That ship was the only ship that was visible above land. So yeah, important ship. Also whistling about long reffing time innocently. Sorry Deragf, and C~Dub if you're reading this for your battle. And you Oslo
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OSLO VS DERAGF
Round 3

Arena: Abondon!(ed) Ship


Taxi

78 HP 58 EN

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VS.


Tosipe
Swimming, Speed +2

59 HP 71 EN

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And we start off the round with a large block of Ice being created, which Tosipe climbs on. Pelliperfect, as Gulliver nods his approval. Meanwhile, Taxi tries to improve the city traffic with a lot more vehicles, but an unexpected barrage of Hail decides otherwise.

Perhaps the petrol tax went up? Surely not, it's only been.... 5 minutes since last increase.

~ - 0 HP, - 5 EN Taxi - Clones hailed to death | - 0 HP, - 0 EN Tosipe ~

Taxi decides that the hail is a pest to be dealt with later. She locates a nice choppy wave, and rides it across the ice. It knocks Topise off her feet, and the water freezes where it hits the ice. Some angry seaweed retaliates by clasping around Taxi, causing a lot of damage. Ouch, and worst of all...

Tosipe smiles. IT WAS HER FAULT!

~ - 11 HP, - 9 EN Taxi | - 10 HP, - 12 EN Tosipe ~

Taxi decides to keep surfing, and crashes into Tosipe, beofre slding safely onto the sea. Little noticing Tosipe on her back, she happily stares at the frozen land where the rat was. Or wasn't as it soon reaslises, as a cheeky rat strikes Her in the back, before jumping back to her glacier.

~ - 14 HP, - 9 EN Taxi | - 10 HP, - 6 EN Tosipe ~

Mid jump, tosipe gets barraged with... hail again. Friend or foe? I decide =D (-3 HP)


Taxi

53 HP 35 EN

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VS.


Tosipe
Swimming, Speed +2

36 HP 53 EN

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Notes:
-Oslo, surfs up! (Post your moves )
-Damage Cap = 40
-Awesome, standing room .
-Hail for 3 more actions. It hurts me, and clones
-At request of wasting one of your actions, Pelliper will create an Icy Zone using Ice Beam to stand on. That's my way of making land so land based mon aren't completely destroyed. Not combinable with anything >__<, and Unbreakable, but still meltable, ice.
-At 0EN, You relax 2 moves automatically, then regain 30 energy. Then 20 if it occurs again. Then 10, then you die. (How to survive that long beats me)