Quote Originally Posted by KevinTewart@UDE
    You're more than welcome to go to events. But you DO NOT attack the young people who play the game. It's THEIR game. Not yours. And it NEVER will be your game. So get over it.

    Are we all clear on this? DO. NOT. ATTACK. THE. YOUNG. PEOPLE.

    Because we (and Mr. Takahashi, and Konami, and Shueisha) like THEM more than we like YOU.

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