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Thread: papabopp vsdabsaww

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  1. #1
    Junior Trainer
    Junior Trainer
    dabsaww's Avatar
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    Mar 2010
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    Default Re: papabopp vsdabsaww

    First wait until he uses double team, then Aerial ace! You cant miss! While hes dancing use grass whistle. Once asleep Use drain punch

    Attacks: Aerial Ace ~ Grass Whistle ~ Drain Punch

  2. #2
    Jump, little Snorlax, jump! Master Trainer
    Master Trainer
    Oslo's Avatar
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    Jan 2010
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    Default Re: papabopp vsdabsaww

    Team Papabopp versus Team Dabsaww

    Location: Typical arena
    Rules: OHKO moves and Toxic
    Abilities: Active
    DQ Time: Not specified (currently I'll set it at 5 days until someone speaks up)



    ‡ Pre-Round ‡


    ‡ Round 2 ‡

    Despite his little posse of clones, Hydro still feels a little on the lonely side. He Double Teams to bring three new pals into existence. Oh man, now they have enough to start a soccer team! Before they can decide who will bring the halftime snack, Skink attacks with a speedy Aerial Ace that tears through the six clones before hitting the real Totodile. Just like that, Hydro once again finds himself alone. Poor little guy.

    <Hydro: -12 HP; -4 EP>
    <Skink: -4 EP>

    As if from nowhere, Skink procures a tiny piece of grass and pressed it between its two little thumbs. It blows hard and a shrill noise blares through the arena. It’s kind of aggravating, really, but Hydro seems to find it a little melodic—such to the extent that it can’t help but curl up and have a little nap. Sleep tight, Hydro!

    <Hydro: Asleep>
    <Skink: -3 EP>

    While his foe is lost in dream world, Skink runs up and smacks the gator with a powerful punching attack. You’d think that would wake the Totodile up, but no dice. Some folks are just heavy sleepers like that, I suppose?

    <Hydro: -13 HP; Zzz>
    <Skink: +6 HP; -3 EP>



    ‡ Post-Round ‡
    Note: At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
    Team Dabsaww to command next

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