Magic The Gathering
Eldria
You have the Spark. The promise of being something more than you once perceived yourself to be. No longer confined to your native plane, you can now transverse the expanses of time and space.
It starts small. With a little concentration and will you can go somewhere else. It’s like teleporting from place to place, but only you can do it to travel to different planes. You have some spells as well, innate abilities that can terrify and bewilder others. These spells draw more upon you than any thing else you can accomplish. One is weak, and can be repeated fairly often. The second is a bit more powerful and creates a bit more wear on your mind and will. Thirdly, is a spell that is so powerful that it may leave you drained for days or even weeks.
You learn other spells of course, many from your home plane and others from those that you visit. These are tied to the land, and the Mana that binds the Multiverse together. The animals, creatures, even people are connected with the Mana. Through such an understanding, you can mark various creatures and summon them to your side. Even if they die in their home plane, the Mana that they are connected to allows you to summon them forth. For comfort, battle, connivance, it is your choice how you treat those summoned before the Mana whisks apart. Your knowledge is as expansive as the Multiverse, and your power allows you to gather such enlightenment.
Through some life-altering experience, your Spark awakened. You are no longer mortal, but not a god either. You are a Planeswalker. Walking the Multiverse for your own goals and desires. Be it for knowledge, power, or to stand above those that you deem inferior.
But, there are others though. Others with similar gifts and abilities. You find a similar soul with them, or perhaps a rival, someone who is a threat to your power and strength. Do you fight these others, or do you run in fear? Maybe you seek them out, searching for someone to challenge and prove your own dominance over them?
You are a Planeswalker. The Multiverse is your frontier, their creatures and inhabitants your allies, spells are your weapons, and other Planeswalkers are your adversaries.
Is there nothing more?
Perhaps.
Transversing Planes is dangerous and could leave a Planeswalker stranded among paths they are unfamiliar with. One such Plane is drawing the Planeswalkers towards it as its erratic course sends it through the expanse of the Multiverse. It collides with other Planes, draining Mana from them and into itself before the drained Plane collapses in on itself, unable to sustain its own existence. On its course, the Plane bounces against other Planes in an inter-dimensional game of “pin-ball.” Destroying those it comes into contact with.
Since its path is so erratic, Planeswalkers that inadvertently stumble into it, find it difficult to leave, and some have been there for years. Now, as more and more Planeswalkers find themselves on this wayward Plane, they find themselves either fighting for control, or working for their own escape.
You are trapped on this Plane, its sparatic movements through the Multiverse. Finding more Planeswalkers than you ever thought imaginable, do you side with them, keep to your own desires, or try to leave?
Perhaps there’s more to this Plane…
Welcome.
To Eldria.
From the creator of Chains of Dragons, Scourge, and Dual Nature comes an idea spawned from a favorite game of mine:
Magic: the Gathering
Yes. It’s a Table Top Game. Yes. It involves cards and players and lots of rules. No. It is not like Yu-Gi-Oh (it’s better ^^).
In this game, YOU (yes, you) are a Planeswalker. Able to travel from plane to plane at your choosing (given enough time of course). Think of it like Dimension Skipping. You have a variety of spells that would make Archmages envious, as well as being able to summon whatever creatures that you have marked and bound to you through the Ćther.
So, for starters, some things to note: The following links are to some pages from Magic the Gathering’s Website on what it means to be a Planeswalker (basically, if you play with a deck, you’re a Planeswalker).
The Known Multiverse
Planeswalkers
Spark, an understanding of realizing you can transverse the planes
Era of the Planeswalker, Looking at an idea of how they react to their home world/plane and others.
You are a Planeswalker
Planes of Existence
The Planes are as expansive and diverse as anything imaginable. For an idea on the currently “known” Planes of the Multiverse, check the links above. To kinda… keep it simple characters for this RPG can make up a Plane for their characters to be from. (Earth and our plane is off limits… sorry guys. ^^U)
The Sign-Up.
Now to the nitty-gritty of the RPG. You don't HAVE to be a Planeswalker if you would rather be a mortal creature dragged along for the ride, or a native of Eldria. In the case of the later, I’ll PM you with information pertaining to the Plane that only a native would know.
Name:
Age:
Home Plane: (can be any of the main ones or make up a new one. If using the known ones then please have a name that fits… Don’t name your character “Steve” if they’re from Kamigawa, a Japanese-style Plane. If you make one up, then just give a short description)
Race: (What race are you, human, goblin, elemental, Fae, ect. Take your pick. Planeswalkers are as diverse as the Planes themselves)
Main Mana: (Choose 1-3 of the five colors that your character has a major affinity and strength for. Just because they have one doesn’t mean they can’t cast spells from the other 4, it just means that they’re much stronger in that area and could still learn the other themed spells. Planeswalkers have access to all types of mana, and can draw it from the land in ways that make the mages of that Plane jealous)
Personality:
Appearance:
Spells: (I’d suggest glancing through Gatherer for some sample spells. Not an inclusive list, but gives you some idea how some things work. Just pick some Creatures, Sorceries, Instants, Enchantments, ect Just not other Planeswalkers. Just to give an idea of how ya think. Other spells can be created as well.)
Personal Spells: (The Planeswalker’s three ingrained abilities besides the ability to “jump” planes. Usually involves a fairly weak but easily repeatable ability. A second, stronger, but more taxing one. And finally a third, horrifyingly powerful and taxing)
History: (How’d you discover your spark? Tutored by a more experienced Planeswalker? On your own?)
Other: (Relationships, quirks, drives, dark secrets, themes?)
Aaaand mine. ^^U
Name: Drako Ralen
Age: 26
Home Plane: Dominiria
Race: Human
Main Mana: Red and Blue
Personality: Drako is both seemingly knowledgeable but devoid of common sense. His passion for life and his research is admirable, if he could manage to keep his attention to something for more than a month. His emotions run the gambit from deeply passionate to the point of a poet, to blazing red with Rage, to even nonchalant if someone yells at him. He’s learned not to be surprised at every little thing, but to take the knowledge in stride. As much as he’s seen, he’s expected to be surprised, and as such, is prepared (mostly) for it. He enjoys drinking with friends, getting hammered a time or two in good company. He’s somewhat of a womanizer, although the majority of his advances are met with slaps, punches, or kicks to some vulnerable areas. Sometimes he gets lucky in that aspect. Drako loves to tell stories from his travels, and has been known to get a free meal and some coin from those he’s spent the time to entertain. In combat and when summoning, he seems to be able to piece more of a chain of events, even deliberately misdirecting his opponents and being a bit more clear-headed and problem solving. He strikes as fast and hard as he can in a Duel, unleashing the full fury of his Dragon summons and flaming spells.
Appearance: Drako looks to be in his mid-twenties. His red eyes seem to radiate like lava, creating a sharp contrast between his iris and pupil, with a slight outer glow of light blue. His hair is long, shaggy, black, and just haphazardly thrown into a pony tail or let loose to flutter in the wind. His skin is a light tan, however not that leathery despite from Planeswalking for the last few years. A short beard seems to start accumulating around the edges of his jawbone, not thick enough to shave, but not light enough to be unnoticeable. The clothes he wears are a combination of comfort and durability. His tunic is long-sleeved, and reaches down to about mid-thigh, with a worn belt wrapped around his waist. Covering his hands are a set of brown gloves. His pants, like the rest of his clothes, are loose and both are tucked into the boots he wears. However the left leg is wrapped in bandages from the knee down to inside the boot, for reasons only Drako knows. The boots are lace-less, Velcro-less and seem to be just slip-ons. They are mostly blue with lines of read running along the tongue and sole, and run up to just under his mid-calf. Over all of this he wears a black hooded cloak that can hide his clothes as well as his face. The cloak appears to be ragged and worn, more than likely from near misses and dodging arrows, spears, and flaming balista. On another belt is a long great-sword with two curved points on the edge of the blade and the handle has two separate chain-links, possibly to attach to the belt or for another unknown purpose. He has an odd Artifact chained to one of his belts. It looks like a massive gemstone with other various stones set into the outlining features, each resembling the five colors of Mana. When close, someone can tell that the stones radiate Mana themselves, although it swirls and mixes, making others unable to determine what type of Mana that it draws upon.
Spells: Seething Song, Desperate Ritual, Rite of Flame, Shock, Fireball, Ghitu Fire, Arc Blade, Dragonstorm, Mind’s Desire, Last Word, Molten Influence, Braid of Fire, various Dragon summons, much much more…
Personal Spells: Drako’s personal spells, surprisingly, deal with Dragons and improving their odds for survival. His weaker spell is being able to shape a Dragon from the surrounding Mana. The Dragon is about the size of a cat, dog, or large snake (depending) and the color varies depending on what Dragon he’s looking for. Red Dragons are quick in combat, Blue Dragons manipulate the Ćther around themselves, Green Dragons are ferocious in combat, Black Dragons are terrifying to behold, and White Dragons seem to heal Drako when they attack.
The second spell is almost a morale boost for the Dragons. For every one on the field they get stronger and tougher to take down for a short while.
The third spell is something that Drako doesn’t use that often. By ripping the Mana essence from Dragons he can infuse one Dragon with the sacrificed abilities, and strength, making them a large monster that almost nothing can stop.
History: Before the spark, Drako was an aspiring student at a prestigious academy on Dominiria. His fiery passion and devotion to study made him a favorite (if not annoyance) to many faculty and students. When it came time for a project for their graduation, Drako knew what he wanted to do, but unsure of how to study it directly: Dragons. He headed to the mountains of Shiv and searched for the nest of the Shivan Dragon, a terror of the mountainous regions. He was assaulted by his own subject for study, the creature knocking him off the edge of the cliff behind him. In a burst of will and desire for life, Drako unlocked his Planeswalker Spark, managing to teleport his way out of the mouth of the Dragon and avoiding a splattering death. In a show of quick wits, he managed to Mark the Shivan Dragon and then summoned it forward to aid him. He returned to his academy both admired and feared. Drako went back to the Shivan Mountains, and ended up having a few run-ins with both the Goblins and the barbaric shamans that inhabited the hills. Captured by the barbarians, he was going to be put to the test in their battle arena. Seeing no other way out, he summoned the Shivan Dragon and received the barbarian’s respect for commanding the Dragon. He was taught some of the shaman’s ways, which only partly made sense to him. As Drako spent time with the barbarians, he marked a few of them, and also came into contact with more Dragons that he was able to mark as well. One day, the camp was visited by another Planeswalker named Sarkhan Vol. Drako found out more about the Multiverse, and decided to travel with the flaming shaman to learn more. However, he found himself and Vol had differing ideals pertaining to Dragon-kind. Vol searched for one worthy of his worship, while Drako wanted to know more about them, to study them. An argument broke down into a Planeswalker Duel, which Drako ended up having to forfit and run because of his own inexperience. Drako continued to travel the Planes, searching for Dragons and researching the differences between them all. His latest attempt ended up with him on trial. It was Drako vs the Plane of Ravnica. Apparently pissing off the Dragon Wizard, Niv-Mizzet wasn’t such a good idea, but it was fun, and Drako had marked the majority of things that had caught his eye on the Plane before he was caught and put on trial. In the confusion he managed to slip away and to the Blind Eternities, to ponder his next destination, when he was the victim of a “hit-and-still-running” (as he puts it).
Other: He has a small version of the Gemstone Array from the Mirrodin Plane. It is just as effective as the larger version, however it takes much longer to store Mana on it. He can also summon the actual Artifact when prompted to, but he uses the smaller version for convenience. It lets him draw mana from the land and then turn it into what type of Mana he needs at the moment. Drako’s biggest strength is also his weakness. He uses lots of Mana to summon some difficult creatures, such as Dragons and their kind. It requires a lot of Mana to summon and sustain them, and he usually uses the Array in such a fashion, however he tends to forget how much mana he has stored on there and can find himself scrambling for more Mana in the middle of a fight. To this end he’s still learning how to deal with it. Drako also has books on his person, some personal journals detailing his thoughts and dissections on the Planes he’s visited, as well as some other books he’s “borrowed” from other Planes. If he comes across his Mentor ever again, he may have to settle the score and show him that you can worship a dragon all you want, but it doesn’t help you understand it.
Themes: No Future (Akiawa Nanase), and Endless Possibilities
Stereotypes:
Red: The embodiment of expression and passion for what is not yet known. True freedom that cannot be stopped by mere boundaries.
Blue: Knowledge is power, and understanding something, gives you power over it.
Green: Nature abides by its own ordered chaos, but the wilderness can only support itself for so long before it collapses.
White: Order begets Revolution. Revolution involves Chaos. Chaos dies down to Order.
Black: Death comes for all things. Impulse and drive are what we have to live with.
Current Characters:
Drako Ralen (Mew Master)
Lucien The Fallen (Crystal Tears)
Aericonix De'Virsus (Drusilla)
Enzo Tolkees (Mystic Clown)
Frasneur the Mimick (EngiMatikul)
Viatrix Miff (Crystal Tears)
?? (Mew Master)
Any Questions? I will try to answer them. More things will be explained when the RPG gets started I assure you. ^^ *is working his tail off right now.. so neah*