Gym Gym Gymr
===Rules===
CODENAME: B.L.I.T.Z.
Battleready Lateral Interstellar Template Zone
The arena is in the vast expanse of an alien planet of decaying ruins and broken, abandoned cities. Stuck in a state of constant and erratic polar shift, the planet is turbulent and unpredictable, and thus there is only one safe place to battle: the sky.
There is no specific Gym arena: The entire atmosphere is free to use. Both Pokemon battle from atop magnetic platforms that can alter in size from tiny plate-sized objects capable of holding a Caterpie, to fifty-foot dais that can support a Wailord. These platforms act as magnets to their riders, so there is no danger of being knocked off of them.
It is recommended that you use stick with special attacks during this battle: Using physical attacks require the crafts to burn much energy moving around as well as crash into one another. This will eventually cause them to lose altitude and crash, resulting in an automatic KO.
It is also recommended that you watch your altitude: Drop too low and you could get Confused by the magnetic waves of the ground below. Conversely, ascending too high could cause Freezing by the frigid upper atmosphere.
Banned moves: Moves that require the land or sea (Surf, Fissure, Earthquake, Waterfall, etc.). Rock attacks are usable thanks to the ruins below.
Altered moves: Sunny Day (The turbulent magnetosphere sometimes allows unfiltered sunlight to break through. Can cause Burns. Ever see the Golden Gate Bridge scene in
The Core? It's kinda like that.) and Rain Dance (Magneticism = electricity. Starting a Rain Dance will cause rain as usual, but it will also cause superstorm-level lightning. If you see it moving towards you, you better watch out!)
===Battlers===
Blademaster
O O O O O O

Doopliss (Gastly)
[ {} {} {} {} {} {} {} { ] 74
[ {} {} {} {} {} {} {} ] 65
I squish YOU!
xx~Hypnosis~Nightmare
vs
DarthCookieMonster
O O O O O O

Orpheus, M
[ {} {} {} {} {} ] 50
[ {} {} {} {} {} {} {} ] 68
Uuuuu
Psychic~Will-o-Wisp~Hypnosis
===Round 3===
Doop uncontrollably kept rising up, to a point where the atmosphere seemed to be delivering arctic winds. Doop tried to focus, but teh winnds beganto ice up teh platform, giving him a uncomforting chill. That freshly chilling air was strong enough to snap him out of confusion, but there was the psychic waves that came from below that added to Doop's pain. Doop lowered down, aggravated.
Doop: -16H ===//=== Orph: -8E
Orph chuckled and threw out his tongue in enjoyment at Doop's misery. before trying to inflict a burn on the partially frozen craft. Dop however, changed tactics and fired a Hypnosis at Orph. The Hypnosis struck, while the Will-o-wisp grazed the disc, helping remove the ice. Doop was grateful for that, and moved lower, watching Orph become a sitting duck
Doop: -3E ===//=== Orph: -2E Slp
Sleeping, Orph seemed to have standard dreams, but the screams coming from his mouth were of no natural happiness. With glee, Doop was inducing all sorts of Nightmares! Orph flew around laterally, irate over his dreams, but still not waking from them.
Doop: -4E ===//=== Orph: *Nightmared*
Dreams go leech leech (6)
===Stats===
Blademaster
O O O O O O

Doopliss (Gastly)
[ {} {} {} {} {} {} ] 58
[ {} {} {} {} {} {} ] 58
Must crush foe
vs
DarthCookieMonster
O O O O O O

Orpheus, M
[ {} {} {} {} { ] 44
[ {} {} {} {} {} {} ] 58
Uuuuu
Notes:
Orph: Sleep
Blade