Team Papabopp versus Team Dabsaww
Location: Typical arena
Rules: OHKO moves and Toxic
Abilities: Active
DQ Time: Not specified (currently I'll set it at 5 days until someone speaks up)
‡ Pre-Round ‡
‡ Round 2 ‡
Despite his little posse of clones, Hydro still feels a little on the lonely side. He Double Teams to bring three new pals into existence. Oh man, now they have enough to start a soccer team! Before they can decide who will bring the halftime snack, Skink attacks with a speedy Aerial Ace that tears through the six clones before hitting the real Totodile. Just like that, Hydro once again finds himself alone. Poor little guy.
<Hydro: -12 HP; -4 EP>
<Skink: -4 EP>
As if from nowhere, Skink procures a tiny piece of grass and pressed it between its two little thumbs. It blows hard and a shrill noise blares through the arena. It’s kind of aggravating, really, but Hydro seems to find it a little melodic—such to the extent that it can’t help but curl up and have a little nap. Sleep tight, Hydro!
<Hydro: Asleep>
<Skink: -3 EP>
While his foe is lost in dream world, Skink runs up and smacks the gator with a powerful punching attack. You’d think that would wake the Totodile up, but no dice. Some folks are just heavy sleepers like that, I suppose?
<Hydro: -13 HP; Zzz>
<Skink: +6 HP; -3 EP>
‡ Post-Round ‡
Note: At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
Team Dabsaww to command next