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Thread: TPM TCG ( Main Topic )

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    Default Re: TPM TCG ( Main Topic )

    Well to comment on the ones that apply to me....

    Quote Originally Posted by mr_pikachu View Post
    The Grey Hunter: It seems very overpowered to me. If the resurrection (and its accompanying bonus) was limited to being destroyed in battle, sure, but that's basically an instant summon that can't ever be destroyed.
    I was having the same thoughts. I think i will probably limit it to 'destroyed in battle' etc

    The Inquisitor: A somewhat weaker card than other "see your opponent's hand" spells, but the addition of it as a continuous spell opens up some interesting possibilities. I kind of like this one, personally.

    Face-Eater Squig: The effect seems... ambiguously worded. What happens if it is flipped due to another card's effect rather than an attack (or by its controller, for that matter), or if it is summoned face-up in the first place? And I think it's saying that the attacking monster's ATK is halved until the attacking monster is destroyed, but it could just as easily mean that the Face-Eater Squig must be destroyed to restore the ATK of each monster that has done battle with it.
    The effect only works if it is attacked, and yes it is a permanent effect on the monster that activated it. I suck at writing rule mechanics lol.

    Charge of the Juggernaut: Seems like it should be 5 stars rather than 6, but no real qualms here.
    It should be a 5 star. Must have put 6 by accident.

    Fields of Khorne: "They must do battle with an opponent." When? Each turn? On the turn that FoK is played? Or is it just saying that they can't avoid battles with other monsters? Not specified...
    Thats my habit of putting 'flavour text' in the rules. Basically its saying that while the card is in play the Warriors on the field 'want to fight and prove their skill etc' so they cant take the chicken option and attack directly. Ie they cant attack if there are no monsters on the field.

    Drama Bomb: The additional comment is... weird... but the card itself is fine.

    Aspiring Champion: Seems slightly broken. Say you have Old Warlord and Poly in your hand; summon OW and get Young Warlord, fuse them for an instant 2300 and the retrieval of a downed monster. Seems like too simple of a combo to be so devastating, but maybe that's just me. The metagame has favored fusion a lot more lately, after all...
    I see what you mean thouugh it was meant more as an emergency reborn or something along those lines....

    WMD Hunt: What happens if it is in multiple places? If you guess one of them, does it still count as being "correct"? Also, does the card's own effect limit the opponent to naming a card in his/her deck, thus making it obvious to the player where it is? Just noting some poor wording...
    Again bad wording on my part. If they name a card in multiple places its a case of 'i guessed Grave. Is there one in your grave? If yes move it out of play. If there isnt one there at all then they can summon it. And yeah of course they have to choose a monster they have otherwise they couldnt summon it when your wrong.

    I get to push the button!: Way too game-breaking; I agree with its exclusion.
    It was included as a joke though i did start to see ways of getting an easier Inferno Tempest start to show up. May rethink it but yeah it was never intended to be accepted.


    So yeah as i expected most of my problems come through bad wording. Im perfectly happy for those with more ability to rewrite them if they find the time.
    Last edited by Ultimate Charizard; 4th June 2008 at 06:06 AM.

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