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Thread: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

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  1. #1
    Master Trainer
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    I guess it's your call I'd hate to influence your decision.

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    *Chapter 37 up*
    Posted September 22nd, 2013


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  2. #2
    Mew Master of SCIENCE! Master Trainer
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Round 3! Pre-Round Stats
    Banned Moves: None
    DQ: 1 Week
    Pokémon: OOOO vs. OOOO
    Theme: Getting Away with Murder (Papa Roach)


    Gym Leader

    Imperial (Male)|Solvee (Female) (Team Chris 2.0)
    HP: 53|71
    MP: 82|63
    Status: Sleeping. Bird Flu (Toxic Poison, 4-5 HP/Round)! | Also, Bird Flu (Toxic Poison 3-4 HP/Round)
    Roar~Blizzard~Blizzard (@ Murkrow) (Subs: Roar)
    Dig~Zap Cannon~Zap Cannon

    Challenger

    Raven (Female)|Hydronix (Male) (Team Knight of Time)
    HP: 71|10
    MP: 68|78
    Status: Rather smug. | Bit of a headache.
    Confuse Ray (@ Solvee)~Dark Pulse~Night Shade (Subs: Sucker Punch/Steel Wing)
    Rest~Sleep Talk~Sleep Talk (Subs: Rest)

    The Arena
    Goldenrod City

    A large, spacious city, Goldenrod has lost the majority of its population due to the introduction of cooler, bigger cities like Lilycove and Sootopolis. There are many places to explore; the department store, which has medicine (restoring 5%) and various status ailments (although these can only be used once by each battler). The rooftop of the Department Store is also handy for aerial battles.

    Aside from that, there is an aquarium with many various sized pools, as well as wide spaces for non-water types such as dim corridors and staircases; The monorail tracks are high up from the battle and are long and thin; perfect for an all-out-duel, although electric attacks may attract the Magnet Train, which will slam into the battlers and deal 10% damage to each.

    In the alleyways wild Pokémon lurk (such as Rattata, Raticate, Glameow, Meowth, Murkrow, and other alleyway-esque 'mon) and may attack; there may also be thugs and bikers in the city who fancy joining in the match.

    There is a casino in the north, which is locked but can easily be broken into. Here there are large fountains and water features, gigantic staircases and long tables to brawl along. Here, all battlers can use pay day.

    If we arrive in the Pokémon center, each battler heals by 5%HP and 5%Energy each round, but we can only stay there for up to 5 rounds.


    These places are acessed by simply ordering the command "go to ___", flying, teleporting or, in some cases, digging. We begin the match on the roof of the department store.


    Ready! FIGHT!

    The Ref’s switch out, one apparently disappeared over the edge of the building for some reason, while the other glides in with the aide of a parachute. Tumbling along the roof the new Ref waves the match on, before falling backwards in pain.

    Raven takes to the skies, eyeing the Espeon warily. The Eon, however, seems to be pawing the ground underneath, searching for a weak-spot. Taking his chance, Raven zooms in making eye contact with the Psychic Type, and unleashing a beam of randomly assorted wavelengths, that hits her target (
    -4). Startled by the sudden confused state she finds herself in, Solvee starts prying off tile and asbestos as she creates a tunnel through part of the roof itself (-5, -4 (Debris)).

    Falling backwards, Hydronix falls onto his shell, before closing his eyes, drifting off to sleep. Imperial is asleep as well, the poison coursing through his veins making him uneasy and feverish. One can only imagine the dreams he’s having (
    +5, +8/+5).

    Raven scans for her opponent. Solvee, in her confusion seems to be digging randomly, causing tiles and cracks to uplift. She continues on before slamming into one of the Department Store’s roof-top air conditioners (
    -6, -7 (Confusion)). She appears dizzy as a panel falls off of the AC and she exits. Raven flies in, unleashing a beam of blackness crackling with raw energy on a strafing run (-7/-9).

    Despite the duel continuing on the roof, Hydronix and Imperial are still sleeping (
    +5, +8/+5). While Imperial is starting to shift in his sleep, he might not stay asleep for much longer.

    The current match between Raven and Solvee is getting a bit intense, as the confusion in the Eon has caused her a little bit of trouble and the crow’s mocking cackles aren’t helping matters. Shaking her head with determination, Solvee starts charging up energy to unleash at the now sleeping Blastoise (
    -13). Raven, seeing an open unleashes a wave of eerie ghostly matter that makes contact with Solvee, draining the life out of the Psychic (-6/-8). The pain causes Solvee to discharge the beam. Randomly the bolt of lightning dances around the arena ripping up tile and melting concrete, missing Hydronix, but slamming instead into Raven (-18 (Paralyzed)). Imperial, finally disturbed from his slumber, lets out a massive yawn before standing back up, eyeing his prey, the Mastodon lets out with a yowl, summoning a blast of wintery coldness (-10). Drowsy, sleep is still in his eyes and his attack doesn’t just pin-point Raven, but catches Solvee in the blast as well (-17 (Frozen)/-13). Still content, the Blastoise continues to sleep through the fight, although not as tired as before (+5, +8).

    Feeling the effects of the toxins attacking their bodies, (
    -5 (Toxin)/-4 (Toxin)).

    With the arrival of the Sub-Ref, the match can continue!

    Round 3! Post-Round Stats

    Gym Leader

    Imperial (Male)|Solvee (Female) (Team Chris 2.0)
    HP: 48|39
    MP: 82|41
    Status: Awake!... but drowsy. Bird Flu (Toxic Poison, 5-6 HP/Round)! | Also, Bird Flu (Toxic Poison 4-5 HP/Round). Confused.

    Challenger

    Raven (Female)|Hydronix (Male) (Team Knight of Time)
    HP: 26|34
    MP: 57|93
    Status: Paralyzed, Frost covering right wing.|Asleep, but restless.

    Ref Notes: Digging on the top of the roof is possible, as the building is layered between floors. Energy and health lost are increased for moving through such an difficult material with various items interlay. Zap Cannon is a random arch and impossible to control after discharge. Reffings may get a bit dramatic, but that’s half the fun. Trying to do my best, bare with me ^^U. Perish Song Countdown: 1 Turn.

    Chris 2.0 Attacks First.
    Last edited by Mew Master; 3rd August 2007 at 02:21 PM.
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  3. #3
    Master Trainer
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    Default Re: Gym Match: Chris 2.0 VS Knight of Time [Ref: Hyperness]

    Thanks for the reffing MM: I know Zap Cannon is percieved as innacurate but a 'random' trajectory and 'impossible to control' is far too over-the-top. It has a 50% accuracy which is the same as dynamicpunch, a move whose abysmal accuracy is not usually taken into account in ASB.

    The point is it still has 50% accuracy so there should be much less doubt that its going to spiral away into nothingness. Moves like Blizzard, Fire Blast and Thunder have a 75% accuracy but that is never taken into consideration. Just thought I'd let you know, since I'd never willingly order an attack if it were 'impossible to control'.

    I'll post my attacks later on today.

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    Contest fic
    *Chapter 37 up*
    Posted September 22nd, 2013


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