View Poll Results: Which world shall we use for the TPM DND?

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  • Wheel of Time - Asilynne

    1 10.00%
  • Pokemastaria - Heald

    3 30.00%
  • Name-Not-Announced - Blademaster

    4 40.00%
  • Tepokemasta - Mystic_clown

    2 20.00%
  • Dream of the Archer - Drusilla

    0 0%
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Thread: TPM DnD

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  1. #1
    Mew Master of SCIENCE! Master Trainer
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    Default Re: TPM DnD

    Well, a Wizard's strength comes from high Intelligence and Wisdom *played DnD a time or two*, but yes, they usually have HORRIBLE physical stats. Because they're mortar cannons who shoots stuff from a distance.

    If we DO go with a point system... Start with every base stat at 10

    Strength
    Dexterity
    Constitution
    Wisdom
    Intelligence
    Charisma

    When rolling a character, players usually have a chance of getting anywhere from 9 to 18 for a sertian stat (Roll 4 d6's, take the three highest, re-roll 1s and 2s). So give them an extra 20 points to spend on increasing stats. Based upon the class, this will help them round out their characters. A Rouge's gonna have higher Intel and Dex than a Cleric, who'll have higher Wisdom and Stamina (depending on the build and class)

    If you want to keep it TPM themed... let's use the Individual Forums as a base for Classes: Fan Ficcer, Fan Artist, Role Player, ASBer, PCGer, ect...

    Actually.. if I remeber right. There was a PKMN Trainer oriented game similar to this, where the DM put together the stats from rolling dice and then we could play the character according to our strengths. It was pretty fun though...
    ~Mew Master

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  2. #2
    You crook! Ya CRIMINAL!! Veteran Trainer
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    Default Re: TPM DnD

    Quote Originally Posted by Mew Master View Post
    Well, a Wizard's strength comes from high Intelligence and Wisdom *played DnD a time or two*, but yes, they usually have HORRIBLE physical stats. Because they're mortar cannons who shoots stuff from a distance.

    If we DO go with a point system... Start with every base stat at 10

    Strength
    Dexterity
    Constitution
    Wisdom
    Intelligence
    Charisma

    When rolling a character, players usually have a chance of getting anywhere from 9 to 18 for a sertian stat (Roll 4 d6's, take the three highest, re-roll 1s and 2s). So give them an extra 20 points to spend on increasing stats. Based upon the class, this will help them round out their characters. A Rouge's gonna have higher Intel and Dex than a Cleric, who'll have higher Wisdom and Stamina (depending on the build and class)

    If you want to keep it TPM themed... let's use the Individual Forums as a base for Classes: Fan Ficcer, Fan Artist, Role Player, ASBer, PCGer, ect...
    ...

    What?

    I have no clue what the Hell you just said. I thought we were gonna make our own original dice RPG, not take D&D's crazy jargon and formula and put a TPM spin on it. If the latter is what we're doing, count me out.

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  3. #3
    exit stage Crowley Elite Trainer
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    Default Re: TPM DnD

    Quote Originally Posted by Mew Master View Post
    Well, a Wizard's strength comes from high Intelligence and Wisdom *played DnD a time or two*, but yes, they usually have HORRIBLE physical stats. Because they're mortar cannons who shoots stuff from a distance.

    If we DO go with a point system... Start with every base stat at 10
    On thinking about it, I have a problem with starting every base stat at 10. It would really hinder creativity! What if you wanted to make a Bard who was really REALLY bad at everything but his singing and his charisma? If it was me, I'd have Strength, Constitution, everything but Charisma and Intelligence at lower than 10, (although actually, do you need Wis for Bard's songs? Can't remember...)

    Yes, so I don't think we should start stats at a certain amount. Let people decide what they want for themselves.

    And Blade has a point here. D&D is a bugger for anyone who's not seen a core rulebook (and even for those who have, but not in a long time - like me).

    Intelligence - well, this one is straightforward. A wizardy type class needs to have high Intelligence (or Int.) to be able to cast their spells.
    Strength - self-explanatory (Str.). Strong man = good fighter. Low strength = pussy.
    Charisma - does your character like to bluff their way through life? Cha. is your stat. Great for Bards and party leaders.
    Wisdom - how wise are you? Druids, Clerics, Paladins, etc. For whoever relies on the gods for their magic, rather than spellbooks, etc. (Wis.)
    Dexterity - good with weapons? Rangers and shiz need TONS of Dex. Otherwise they just drop their bows and chop off their own feet. ROGUES *points to proper spelling* too, I do believe.
    Constitution - how well you can, well, survive a smack in the face. High Con. = hard bastards. Low Con. = wizards and their ilk. Namby pamby buggers.


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