Right, it's a bit long, but it gives a fairly detailed outline of the plan. Feel free to recommend changes, additions or removals, since you're the people that are going to play it.

Setting

Steampunk-style world. Pokemastaria.

Very little electricity, primitive, only used for lighting and telecommunications (public telephones, law enforcement, big companies, the very rich and delivery services are the only people with their own phones).

Weaponry consists mostly of pre-gunpowder weaponry, although armies are beginning to implement cannons, flintlock rifles and pistols have just been invented and are only made by specialists, so are hard to get hold of, expensive and have yet to be implemented widespread. The military has yet to implement any sort of firearms unit.

Trains, hot-air balloons, blimps and horse and cart are the main methods of transport, whereas wooden sail ships are the main water vessels, although iron steamships are beginning to become more common.

There is some magic, although its use is dwindling with the rise of technology. The exception is Ludo, where mages are held in high regard.

Anyone unsure about other forms of technology, just ask.

Beasts range from the normal (i.e. dogs, wolves, birds, fish) to the fantastic (ogres, dragons, werewolves) to the downright scary (giant snakes, giant beetles etc).

Each city governs the immediate area around them; there is no central government, although at present the cities of Miscelopolis, Anima, Logus, Fanfasia and Clasonia are allied together, with their armies answering to a group of 20 Mods and 4 Admins. Mods are powerful people and answer directly to the Admins, who are considered legendary and are rarely seen. This administration, known simply as K.E.V.I.N., is based in Miscelopolis, although they have branches across the five cities.

Geography

Diverse world with cities, townships, different races etc.

Clicky for map



(map courtesy of fantasymapmaker.com)


Miscelopolis – city-state and the largest city, several districts ranging from poor to market to high society. Ruled with an iron fist by both a monarchy and a council of lords, but crime is fairly high. Has the most powerful military in the world.

Genediscus – The greatest city 1000 years ago, until a powerful sandstorm cut it off from the world and the land is now desert and waste-land. Thought to be long-lost, no one has reported back from it for 1000 years, nor has anyone who has set out to find it returned.

Anima – A small coastal port known for its love for theatre. A generally friendly place with a small defence force but a strong navy. Has many alehouses.

Isla de Balla – A hostile island with giant trees and overgrowing vegetation. Many beasts and birds of all shapes and sizes inhabit the island, along with small encampments of visiting hunters. Popular with adventurers.

The PCG Archipelago (Pol, Clubdh and Gamen) – Pol, the largest island, has the main town and port of the archipelago. It distances itself from the issues of the mainland and enjoys a liberal culture with a humid subtropical climate, and as such is prone to storms as well as hot spells. There is little in the way of authority, as although a Lord is elected, there is only a small defence contingent that does not interfere with the large seafaring community, many of which are pirates, who invigilate their own codes on those who transgress them. Clubdh and Gamen are havens for pirates.

Ludo – The second largest city, they are the rivals of Miscelopolis. The land is dry and harsh and there is a strict mentality. They are somewhat behind technologically speaking but boast the largest arcane community, many of the most skilled magicians lie in their ranks. It is more traditional and conservative than Miscelopolis and the people are instilled to be loyal to the King, resulting in high patriotism and a dislike of outsiders.

Rolesplatia Range, Logus - The harshest mountain range in the land, snowstorms are common and the terrain treacherous. Logus is the one town, the jewel of the mountains, where travellers and inhabitants meet. Logus is surrounded by high stone walls with a fine keep in the centre, and keeps a town watch. People here are generally poorer than the rest of the world but the people have high spirits.

Fanfasia – Another port, there is a very enjoyable lifestyle here and boasts many of the most talented artists, writers, poets and philosophers in the land. Not a belligerent nation, they tend to rely on their more powerful allies Miscelopolis for protection, but crime is not a problem internally.

Clasonia – A small town basking in the shade of Mount Ratus, there is a productive industry of miners, farmers and fishers here.

Races

Humans
Nekojin (Cat-people)
Elves
Dwarfs
Halflings
Any other suggested races? I was thinking lizardmen as well.

Attributes

Strength
Dexterity
Constitution
Wisdom
Intelligence
Charisma


Classes

I made some forum-based classes as well as more traditional ones. If anyone has any they’d like to add, change, or take away, please say so.

Trainer – An animal trapper. Can capture animals, beasts etc. and use them to fight. Requires wisdom.

Summoner – A magic user who calls upon a familiar (takes the form of some kind of creature or beast) from another dimension to aid them. The familiar levels up with the user. Requires wisdom.

Warrior – Your basic fighter really. Strength is the key characteristic, and constitution if he’s a tank.

Muse – Any sort of entertainer or artist who applies their work in the field i.e. a poet reciting a battle-hymn, an artist bringing his work to life, an actor striking fear into their enemies. Requires charisma.

Mage – A user of arcane magic. Requires intelligence.

Roleplayer – Mimics the skills and powers of others, although to a lesser effect, but can result in diverse movesets. Can only remember a certain number of actions per level (say 4 + level divided by 4). Must be at the required level to copy (i.e. a level 4 mage spell requires level 4 or above roleplayer), plus must attempt a passing roll for the initial copy (but not for any subsequent use). Cannot mimic certain actions (such as summoning a familiar). Requires charisma.

Flamer – High damage, high risk class, with specialist attacks. Requires dexterity and/or strength depending on their skills.

Rogue – Dexterity is key for the sneak attacker.

Druid – Harnesses the power of nature itself to cast spells. Requires wisdom.

Battlemonk – A powerful warrior who uses high Charisma to boost his stats by yelling in battle and frightening the enemy.