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Thread: Partners in Crime

  1. #1
    Banned
    Join Date
    Mar 2003
    Posts
    363

    Default Partners in Crime

    would this duo fare well in 2v2 battle?
    need personality suggestions

    ludicolo,aka Ganymede

    ludicolo@leftovers
    raindish

    raindance
    leechseed
    dive
    blizzard

    relicanth, aka Chunga

    relicanth@shellbell
    swiftswim

    raindance
    earthquake
    rock slide
    amnesia

    both support each other with raindance. Ludicolo starts his draining ablilities while Relicanth gains a massive speedboost. First off we concentrate on leechseeding both opponents and raising up relicanth's special defenses with Amnesia. The leech seed drainage from both opponents goes straight to ludicolo so that leech seed+leechseed+leftovers+raindish hp recovery. Blizzard hits both opponents and covers the duos grass weakness. Dive for dodging attacks while recovering hp every turn. Relicanth offers some muscle with earthquake and rock slide. (and i suppose drainage amount plus earthquake not hitting ludicolo during dive will make up for the fact that earthquake hits all opponents.

    HEY since earthquake hits all three other pokemon does that mean shellbell recovers relicanths hp for the three different sets of damage?

  2. #2

    Default Partners in Crime

    well if u use earthquake try macho brace (just incase) or a flying type

  3. #3
    Banned
    Join Date
    Mar 2003
    Posts
    147

    Default Partners in Crime

    It's good to have moves that hit both, and you make a good use for Earthquake by Diving!!! Why Rain Dance on Both? It lasts for 5 turns and you'll know when to use it again. But on the other hand, you need it on normal battling!

  4. #4
    Banned
    Join Date
    Mar 2003
    Posts
    363

    Default Partners in Crime

    im going to be radical and bump this because i think discussion is needed on the usefulness of shell bell when an attack hits multiple opponents in a 2v2 battle

  5. #5

    Default Partners in Crime

    im going to be radical and bump this because i think discussion is needed on the usefulness of shell bell when an attack hits multiple opponents in a 2v2 battle
    i hope someone else is going to be radical and close this thread...lol nah j/k

    but that seems like a good idea...i think...

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