Id replace Safeguard with Ice beam. I have safeguard and i rarely ever use it, and besides...you need something against grass and dragons unless you wanna switch out.
This team focuses on Confusion and Toxic and Spikes. I tried to choose pokemon with few weaknesses and pokemon that had good abilities. I also tried to fit each pokemon with some sort of healing capability. Tell me what you think. If it's not good, I'll probably go with the team in my sig. If it works, I'll work on EVs later. BTW, what's a good range for each stat? For example, would an average speed stat be around 200-250? What about ATK, DEF, and the other stats? Could someone give me an idea. I have a feeling I've been making my pokemon too slow and too defensive. ;o I really love the pokemon in this though. They all look good, except for dusclops.Not to mention they're all blue or somewhat blue (except for dusclops again) and that is my favorite color so it's an added bonus. Blah.
Glaile @ Leftovers
Personality: Modest (+ Sp. Atk, - Atk)
Ability: Inner Focus
Spikes
Ice Beam
Toxic
Water Pulse
Spiker. Water Pulse for that added confusion chance. Ice Beam for stab and toxic to go along with the spikes.
Metagross @ Shell Bell
Personality: Neutral
Ability: Clear Body
Light Screen/Brick Break ?
Psychic
Earthquake
Meteor Mash
Well, he's a physical sweeper with psychic thrown in there for stab. I'm not concerned with EV splitting in this case. Light Screen for pseudo passing. I might have to go with Brick Break over Light Screen since I have nothing to deal with darks. Psychic has to stay cause otherwise i wouldn't have anything to deal with fighting types. Meteor Mash almost needs to stay cause Altaria can't stand up to Ice types. Earthquake has to stay cause i won't have anything for electric types. =\ I'm not much for favorites, but if I had to pick one, I'd probably say Metagross is my favorite pokemon. It looks so bad@ss.
Dusclops @ Leftovers
Personality: Careful (+ Sp. Def, - Sp. Atk) or Impish (+ Def, - Sp. Atk) Which one?
Ability: Pressure
Double Team
Confuse Ray
Toxic/Mean Look?
Night Shade
Double Team works best with pokemon that have high defenses as they can take the damage from using double team and live to reap the benefits of it. He's the annoyer on the team. Night Shade makes sense since his attack is low and 100 damage isn't too shabby (Thanks). I'd give him rest but there's nothing replaceable, so leftovers will have to do.
Milotic @ Leftovers
Personality: Modest (+ Sp. Atk, - Atk)
Ability: Marvel Scale
Recover
Surf
Confuse Ray
Ice Beam/Mirror Coat ?
Confuse Ray for annoyance purposes. Surf for STAB. Ice Beam would help against its grass weakness.. but Mirror Coat would help against all special attacks, the problem is, he has a really high special defense, so I dont' know what to go with.
Altaria @ Scope Lens
Personality: Modest (+ Sp. Atk, - Atk)
Ability: Natural Cure
Rest
Haze
Flamethrower
Dragon Claw
Dragon Claw for STAB. Flamethrower because it's uuber. Rest with natural cure = good.
Starmie @ Leftovers
Personality: Modest (+Sp. Atk, - Atk)
Ability: Natural Cure
Recover
Confuse Ray
Thunderbolt
Rapid Spin
Rapid Spinner. Thunderbolt because other pokemon already have surf/ice beam. Confuse Ray for theme and recover for some tankishness.
Id replace Safeguard with Ice beam. I have safeguard and i rarely ever use it, and besides...you need something against grass and dragons unless you wanna switch out.
Glaile @ Leftovers
Personality: Modest (+ Sp. Atk, - Atk)
Ability: Inner Focus
Spikes
Ice Beam
Toxic
Water Pulse
Spiker. Water Pulse for that added confusion chance. Ice Beam for stab and toxic to go along with the spikes.
Good. Water pulse can also do nicely if you catch a fire or rock pokemon coming in on a switch.
Metagross @ Shell Bell
Personality: Neutral
Ability: Clear Body
Light Screen
Psychic
Earthquake
Meteor Mash
Well, he's a physical sweeper with psychic thrown in there for stab. I'm not concerned with EV splitting in this case. Light Screen for pseudo passing. I'm not much for favorites, but if I had to pick one, I'd probably say Metagross is my favorite pokemon. It looks so bad@ss.
Good.
Dusclops @ Leftovers
Personality: Suggestions?
Ability: Pressure
Double Team
Confuse Ray
Toxic
Shadowball
Double Team works best with pokemon that have high defenses as they can take the damage from using double team and live to reap the benefits of it. He's the annoyer on the team. Shadowball for stab. I'd give him rest but there's nothing replaceable, so leftovers will have to do.
I suggest removing shadowball in exchange for night shade (dusclops' attack sux anyway). That way you have a solid 100dmg hit no matter what and you dont have to worry about putting any effort into attack. For personality go with any one of the following:
+def -atk or -spatk
+spdef -atk or spatk
Max out his hp EV and put the rest into defenses.
Milotic @ Lum Berry?
Personality: Modest (+ Sp. Atk, - Atk)
Ability: Marvel Scale
Recover
Safeguard
Surf
Confuse Ray
Confuse Ray for annoyance purposes. Surf for STAB. Safeguard for pseudo passing and status protection of course. Should I drop safeguard for ice beam or something since starmie and altaria have natural cure?
Get rid of safeguard and replace it with either mirror coat or ice beam. As you said, you have 2 natural cure pokemon anyway and metagross is immune to toxic. Also pull off the lum berry and put on some leftovers. Milotic gets x1.5 defense when poisoned/paralyzed/burned so try and catch will o' wisp/stun spore etc![]()
Altaria @ Scope Lens
Personality: Modest (+ Sp. Atk, - Atk)
Ability: Natural Cure
Rest
Haze
Flamethrower
Dragon Claw
Dragon Claw for STAB. Flamethrower because it's uuber. Rest with natural cure = good.
Good.
Starmie @ ??
Personality: Modest (+Sp. Atk, - Atk)
Ability: Natural Cure
Recover
Confuse Ray
Thunderbolt
Rapid Spin
Rapid Spinner. Thunderbolt because other pokemon already have surf/ice beam. Confuse Ray for theme and recover for some tankishness. What to give him to hold though?
It works for your team. When in doubt, attach leftovers.
Overall it looks like a solid team.
loox like youll have a very hard time dealing with dark types/dark attacks... you should fix this... you have not one bug/fighting move, and your only hopes at defeating them have little chance of stopping them
Thanks for the replies, I made some changes.
I could give Brick Break to Metagross, but what should I take off?
I'd take off Psychic. His special isn't that great and you don't have to waste EV's into special attack.
:: One :: -- I love that Dusclops. Do you mind if I steal it?![]()
I'm not so sure that duskclops will work as planned. Your opponet will just switch. You need meak look to make him work. I know has good defences but without rest it just might not be enough. Better test this set.
I will edit in some more stuff later, but your starmie sucks. Thunderbolt as its only attack? No. It doesn't matter if other pokemon have surf, icebeam, or whatever. It defeats the purpose for which starmie is primarily used, to put a stop to those high defense, hp, grounds/rocks. With thunderbolt, you can't do ****. It's only 95 power attack, and no STAB to ride off of. It's fine if you base your team off of confusion/parylises but don't screw over pokemon. I'm counting 3 confuse rayers, and the possibility of water pulse confusing. That isn't too many, but don't screw starmie over. Surf over T-bolt, or surf over confuse ray/rapid spin.
Not so much... t-bolting Starmie is clutch. If the Starmie doesn't have t-bolt, that means no one on the team has an electric move... and t-bolt is the sort of thing most teams need. Plus a "high defense, hp, ground/rocks" Pokemon is gonna be taken care of by Milotic. That's the thing about Starmie, it can have multiple uses: special sweeper, rapid spinner, and annoyer.Originally posted by MetalScyther
I will edit in some more stuff later, but your starmie sucks. Thunderbolt as its only attack? No. It doesn't matter if other pokemon have surf, icebeam, or whatever. It defeats the purpose for which starmie is primarily used, to put a stop to those high defense, hp, grounds/rocks. With thunderbolt, you can't do ****. It's only 95 power attack, and no STAB to ride off of. It's fine if you base your team off of confusion/parylises but don't screw over pokemon. I'm counting 3 confuse rayers, and the possibility of water pulse confusing. That isn't too many, but don't screw starmie over. Surf over T-bolt, or surf over confuse ray/rapid spin.
How good could having THREE Pokemon with a water move really be?
nemesis00 - hmm.. i figured that too, but if i take off psychic, i'll have nothing to deal with fighting as I have no flying moves either. So I'd have the same problem I have with dark types right now. I'm thinking Meteor Mash can go since it's good against Ice and Rock and I have other pokemon that can deal with those types, but then again, Altaria wouldn't be great against ice types.... hmm... Light Screen seems to be the best bet =\ But i'm not sure that's a great idea either.
ander, steal away =D
dark_rhyhorn - if they switch, double team is still in effect. they must send in a pseudo hazer or hazer to stop dusclops. there isn't much i can do about that besides mean look. that's not a bad idea, i could drop toxic perhaps for mean look. but either way, just because pseudo hazers and hazers exist does not totally mean moves like bulk up, calm mind, double team, etc. are unviable.
jusrelac, thanks for backing me up on that. you saved me the time of defending myself"How good could having THREE Pokemon with a water move really be?" My thoughts exactly...
MetalScyther, i understand what you're saying, but T-Bolt is almost a staple for any team. You're thinking of starmie as a water type, and he obviously is, but with this starmie, you have to look at it from the perspective of an electric pokemon, just no STAB. I think you wouldn't feel it's so sucky if you looked at it as if it was an electric type. He's very versatile and his Sp. Atk does make T-Bolt worthwhile.
BTW, anyone have the stat averages/ranges?
Shouldn't you have another pokemon with spikes, in case glalie faints AND the opponent has a rapid spinner?
I don't think many people have more than one Spiker on their teams. Since every Pokemon on his team looks good, it's not worth losing the slot.![]()
Then you should use another pokemon. I know very well what you guys are staying, and about the water stuff, but I still do not think Starmie works with just thunderbolt. Fit in an electric pokemon or something. The whole 'I get raped by lots of pokemon because I don't have any STAB'd moves and my only attack leaves me helpless because so many pokemon are resistant to it'.
Also where you are getting this 3 water move stuff I do not know, because water pulse is an incredibly weak move and doesn't get STAB running off of it.
And you don't have to listen to what I'm saying, but I'm not sure why you have such a 'tankish' pokemon that can't even attack. ;.;
Meh, whatever, do as you please.
#1) Starmie is the Rapid-Spinner, and I think it's the only one that can learn an electric attack. And more pokemon are weak to electric rather than resistant or immune. It's versatile, and fast, and :: One :: is using it as a confusion/Rapid Spin monster. Why not? It fits his team well.Originally posted by MetalScyther
Then you should use another pokemon. I know very well what you guys are staying, and about the water stuff, but I still do not think Starmie works with just thunderbolt. Fit in an electric pokemon or something. The whole 'I get raped by lots of pokemon because I don't have any STAB'd moves and my only attack leaves me helpless because so many pokemon are resistant to it'.
Also where you are getting this 3 water move stuff I do not know, because water pulse is an incredibly weak move and doesn't get STAB running off of it.
#2) Water Pulse can cause confusion. This team is based on Spikes, Toxic, and Confusion, not on brute force.
"If you vote, you can't complain."
I can't just use another pokemon. I want T-Bolt somewhere on this team. I can't use an electric pokemon because no electric pokemon knows rapid spin which is a must. Also, no other pokemon can learn rapid spin and confuse ray (I don't think). And I also stated that I wanted to give each pokemon some healing capability and starmie fits all of that. He can get T-Bolt, Rapid Spin, Confuse Ray, and Recover. I don't have any 3x weaknesses, and I don't need him as a water pokemon since I have milotic.
Glaile has water pulse and Milotic has surf. If I gave starmie surf, I would have 3 water moves which is excessive. That's where we're getting this "3 water move stuff." No one said anything about water pulse being powerful.Also where you are getting this 3 water move stuff I do not know, because water pulse is an incredibly weak move and doesn't get STAB running off of it.
I hope I don't sound hostile. No hard feelings MetalScyther![]()
A few more things...
1. Would metagross be alright with this moveset -
Metagross
- Brick Break
- Psychic
- Earthquake
- Meteor Mash
No lightscreen/agility. Each move is essential because Brick Break is my only attack for dark types as Gligar_man pointed out. Psychic is necessary otherwise I'd have nothing for fighting types (since I have no flyign moves either). Meteor Mash is necessary to deal with Ice Types since Altaria and Flamethrower are no match for ice attacks and earthquake is necessary to deal with electric type.
2. Ice Beam or Mirror Coat on Milotic?
3. Do you think Dusclops needs mean look?
Thanks to all those who replied. Any other comments/suggestions are welcome.
I feel like having Meteor Mash for the sole purpose of taking out Ice types is sort of trivial. What is there... just three fully evolved Ice Pokemon, and only one is really popular, that being Walrein which can just as easily be taken out with Electric or Grass.
Don't take my word for it though... to me Steel attacks are just kinda lame. They aren't effective against that many Pokemon, and the ones they are effective against have the issue of either having few Pokemon of that type (ice), or have a ton of other weaknesses anyway (rock).
Both can work on Miltotic, but I am kind of partial to Ice Beam... what a solid attack.
On the Duclops issue... I'm not really too sure. I haven't had much experience with him in particular, and he just seems like the kind of Pokemon you'd need experience with to learn what actually works.
1. Would metagross be alright with this moveset -
Metagross
- Brick Break
- Psychic
- Earthquake
- Meteor Mash
No lightscreen/agility. Each move is essential because Brick Break is my only attack for dark types as Gligar_man pointed out. Psychic is necessary otherwise I'd have nothing for fighting types (since I have no flyign moves either). Meteor Mash is necessary to deal with Ice Types since Altaria and Flamethrower are no match for ice attacks and earthquake is necessary to deal with electric type.
I would probably drop psychic for lightscreen for 3 reasons. 1) you could just max out his attack effort and be more effective w/ brick break, eq and meteor mash. 2) although you dont have any other flying/psychic moves on your team, you have a dusclops who has high defenses and immunity to fighting/normal, and an altaria who has good defense and resists fighting. Metagross himself has uber defense and can stand up well against any fighter. Between them they can take out most fighters (cept maybe a rockslide blaziken, but you have milotic so thats no problem either). 3) w/ a lightscreen he becomes a formidable special defense tank and pseudopassing reflect/LS is always nice![]()
2. Ice Beam or Mirror Coat on Milotic?
on your team i'd probably go with ice beam.
3. Do you think Dusclops needs mean look?
no. on the turn you mean look they will have either switched in a pokemon who is super effective against him or a phazer (probably skarm), meaning you will most likely have to switch to avoid death or be roared. You would be better off just hitting them with a confuse ray on the switch and going for a free hit w/ nightshade on the phazer before they roar (or switching out if it is something like a sableye).
Instead you should just try to get rid of their hazer/phazer during the match and then send out this guy and try to sweep.