Again, from Spikes & Baron, some more Phantom Darkness cards.
Rainbow Neos
Light/Warrior - Fusion - Effect/10 stars/ATK 4500/DEF 3000
"Elemental Hero Neos" + "Rainbow Dragon" OR "Rainbow Dark Dragon"
This card cannot be Special Summoned except by Fusion Summon, and its Fusion Summon can only be conducted with the above Fusion Material monsters. Once per turn, you can select and activate 1 of the following effects:
- Send 1 monster you control to the Graveyard to return all monsters your opponent controls to their owners' Decks.
- Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to their owners' Decks.
- Send the top card of your Deck to the Graveyard to shuffle all cards from your opponent's Graveyard into your opponent's Deck.
*blinks* Um...wow. The ultimate combination of Jesse's and Jaden's Decks, and it's got some power there. Getting it out is nigh impossible (keep in mind that this is not an "Elemental Hero" monster, so Miracle Fusion is out of the question), but if you can manage it...
Super Fusion
Quick-Play Spell
Activate by discarding 1 card. Send, from either side of the field to the Graveyard, Fusion Material monsters listed by a Fusion monster in your Fusion Deck, and Special Summon that Fusion monster. (This is treated as a Fusion Summon.) Card effects cannot be chained to this card's activation.
Polymerization to the tenth power. I'm not exactly sure about the last sentence (it's literal translation is When this card is activate, effect of Magic/Trap/effect monster cannot be activate.), but the fact that this card is a Quick-Play is cool all by itself, and any sort of effect-protection is desperately needed in this game.
Instant Neo Space
Equip Spell
Equip only to a Fusion monster that lists "Elemental Hero Neos" as a Fusion Material monster. Its effect that returns it to the Fusion Deck at the end of the turn is negated. When it is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck or Graveyard.
Not all that bad. The triple contact-fused Fusions (Magma, Chaos, and I think Storm, but I'm not sure) all have effects that only activate when they return to the Fusion Deck, but this also works with the lower double contact-fused Fusions as well. Bringing out Neos when the equipped monster does make its grand exit is a nice touch.
Rainbow Veil
Equip Spell
The effects of monsters that battle the equipped monster are negated during that Battle Phase.
A nice protection effect. This allows you to avoid nasty surprises like D.D. Warrior Lady or Old Vindictive Magician, and it completely shuts down monsters with effects that activate when they are destroyed. Unfortunately, due to Destiny Heroes, Gadgets, and Monarchs, the most dangerous effects you need to worry about happen outside of the Battle Phase, making this card slightly pointless, but it's a step in the right direction.