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Thread: Knight of Time vs. Mew Master (ref: CEB)

  1. #41
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright Sabre Alhkla got lucky last round, but his luck's gonna run out here. Protect yourself from that whirlpool, then use a Thunder on Alhkla, finally, if he isn't down yet, fry him good with a Thunderbolt as he's moving toward you with his Dynamicpunch.
    Knight of Time

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  2. #42
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 10 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XOOOOO




    Sabre (M)
    [))))))))))))))))))))] HP 48%
    [))))))))))))))))))))] EN 8%

    Protect ~ Thunder ~ Thunderbolt

    Status: Ready
    -2 Spd
    +1 Sp.Atk
    +1 Sp.Def



    Team Mew Master
    XOOOOO




    Alhkla (M)
    [))))))))))))))))))))] HP 26%
    [))))))))))))))))))))] EN 24%

    Whirlpool ~ Surf ~ Dynamicpunch

    Status: Swimming
    Paralysed
    -1 Atk
    -1 Def
    2 Clones


    Alhkla and his clones start off this round by using the water in the moat to whips up a huge whirlpool of swirling foam which he sends across the field but before it connects with Sabre he creates a barrier of energy which blocks the incoming attack.

    Sabre [-3HP (3 from EN conversion) -8EN]

    Alhkla [-6EN]

    Because Sabre blocked the attack of his massive whirlpool Alhkla decides to try again and this time whips up a tidal wave of water from the same very moat and watches as it crosses the field dowsing Sabre in a deluge of H2O. With that Sabre fires bolt of lightning which zips across the field and hits another of Alhkla’s clones.

    Sabre [-20HP (10 from EN conversion)]

    Alhkla [-9EN, -1 Clone]


    Alhkla charges up a massive amount of energy in his tiny little fist and rushes towards Sabre with his clone. Sabre sees the attack coming and fires another bolt of lightning which destroys his last clone but not in time enough as Alhkla brings his fist into the body of Sabre. With that both fighters are whisked back to the top of the castle for the next round.

    Sabre [-26HP (8 from EN conversion)]


    Alhkla [-1HP (from EN conversion) -9EN, -1 Clone]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXOOOO




    Sabre (M)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Down



    Team Mew Master
    XOOOOO




    Alhkla (M)
    [))))))))))))))))))))] HP 25%
    [))))))))))))))))))))] EN 0%

    Status: Swimming
    Paralysed
    -1 Atk
    -1 Def


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* KOT TO SEND OUT AND ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  3. #43
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Ouch, I totally forgot about Double Team (one thing about Double Team baffles me though, how come Double Team clones can survive in a body of water, yet not be able to survive so well against a Rain Dance? It's totally confusing)...looks like this blunder I made in the last round may be costly later on...no matter, I'm not going down without a fight, King Boo, you're up next!

    King Boo is my male Gengar.

    Edit: Alright King Boo, it's time to make Alhkla pay dearly for humiliating Sabre in the last few rounds, so start this round with a Thunderbolt, then if he's still going, finish with one or two Giga Drains, if we're lucky, he might fall after just one Giga Drain.

    But, if the Totodile uses Double Team again, destroy the clones with a fierce Ominous Wind.
    Last edited by Knight of Time; 9th April 2009 at 08:22 AM.
    Knight of Time

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  4. #44
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay Alkhla we aren't going down without one last little "gift" are we?

    Hit him with a Toxic Laced Crunch. The Energy Substitution may get you after the Thunderbolt, but at least we gave him a "goodbye kiss"

    Crunch+Toxic
    ~Mew Master

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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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  5. #45
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    You're forgetting my Gengar is a Poison type, my friend, are you sure you want to use Toxic?
    Knight of Time

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  6. #46
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 11 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Thunderbolt ~ Giga Drain x2 (Sub: Omnious Wind)

    Status: Ghosty


    Team Mew Master
    XOOOOO


    Alhkla (M)
    [))))))))))))))))))))] HP 25%
    [))))))))))))))))))))] EN 0%

    Crunch + Toxic

    Status: Swimming
    Paralysed
    -1 Atk
    -1 Def


    With Sabre going down KOT sends out another pokeball revealing a medium sized ghost which dances around and sticks its tongue out and the settings change to the top of the castle roof. On his last set of legs, Alhkla races into the fray with his teeth glowing a dark brown also literally dripping with toxic poison he clamps them into the ghost. Reeling back in pain King Boo puts his hands together and fires a tiny bolt of lightning which strike Alhkla sending him down.

    King Boo [-11HP -8EN]


    Alhkla [-26HP (13 from EN conversion)]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 89%
    [))))))))))))))))))))] EN 92%

    Status: Ghosty


    Team Mew Master
    XOOOOO


    Alhkla (M)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: KO'ed


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* Mew Master TO SEND OUT AND ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  7. #47
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay, time to use someone i haven't battled with since I received her...

    Let's go with Asena! (♀)

    Start off with a Faint Attack, then a Sucker Punch followed by a Shadow Ball.

    If he tries a Double Team, then Odor Sleuth.

    Faint Attack~Sucker Punch~Shadow Ball (Subs: Odor Sleuth_
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Great, I'm at a type disadvantage now, no matter, King Boo, we have to do our best to overcome this.

    When that Faint Attack strikes, give her back some of the pain with a powerful, close-range Focus Blast, then make that Sucker Punch fail by dropping a nasty Toxic on her, finally, use a powerful Drain Punch on her!
    Knight of Time

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    Owner of the Zelda Unown Trophy (2011), the Gamer Unown Trophy (2012), the Hangman Trophy (2014), the Have you played this game? Unown Trophy (2015), and the Hard Worker Trophy (2019)

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  9. #49
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 12 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 89%
    [))))))))))))))))))))] EN 92%

    Focus Blast ~ Toxic ~ Drain Punch

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Faint Attack ~ Sucker Punch ~ Shadow Ball (Sub: Odor Slueth)

    Status: Woofy


    With Alhkla the Totodile going down Mew Master throws out another pokeball which spawns a medium sized black dog with skulls all over its body. Asena the Houndoom vanishes from sight and reappears behind King Boo and biting down hard on him. King Boo responds by gathering all his fighting energy and throws it at Asena.

    King Boo [-10HP -11EN]

    Asena [-16HP -8EN]


    Asena being blasted back by the force of the attack rushes in head on again but for some reason is unable to finish her attack as King Boo doesn’t attack back and just spits a purple goo on her.

    King Boo [-5EN]

    Asena [-8EN]

    Not liking this situation Asena charges up a shadowy ball between her horns before firing it at the ghost. As the blast diffuses against his body King Boo rushes back in and punches Asena in the gut.

    King Boo [-13HP, +5HP -8EN]

    Asena [-11HP -8EN]


    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 71%
    [))))))))))))))))))))] EN 68%

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 71%
    [))))))))))))))))))))] EN 76%

    Status: Woofy
    Toxic 2% this round (4% next)


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* KOT TO ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  10. #50
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright King Boo, good work, but we cannot hold back, even with a tough opponent like Asena.

    Now, we have to be ready to take anything she uses on you, so if she tries attacking with a supereffective Ghost or Dark type move, dodge as best as you can while retaliating with a fierce Drain Punch (e.g if she tries to Bite or Crunch on one of your arms, aim your green fist for her snout), otherwise, make a thick Haze around the area, then since that'll probably force her into using Odor Sleuth, take the time to throw a Sludge Bomb in her direction, finally, Drain Punch her again if you can see her.

    Sub (other than the one above):

    If she uses Double Team, destroy her clones with a Swift.
    Knight of Time

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  11. #51
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Bring the heat!

    Asena, use a Faint Attack to dodge the Drain Punch, then after the Haze covers the feild, mess with his mind by using Double Team. After you see where his next attack is coming from, use a Faint Attack on him before disappearing to the haze.

    Faint Attack~Double Team~Faint Attack
    ~Mew Master

    ASB Battle Art
    Bring your Battles to Life

    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


    We don't like reality... we Re-draw it!

    Diamond Friend Code: 124696093377
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  12. #52
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 13 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 71%
    [))))))))))))))))))))] EN 68%

    Drain Punch ~ Sludge Bomb ~ Drain Punch (Sub: Haze ~ Swift)

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 71%
    [))))))))))))))))))))] EN 76%

    Faint Attack ~ Double Team ~ Faint Attack

    Status: Woofy
    Toxic 2% this round (4% next)


    King Boo starts off the round by running towards Asena with his right fist ready to punch but before he can get there Asena disappears and appears behind King Boo before crunching him with her teeth. King Boo manages to get the punch in but not very strong.

    King Boo [-11HP +2HP -8EN]

    Asena [-4HP -8EN]

    Slight proud of making the bets of the worst situation King Boo opens his mouth and spews out a toxic goop which flies across the field towards Asena ,she sees this opportunity and creates 4 clones of herself then watches as the sludge ploughs right into one.

    King Boo [-8EN]


    Asena [-7EN, +4 Clones, -1 Clone]

    King Boo tries take out the clones with a swift volley of stars, but before those stars connect with the Asena gang they disappear and all reappear right behind King Boo chomping down on him, then they all laugh. King Boo is confused at this he turns around only to see the swarm of stars coming right for him hitting him in the face. But some of the errant starts destroy 2 of the clones

    King Boo [-15HP -7EN]


    Asena [-8EN, -2 Clones]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 47%
    [))))))))))))))))))))] EN 43%

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 63%
    [))))))))))))))))))))] EN 53%

    Status: Woofy
    Toxic 4% this round (8% next)


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* Mew Master TO ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  13. #53
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Wait, how can the Swift stars turn right back around if the target managed to evade them?

    And one more thing, since Swift is a Normal-type move, shouldn't it have no effect on a Ghost type that hasn't been Foresighted?
    Knight of Time

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  14. #54
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay Asena, let's start off with a Beat Up, followed with a Faint Attack and then Dark Pulse.

    Beat Up~Faint Attack~Dark Pulse
    ~Mew Master

    ASB Battle Art
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    Mew Master on "Tracer" Well at least I make you happy with my character's impending downward mental spiral.


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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    King Boo, we have to keep things close here, so use a widespread Double Team, then give Asena two fierce Focus Blasts.
    Knight of Time

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    Owner of the Zelda Unown Trophy (2011), the Gamer Unown Trophy (2012), the Hangman Trophy (2014), the Have you played this game? Unown Trophy (2015), and the Hard Worker Trophy (2019)

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  16. #56
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 14 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 47%
    [))))))))))))))))))))] EN 43%

    Double Team ~ Focus Blast x2

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 63%
    [))))))))))))))))))))] EN 53%

    Beat Up ~ Faint Attack ~ Dark Pulse

    Status: Woofy
    Toxic 4% this round (8% next)


    King Boo’s image starts to flicker as 4 clones sprout from him like amoebas and then stick their tongues out at Asena, she responds by running over to the King Boos and sprouts 3 darkened images of pokemon to come each one taking a different King Boo and smacking them sending 3 clones to their doom which one actually hits its mark.

    King Boo [-3HP -6EN, +4 Clones, -3 Clones]

    Asena [-8EN]

    Asena tries for another attack and vanishes reappearing behind both King Boos striking the real one making him lose concentration causing the other clone to fad away. He responds in kind by charging up fighting energy and blasting it right into Asena.

    King Boo [-10HP -10EN, -1 Clone]

    Asena [-17HP -7EN]


    Feeling pretty bad about the last attack Asena fires a volley of 6 rings black as night which slam into King Boo. He retaliates once again by firing another blast of energy which misses Asena completeley.

    King Boo [-13HP -10EN]

    Asena [-8EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 21%
    [))))))))))))))))))))] EN 17%

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 38%
    [))))))))))))))))))))] EN 30%

    Status: Woofy
    Toxic 8% this round (16% next)


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* KOT TO ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  17. #57
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright King Boo, we don't have much left, but we gotta make sure that if Asena tries to KO you, that she risks getting KOed in the same round.

    Taunt the hellhound until successful, then gather all your strength, and release it...in the form of a giant Explosion!
    Knight of Time

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  18. #58
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay Asena, Faint attack to avoid the Taunt. If you are not Taunted, then Detect the Explosion and hunker down to weather the blast.

    I you are taunted. The try a Dark Pulse from a distance to lessen the effects of the blast.

    Faint Attack~Detect (Subs: Dark Pulse)
    ~Mew Master

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  19. #59
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~

    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 15 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXOOOO


    King Boo(M)
    [))))))))))))))))))))] HP 21%
    [))))))))))))))))))))] EN 17%

    Taunt ~ Explosion (Sub: Taunt)

    Status: Ghosty


    Team Mew Master
    XXOOOO


    Asena (F)
    [))))))))))))))))))))] HP 38%
    [))))))))))))))))))))] EN 30%

    Faint Attack ~ Detect (Sub: Dark Pulse)

    Status: Woofy
    Toxic 8% this round (16% next)


    King Boo tries to get Asena riled up by taunting her but to no effect as she disappears and reappears smacking him around by biting him once again.

    King Boo [-12HP -5EN]

    Asena [-8EN]


    After his last attempt failing King Boo tries again and this time successfully taunts the hell out of Asena making her so mad she can only attack.

    King Boo [-5EN]


    Asena [Taunted]

    With his plan finally working King Boo charges up the rest of his energy in the centre of his body working up to a great explosion. As he charges up more and more energy the ground begins to shake before being blasted back as King Boo releases his energy sending out shockwaves. Asena tries to combat this by firing a volley of dark rings in front of her trying to lessen the blast.

    King Boo [*Fainted*]

    Asena [-40HP]


    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXOOO


    King Boo(M)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Ghosty


    Team Mew Master
    XXXOOO


    Asena (F)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Woofy


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* Mew Master TO SEND OUT NEXT *~*~*~
    ~*~*~* KOT TO SEND OUT *~*~*~
    ~*~*~* Mew Master TO ATTACK NEXT *~*~*~
    ~*~*~* KOT TO ATTACK *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  20. #60
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Whoa, this is the second time in this battle that both our current Pokemon fainted in the same round, MM, looks like I may recover from Sabre's bad final round after all.

    Great work, King Boo, you did exactly what I wanted of you, so back to your Pokeball for now.

    Anytime you're ready, MM, I'll be ready for your next choice, believe me.

    Edit: CEB, once again I'd like to ask, where will the next two battlers be, the inside of the castle, or on the roof again?

    Edit2: Shoot, forgot that there were only 2 areas I put in for this arena...I knew I should have mentioned the third one (which is not going to be revealed to anyone besides DarkestLight right now, he's the only one I told, and I've saved the third area of this arena for a special occasion, incase something big happens; so right now, it's inaccessible to all the battlers), no matter, I'm ready for the moat.
    Last edited by Knight of Time; 20th April 2009 at 09:35 AM.
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  21. #61
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    "Anytime you're ready, MM, I'll be ready for your next choice, believe me."

    Sez teh one with about forty to my 30...

    So let's go with Behemoth! (♂)
    ~Mew Master

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  22. #62
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright, we'll see how your Bastiodon likes this, Mimeo, you're next!

    Mimeo is my shiny male Mr. Mime.
    Knight of Time

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  23. #63
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay Behemoth, let's start it off with a Taunt, followed by a Stone Edge and Thunderbolt.

    Taunt~Stone Edge~Thunderbolt
    ~Mew Master

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  24. #64
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Mimeo, Protect yourself from that Taunt, then shoot a Focus Blast at Benemoth when he comes close, finally, dodge that Thunderbolt, and get in closer with a close range, well-concentrated Zap Cannon! Give it all you've got!
    Knight of Time

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  25. #65
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 16 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Protect ~ Focus Blast ~ Zap Cannon

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Taunt ~ Stone Edge ~ Thunderbolt

    Status: Like my shield


    With King Boo destroying nearly half the field and wiping out his opponent both trainers send out new pokemon KOT’s reveals a small man with a white face who begins to mime. While Mew Master’s releases a huge dinosaur like pokemon with a shield for a face. Behemoth the Bastidon starts off by waling around Mimeo the Mr. Mime taunting him profusely. But Mimeo will have none of it as he mimes a glass wall between him and Behemoth making that attack ineffective.

    Mimeo [-11EN]

    Behemoth [-5EN]


    His taunts being shot down by Mimeo, Behemoth rushes in and gives Mimeo a full body attack knocking him back a few paces. Mimeo responds by putting his gloved hands together and begins a small chant, after a few seconds of chanting he releases a ball of energy which hits Behemoth hurting him really bad.

    Mimeo [-10HP -10EN]


    Behemoth [-20HP -9EN]


    Just picking himself off the ground from the recent blast which knocked him off his feet, Behemoth gets back on his feet and fires a lighting bolt from his mouth which sweeps across the field and strikes Mimeo. He responds in kind by charging up a huge lightning ball of his own and fires it at Behemoth, watches as it swings across the field and hits Behemoth.

    Mimeo [-9HP -10EN]


    Behemoth [-11HP -8EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 81%
    [))))))))))))))))))))] EN 69%

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 69%
    [))))))))))))))))))))] EN 78%

    Status: Like my shield'
    Paralysed


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* KOT TO ATTACK NEXT *~*~*~
    Last edited by Crazy Elf Boy; 24th April 2009 at 12:14 AM.


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  26. #66
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright, great work Mimeo, now, it's combo time, so set up a Safeguard while Taunting Benemoth to give him a double dose of distraction, then if he's close to you, hit him with a Drain Punch, or if he's far away, bring him down hard with a Grass Knot, by taking advantage of his heaviness.

    Subs:

    If he manages to get in a Double Team, Snatch those clones, or if you cannot steal them for some reason, use Shock Wave instead.

    If he tries to Taunt you himself, Protect yourself from it, but be ready to use Safeguard on your next action if you get the chance.
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  27. #67
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay Behemoth, Taunt him until he's Taunted.

    If you get him Taunted, then Hyper Beam against the Drain Punch followed by a Stone Edge if you can.

    If YOU get Taunted, then Body Slam and Take Down.

    Taunt~Taunt~Taunt (Subs: Hyper Beam/Stone Edge/Body Slam/Take Down)

    EDIT: Forgot about the banning of my Ace in the hole.
    Last edited by Mew Master; 27th April 2009 at 06:41 PM.
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  28. #68
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    'points to the first post of this battle'

    I banned Metal Burst, remember? I don't like how cheap I find the move to be.
    Knight of Time

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  29. #69
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 17 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 81%
    [))))))))))))))))))))] EN 69%

    Safeguard + Taunt ~ Drain Punch (Sub: Grass Knot ~ Protect ~ Snatch ~ Shock Wave)

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 69%
    [))))))))))))))))))))] EN 78%

    Taunt x3 (Sub: Hyperbeam ~ Stone Edge ~ Body Slam ~ Take Down)

    Status: Like my shield
    Paralysed


    Behemoth stomps around on the spot his is standing on while spouting out insults directed towards Mimeo something about his mother being quite large. Mimeo just ignores this as he puts up a shield which completely surrounds him blocking all those negative energies.

    Mimeo [-11EN]

    Behemoth [-5EN]

    Knowing that this was his chance Mimeo quickly putting a small shied around himself which got smaller and smaller before becoming a small outline around his body which should protect him from harm. Behemoth sees his chance for his attack to work so he began making rude remarks about Mimeo’s mother and watches the hilarious response by Mimeo.

    Mimeo [-5EN, Safeguarded, Taunted]

    Behemoth [-5EN]

    With his foe finally in the position he wanted him to be in Behemoth fires a large beam of energy from his mouth and watches as it streaks across the field and smacks into Mimeo knocking him back a few paces. Mimeo responds by creating a small ball of knotted grass which he flings along the field close to the ground. This knot tangles around Behemoths feet and knocks him over like an AT-AT from Star Wars.

    Mimeo [-14HP -8EN]


    Behemoth [-15HP -10EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 67%
    [))))))))))))))))))))] EN 45%

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 54%
    [))))))))))))))))))))] EN 58%

    Status: Like my shield
    Paralysed


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* Mew Master TO ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
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  30. #70
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Okay, let's see how we can make this end.

    Okay Behemoth, share the pain with a Facade, then Outrage followed by a Body Slam

    Facade~Outrage~Body Slam
    ~Mew Master

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  31. #71
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Mimeo, I think it's time we increased our lead over Benemoth, so let's do it!

    When he comes in with his Facade, Counter it as best as you can, then trip him up with a Grass Knot again, finally, when he comes to Body Slam you, jump out of the way and Drain Punch him when he lands.

    Subs:

    If paralysis keeps Benemoth from moving on his first or third action, keep him there by using a Grass Knot.

    Edit: Alright, since I gave up on wanting to be a gym leader here, I guess I'll reveal what the third part of this area would have been, I forgot to mention a room inside the castle itself where weather moves would be ineffective due to the would-be battlers being inside, so I guess I'll leave that area out of this entire arena, but oh well...as gullible as I am, unfortunately, I guess someone who is gullible wouldn't make such a good gym leader.
    Last edited by Knight of Time; 1st May 2009 at 02:43 PM.
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  32. #72
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 18 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 67%
    [))))))))))))))))))))] EN 45%

    Counter ~ Grass Knot ~ Drain Punch (Sub: Grass Knot)

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 54%
    [))))))))))))))))))))] EN 58%

    Facade ~ Outrage ~ Body Slam

    Status: Like my shield
    Paralysed


    With the pulse running through his body Behemoth tries to use this to his advantage and rushes towards Marcel head on before slamming into him with his broad head knocking Marcel back a bit. Dusting his palms as he picks himself of the ground Marcel responds by giving back all he got dealt plus a little bit more added on.

    Marcel [-13HP -9EN]

    Behemoth [-16HP -8EN]

    Being pushed back by the tiny Marcel, Behemoth is covered in an aura of bright orange energy which engulfs him. The energy gets stronger and stronger before being out loaded in a violent display of power which washes over Marcel pushing him into the ground. Digging himself out of the small humanoid shape impression Marcel picks himself out and fires a small green knot of grass which trips Behemoth sending him to the ground with a slam.

    Marcel [-14HP -8EN]

    Behemoth [-14HP -10EN]


    As he desperately untangles himself from the knot that binds his legs, Behemoth rushes into the fray with a full body slam dealing a giant blow to the tiny Marcel. He retaliates with his fists glowing a bright brown before slamming it into the shield like face of Behemoth.

    Marcel [-10HP, +6HP -8EN]

    Behemoth [-13HP -8EN]


    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 36%
    [))))))))))))))))))))] EN 20%

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 11%
    [))))))))))))))))))))] EN 32%

    Status: Like my shield
    Paralysed


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* KOT TO ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  33. #73
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Alright Mimeo, I think it's about time we finished off Benemoth.

    Now, the way we'll attempt to finish him off will be as before, if he's far away, bring him down with as many Grass Knots as needed, or if he's close, Drain Punch him until he falls.

    Sub:

    If he uses Double Team during any of his actions this round, be ready to Shock Wave the clones into oblivion as many times as necessary. Don't let him off easy!

    Edit: CEB, just wondering, but have you been factoring in Benemoth's paralysis at all here (aka rolling on each of his actions to determine if he'd be fully paralyzed or not)?
    Last edited by Knight of Time; 4th May 2009 at 01:55 PM.
    Knight of Time

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  34. #74
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Hate to double-post, but I'm bumping this for MM, you thinking this should have been a 4 on 4 or 5 on 5, instead of a 6 on 6?
    Knight of Time

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  35. #75
    Mew Master of SCIENCE! Master Trainer
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Sorry KOT, I posted in the Absence tower why i wasn't going to post till about today.

    EDIT: Attacks!

    Behemoth, keep your distance and use Magnet Rise to stay off the ground and out of the range of those Grass Knots. Keep yourself hovering as much as you can and unleash a fury of Thunderbolts.

    Magnet Rise~Thunderbolt~Thunderbolt
    Last edited by Mew Master; 6th May 2009 at 04:15 PM.
    ~Mew Master

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  36. #76
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~

    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 19 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 36%
    [))))))))))))))))))))] EN 20%

    Grass Knot x3 (Sub: Drain Punch ~ Shock Wave)

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 11%
    [))))))))))))))))))))] EN 32%

    Magnet Rise ~ Thunderbolt x2

    Status: Like my shield
    Paralysed


    Behemoth tries his best to raise himself of the ground but due to his paralysis is unable to complete it. Mimeo just laughs and throws another knot at Behemoth knocking him out for good. With that the arena moves back to the roof top.

    Mimeo [-8EN]

    Behemoth [-15HP *Par*]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 36%
    [))))))))))))))))))))] EN 12%

    Status: Marcel


    Team Mew Master
    XXXOOO


    Behemoth (M)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Down


    At 0EN Pokemon will use 1HP for 1EN

    ~*~*~* MEW MASTER TO SEND OUT AND ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  37. #77
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Sorry it's been a bit long, Finals winding down plus I didn't know if I wanted to get some EXP for my last two, or just try to give you hell.

    So I've gone with giving you hell Knight,

    Let's go... Blade! (♂)

    Okay Blade, get in there with a Night Slash, X-Scissor, and Silver Wind. If he Tries a Double Team, then Swift, a barrier Brick Break.

    Night Slash~X-Scissor~Silver Wind (Subs: Swift/Brick Break)
    ~Mew Master

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  38. #78
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Heh, trying to give me hell, eh? We'll see how that turns out when the battle is over, that is, I might end up giving you hell first.

    Mimeo, it's time we did what Sabre was unable to do in his last round in this battle, so let's try and deal as much damage to Blade as possible, before you fall.

    Use a Thunderbolt on the Scyther right in the abdomen area, then channel your remaining energy for a Giga Impact + Aerial Ace, and aim for the abdomen!
    Last edited by Knight of Time; 14th May 2009 at 03:47 PM. Reason: Just a typo...
    Knight of Time

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  39. #79
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    ~*~*~* KOT vs Mew Master *~*~*~
    ~*~*~* Ref: CEB *~*~*~

    ~*~*~* Location *~*~*~

    Castle KOT. We will use the entire arena here, which has two areas. The first area is on the rooftop, we battle on solid concrete, and besides that, there are edges around the rooftop, so there's no need to worry about a Pokemon falling off. However, if one of the Pokemon here does accidentally fall off, a Dragonite here will come to bring them back to the rooftop, but at a cost of 5% health. The second area consists of the large moat, there is a fair bit of land near the moat, which encircles the entire area. Note, land shaking moves such as Earthquake are banned here, just because of the damage they may cause to the entire arena. We will switch arenas each time a Pokemon faints, but the ref will randomly choose where we start.

    ~*~*~* DQ *~*~*~
    1 Week

    ~*~*~* Banned Moves *~*~*~
    (besides the ones mentioned above): Attract, Captivate, Substitute, non-damaging healing moves, Destiny Bond, Grudge, Memento, 1 Hit KO moves (e.g. Horn Drill, Sheer Cold, Fissure), Metal Burst, Endeavour. Status causing moves (besides Attract) can only be used once per opponent, e.g. if one of your Pokemon uses Toxic on my first Pokemon, but misses, you'll have to wait until my next one is out before trying Toxic again.

    ~*~*~* Round 20 *~*~*~

    ~*~*~* Pre Round Stats *~*~*~

    KOT
    XXXOOO


    Mimeo (M)
    [))))))))))))))))))))] HP 36%
    [))))))))))))))))))))] EN 12%

    Thunderbolt ~ Giga Impact + Aerial Ace

    Status: Marcel


    Team Mew Master
    XXXXOO


    Blade (M)
    [))))))))))))))))))))] HP 100%
    [))))))))))))))))))))] EN 100%

    Night Slash ~ X- Scissor ~ Silver Wind (Sub: Swift ~ Brick Break)

    Status: Bugsy


    As Behemoth goes down kicking up a cloud of dust he is recalled and a new pokeball is thrown out onto the windy roof top arena revealing a human sized green bug with scythes for hand, Blade the Scyther is ready for battle. Wasting no time he dashes in towards Mimeo with his blades glowing a dark black before slashing them across Mimeo’s body. He responds by firing a tiny bolt of lightning which strikes Blade in his abdomen.

    Mimeo [-13HP -8EN]


    Blade [-11HP -8EN]

    With his whole body cackling with electricity Blade goes back into the fray dealing another series of slashes into the mime. Mimeo gets really angry and goes for one last shot at glory. Charging up a big ball of energy in his hands he disappears from sight, Blade looks around for him but spots him too late. Behind the bug Mimeo fires the huge ball of energy into Blade and watches as he flies back almost of the roof. But as Mimeo goes down the field switches to the moat scene once again.

    Mimeo [-27HP (13 from EN conversion) -4EN]

    Blade [-17HP -8EN]

    ~*~*~* Post Round Stats *~*~*~

    KOT
    XXXXOO


    Mimeo (M)
    [))))))))))))))))))))] HP 0%
    [))))))))))))))))))))] EN 0%

    Status: Marcel


    Team Mew Master
    XXXXOO


    Blade (M)
    [))))))))))))))))))))] HP 72%
    [))))))))))))))))))))] EN 84%

    Status: Bugsy


    ~*~*~* KOT TO SEND OUT AND ATTACK NEXT *~*~*~


    ~*~*~* Unown Awards *~*~*~
    "Y"earning | "B"anner Guy | "K"urosakura's


  40. #80
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    Default Re: Knight of Time vs. Mew Master (ref: CEB)

    Um, Giga Impact and Aerial Ace are actually both physical, were you mistaking Giga Impact for Hyper Beam by chance?

    I was hoping they'd be used at the same time, but if not, that's okay, at least Mimeo did cause some good damage to Blade.

    My next choice is going to be my Magnezone, Unidentified Electrifying Object (U.E.O. for short), but I'll decide on moves later.

    Edit: Okay U.E.O., time to bring on the fight. Start with Double Team, then make like Mimeo and aim a couple of Thunderbolts at Blade.

    Subs: If Blade tries to use Agility on either of his last two actions, fire an explosive, homing Magnet Bomb, and don't let him escape it!

    If he uses his own Double Team, use a wide ranged Shock Wave to make short work of them.

    Finally, Teleport away if he tries using a Fighting type move on you (that is, whether you don't have clones, or if you do, but the attack is heading your way).

    CEB, in case you're wondering, Magnemite and Magneton can learn Teleport by TM in RBY, and since evolved Pokemon can learn the same moves their pre-evo(s) learned, even if the moves came from only one generation, Magnezone can Teleport also.
    Last edited by Knight of Time; 21st May 2009 at 06:28 PM.
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