Quote Originally Posted by DarkestLight View Post
Stalling in the Safari Zone adds to your own experience. You don't expect to see your Pokemon instantly in the Zone. Yes, we're all guilty of making the Zone a bit to excessive in the RP element, and that may need to be calmed down a bit, but there is no true intentional stalling for the Zone,
Even before "of recent", I believe an award was attributed to MLG for taking over 100 posts to catch a magikarp. And there is nothing penalizing safari refs taking so long. The only way a battle can take for ages is for the ref to nudge dice for miss chances/paralysis/sleep/etc... (or for just a series of bad rolls) or if the players deliberately take longer. Since the players don't gain more points by taking a shorter period of time, it is in their best interest to speed things up.

Quote Originally Posted by DarkestLight View Post
As for the length of Double Battles vs Single Battles. the problem is that that is how they were introduced-in both the Anime and Games and being equal. The concept of double battle concept came about as the new norm, despite it being a dual on one one basically.

Since its a new norm, it starts at the base level.
In the game, there is no ref. In the anime, we never see a ref receiving payment. Making that comparison is, at best, difficult for the discussion of how the ref should be rewarded in ASB.

Quote Originally Posted by DarkestLight View Post
The ref isn't penalized. As Elf said, it is due to the ref choosing to accept this match. They have to be ready for anything, whether its fast or slow. You have the ability to choose your matches, and if you end up in a match that is not to your liking, you also have the option to bow out and get a sub-ref.
As Elf said. It is their choice. And, besides the fact that a lot of people do big battles (8v8), and very few do small battles, I'm left wondering why refs would make the choice to do a big battle.