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ASB Attack List Beta: All Versions
Psychic: The user uses telekinesis to move an object or objects. These objects are identifiable by the fact that they’re moving unnaturally and by the fact that they will be limned in an eerie red glow. This move has an incredibly diverse array of uses, limited mostly by the imagination of the user and the referee. Common uses include some of the following: Direct damage to an opponent is possible by moving parts of their body in one direction and other parts in another, typically causing good damage. For instance, the walls of an esophagus can be pushed inward, constricting the victim’s air passage, or the victim can be stretched as if in an invisible torture rack. Objects can be thrown, occasionally mimicking the effects of another element if they hit a target that is subject to damage (a boulder can be Psychicked into an opponent, for instance, to produce a faux Rock Throw). The user can allow itself or allies to fly by levitating them, although this takes continued effort in terms of spent actions. Psychic fails quickly if the target resists or struggles, but fails more slowly if the target is docile. However, even the most willing target cannot levitate long with the expenditure of only a single Psychic action, so every so often another action must be invested to maintain this levitation. Solid objects are very easy to manipulate with Psychic, liquids harder, gases nearly impossible, and energy nearly inconceivable. Highly variable damage. Good accuracy.