Seed Bomb – GRASS – A powerful array of seeds are launched that explode upon contact.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Air Slash – FLYING – The user blasts down a slicing attack from the skies. This attack can strike the targets weak points more effectively.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
X-scissor – BUG – The user delivers a slicing attack with their appendages crossed.
Fatigue: Moderate
Damage: Good/Excellent
Accuracy: Excellent
Bug Buzz – BUG – A powerful sonic blast created by wings. Similar to sonicboom.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Dragon Pulse – DRAGON – Draconian power is expelled through a pulsating beam of energy.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Dragon Rush – DRAGON – The user leaps and charges, diving down at the foe. They are swathed in draconian energy.
Fatigue: Moderate
Damage: Excellent
Accuracy: Good
Power Gem – ROCK – The user creates and fires off a chunky gem that strikes the foe at incredible speed.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Drain Punch – FIGHT – The user deals a swift punch and recovers half the damage they inflict.
Fatigue: Low
Damage: Good
Accuracy: Excellent
Other: Classed as an indirect recovery move
Vacuum Wave – FIGHT – Always strikes first.
Fatigue: Light
Damage: Low
Accuracy: Excellent
Focus Blast – FIGHT – A focused, precise exploding projectile of concentrated energy. May lower the victim’s defenses.
Fatigue: High
Damage: Incredible
Accuracy: Low
Energy Ball – GRASS – A ball of smooth, concentrated natural energy that can lower the foe’s defenses.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Brave Bird – FLYING – A powerful, risky attack that sees the user drive themselves into their foe. The user receives recoil damage from the strike.
Fatigue: High
Damage: Excellent
Accuracy: Good
Earth Power – GROUND – A majestic attack that takes energy from the earth around and comprises it in a fantastic blast that strikes the foe. It may lower the foe’s defenses.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Switcheroo – The user exchanges a held item with the foe. This could include any external object such as a club, a leek or even something like a sword. If the user is not holding anything then they simply take the foe’s object.
Fatigue: low
Damage: none
Accuracy: Good
Giga Impact – NORMAL - The user attacks the foe with a super-powerful physical blow, focusing all their energy into one attack. This attack needs recovery time afterwards.
Fatigue: High
Damage: Excellent
Accuracy: Good
Other: Takes an action to recover
Nasty Plot – DARK – A scheming user raises their special attack two stages.
Fatigue: Moderate
Damage: None
Accuracy: N/A
Other: Special attacks are much stronger
Bullet Punch – STEEL – A move that always strikes first with a searing, metallic first
Fatigue: Moderate
Damage: Moderate
Accuracy: Excellent
Other: Always hits first
Avalanche – ICE – A sweeping mass of whipped snow and thick ice crystals, this attack does more damage if the user has been attacked that round.
Fatigue: Moderate/High
Damage: Good/Excellent
Accuracy: Good
Ice Shard – ICE – Before the foe can attack a thick wedge of ice drops and smashes into them. Always strikes first.
Fatigue: Moderate
Damage: Moderate
Accuracy: Good
Other: Always strikes first
Shadow Claw – GHOST – This demonic, sweeping slash attack can pick out the foe’s weaker points, leading for greater damage.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: May strike a critical point on the foe’s body.
Thunder Fang – ELECTRIC – Fangs sink into the foe and a shocking jolt of electricity is unleashed. This attack has a high chance of paralyzing the foe.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: High chance of paralysis
Fire Fang – FIRE – Fangs sink into the foe and a mass of curling flames and projected into the wound. This attack has a high chance of burning the foe.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: High chance of burning the foe
Ice Fang – ICE - Fangs sink into the foe and a chilling frost is spread through the wound. This attack has a high chance of freezing the foe.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: High chance of freezing/numbing the foe
Shadow Sneak – GHOST – A quick, sneaky attack through the darkness. Always strikes first.
Fatigue: Light
Damage: Light
Accuracy: Good
Other: Always strikes first
Mud Bomb – GROUND – An array of sloppy mud pellets are launched at the foe, severely reducing their accuracy.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: Lowers accuracy, could potentially blind the foe
Psycho Cut – PSYCHIC – A slicing cut deepened by mental anguish. This penetrating attack can strike the foe’s weaker spots much easier.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: May cause critical hit
Zen Headbutt – PSYCHIC – Calm and collected, the user slams their skull into the foe, causing them to flinch.
Fatigue: High
Damage: Excellent
Accuracy: Good
Other: Can startle the foe
Mirror Shot – STEEL – A quick metallic blast is launched at the foe, refracting the light and striking them. The effects are similar to that of flash, in that the foe is blinded for a number of actions.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Other: The user cannot be blinded by light refracting from its own beam.
Flash Cannon – STEEL – A charged beam of sparkling liquid steel is blasted from a cannon, mouth or focus point by the user. It can lower the foe’s attack power.
Fatigue: High
Damage: Excellent
Accuracy: Excellent
Other: Lowers the foe’s attack
Rock Climb – NORMAL – The user attacks with a bounding leap. This can be used to clear and scale rocks or other surfaces. It can confuse the foe.
Fatigue: Light
Damage: Good
Accuracy: Excellent
Other: Despite the name this is more of a leaping attack (see bounce) and has little/no relevance to rocks. It can help the user escape dug pits or sand tombs, and would also help with evasion of oncoming attacks. It can daze the foe.
Defog – FLYING – A swirling wind clears away all sandstorms, mists, fogs, hazes or smoke, allowing perfect vision in the arena.
Fatigue: Light
Damage: None
Accuracy: Excellent
Other: Essentially an attack-version of Cloud Nine/Airlock
Trick Room – PSYCHIC – The user concentrates hard and plays tricks with the foe. For the next five turns slower Pokemon are faster and faster Pokemon are slower. This will pause paralysis (but not cure it) and temporarily cease any speed-based stats (however it will not erase or switch them). Put simply, any factors already in play that define the Pokemon’s speed are paused for these five turns, and the speeds are swapped. For some species this comparison is easy, but others it may be harder. For example, look at their movesets to see how many of their attacks rely on speed or consult the games. Consult a Head Ref for advice.
Fatigue: High
Damage: None
Accuracy: Excellent
Other: See above
Draco Meteor – DRAGON – A Ferociously intense dragon attack: the user summons a catastrophic meteor to crash and explode upon the foe. The meteor is very large and very difficult to manipulate with psychic attacks. However strong tier attacks may help hold it off or break it. The attack can lower the user's special attack stat.
Fatigue: High
Damage: Incredible
Accuracy: Good
Other: Absolutely destructive. Lowers the user's Sp. Atk.
Discharge – ELECTRIC – A sudden and bright flash of sparks are expelled by the user, shocking the foe. High chance of paralysis.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Other: High chance of paralysis
Lava Plume – FIRE – A sweeping mass of molten flame bursts from the user. Think lava lamp. It rises and strikes the foe.
Fatigue: High
Damage: Excellent
Accuracy: Excellent
Other: High chance of burning
Leaf Storm – GRASS – A spiraling wind summons a blistering rain of sharp leaves that sweep into the foe like insects. Each leaf is sharp and precise. The attack is a continuous slew of sharp leaves and leaves the user incredibly drained afterwards. As a result, their stats are deterred.
Fatigue: High.
Damage: Excellent
Accuracy: Excellent
Other: Lowers special stat
Power Whip – GRASS – A frantic, thick tendril that lashes against the foe. The whip(s) are stronger than Vine Whip so could be used for support or better grip.
Fatigue: High
Damage: Incredible
Accuracy: Good
Rock Wrecker – ROCK – A focused, powerful slam with fists and body.
The user needs to relax for the next consecutive action.
Fatigue: High
Damage: Incredible
Accuracy: Good
Other: An action is spent relaxing
Cross Poison – POISON – A strong, sliced attack that leaks poison onto the foe’s skin/body.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Other: Can poison
Gunk Shot – POISON – A horrible handful of thick gunk is hurled at the foe. There is a high chance of poison.
Fatigue: High
Damage: Excellent
Accuracy: Good
Iron Head – STEEL – A fast slamming attack with a shimmering metal head.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Magnet Bomb – STEEL – An unavoidable, magnetic bomb that explodes upon contact.
Fatigue: Moderate
Damage: Good
Accuracy: Excellent
Stone Edge – ROCK – A powerful smashing attack using a sharp edge (ie: knee, elbow etc)
Fatigue: High
Damage: Excellent
Accuracy: Good
Captivate – NORMAL – If the foe and user are opposite genders, then the user successfully lowers the foe’s elemental (special) power by two levels.
Fatigue: Light
Damage: None
Accuracy: Excellent
Other: Sharp stat reduction
Stealth Rock – ROCK – Large, rocky chunks are hurled across the arena and they sink firmly into the ground. They cause difficulty in evasion and dodging moves, limiting accessibility across the field. These damage a Pokemon when they switch out. The rocks are very strong and difficult to shatter. They cannot be moved out the ground.
Fatigue: Light
Damage: No immediate damage (but smashing into a rock could deal 4/5% damage)
Accuracy: Excellent
Other: Permanent arena change
Grass Knot – GRASS – The power of this grass-type attack increases the heavier the foe is. The damage is essentially up to the ref, but the weakest is 3% (very light Pokemon like Azurill or Natu) to 14% (Snorlax, Tyranitar, Dragonite etc).
Fatigue: Depends on the Pokemon’s weight: it is higher the heavier the foe
Damage: See above: the heavier, the higher
Accuracy: Good
Other: Generally used as a grabbing slam attack
Chatter – FLYING – An incessantly irritating soundwave blasts into the foe, confusing them.
Fatigue: Light
Damage: Good
Accuracy: Good
Other: Confuses the foe
Bug Bite – BUG – An insectoid chomp on the foe. The following can also happen:
If the foe has recently healed themselves – the user recovers 5% health
If the foe has recently recovered from a status condition – the user is immune to that condition for 3 rounds
If the foe has recently used a stat boost – the user has that stat boost for two rounds.
The use of ‘recent’ suggests in the past one or two rounds.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Other: See above
Charge Beam – ELECTRIC – A fantastic beam of volts and sparks. A high chance of the user’s special (elemental) attack being boosted.
Fatigue: Light
Damage: Good
Accuracy: Good
Wood Hammer – GRASS – A solid smash is dealt on the foe using a palm, a foot or any flat appendage like a tail or even a belly. It deals high recoil damage.
Fatigue: High
Damage: Incredible
Accuracy: Good
Other: Roughly 4/5% is dealt back as recoil
Aqua Jet – WATER – The user speeds towards the foe like a torpedo, encased in a jet of water.
Fatigue: Light
Damage: Good
Accuracy: Excellent
Other: Always strikes first
Attack Order – BUG – A powerful bug attack which can home in on a Pokemon’s weak areas.
Fatigue: Moderate
Damage: Excellent
Accuracy: Good
Defend Order – BUG – The user boosts their physical and elemental defenses.
Fatigue: Moderate
Damage: N/A
Accuracy: N/A
Other: Defense and Special Defense are raised
Ominous Wind – GHOST – May raise all the users stats one stage. A ghost-type ancientpower that summons a mysterious wind.
Fatigue: Moderate
Damage: Good
Accuracy: Good
Heal Order – BUG – The user concentrates to heal some of their HP. The approximate amount of HP recovered should be no more than 20%HP. This move will be incredibly draining and should not be used too often.
Fatigue: Extremely High
Damage: None
Accuracy: None
Healing: Excellent
Head Smash – ROCK – A hardy smash from the user.
Fatigue: High
Damage: Incredible
Accuracy: Good
Double Hit – NORMAL – Two sharp attacks are dealt to the foe in quick succession. Each individual attack is weak.
Fatigue: Moderate
Damage: Light
Accuracy: Good
CURRENTLY UNAVAILABLE ATTACKS
These are available only through Metronome at present
Roar of Time – DRAGON – The user roars magnificently and summons a huge amount of dragon energy to strike the foe. This attack necessitates a period of rest afterwards.
Fatigue: Extremely High
Damage: Incredible
Accuracy: Good
Other: User must rest afterwards
Spatial Rend – DRAGON – The user commands the space around the foe to shred, causing the foe immense pain. This attack can hit weak spots easily.
Fatigue: High
Damage: High
Accuracy: Good
Lunar Dance – PSYCHIC – The user sacrifices itself to completely heal the next Pokemon sent out. If the next Pokemon out is already fully healed, then this attack provides significant stat boosts instead.
Fatigue: n/a
Damage: n/a
Accuracy: n/a
Crush Grip – NORMAL – The user grabs the enemy in its hands/pincers/etc. and squeezes hard. This attack becomes less powerful if the foe has less HP.
Fatigue: Extremely High/High/Moderate/Light
Damage: Incredible/Excellent/Good/Light
Accuracy: Good
Other: The fatigue and damage scale down according to the following scale: 100% HP / 75% HP / 50% HP / 25% HP.
Magma Storm – FIRE – The user summons a horrible tornado of fire. In addition to trapping the foe in the manner of Fire Spin, the storm, upon being summoned, scorches the foe badly.
Fatigue: Extremely High
Damage: High
Accuracy: Good
Other: Traps the foe; can be negated with Rapid Spin
Dark Void – DARK – The user creates a temporary void around any and all foes in range, reducing their air supply. This causes the foes to fall asleep. The further the targets are from each other (ie, the bigger the void has to be), the more energy is exerted.
Fatigue: High
Damage: n/a
Accuracy: Good
Other: Puts any defending Pokemon in range to sleep
Seed Flare – GRASS – The user fires an explosive seed at the foe. This seed-bomb has a high chance of dropping the foe’s resistance to special attacks.
Fatigue: High
Damage: High
Accuracy: Moderate
Other: May drop the foe’s Special Defense
Shadow Force – GHOST – The user disappears into the shadows for a turn, then strikes when the foe least expects it. This move is unavoidable. Protect and Detect cannot stop this move, although it is worth noting that Normal types still cannot be hit by it.
Fatigue: Extremely High
Damage: High
Accuracy: Perfect
Other: Unavoidable unless the foe is a Normal-type.
Judgment – NORMAL – The user calls down holy energies to smite the foe.
Fatigue: High
Damage: High
Accuracy: Good
Heart Swap – PSYCHIC – Swaps altered stats with foe.
Fatigue: High
Damage: n/a
Accuracy: Good