*Mike Mysterio Vs. DarkestLight*
XXOO|XXOO
*Banned Moves and Music*
Banned moves: None
Ablities: Off
Music: The Kimono-girl Theme.
*Arena*
Gym
Temple of the Yoroi
You finished climbing the mountain of stairs to reach this ancient training ground. A solitary pagoda-style roofed home awaits you at the top. Entering this space, you only see darkness, until the torches flare up on their own in a square, outlining the edges of the arena.
Along the walls however, is the "ace in the hole" so to speak. There are 9 armors in total, standing around the arena, as if to judge the match for themselves. At any time, they may come to life and join in the battle. They will stay in the battle no longer than 2 rounds, and will inflict comparable damage to either enemy using only Normal, Fighting and well Steel attacks (since I mean, its armor...). Or they may aid in some sort of healing endeavor (cure blindness, remove poison, stuff like that) depending on how the armor wants to act..
However, if you are clever enough to harness the power of the Armor-you will gain that Armor for the rest of the 2 round Period. All attacks by the opponent will still hit the wearer for normal damage (You don't gain a resistance to grass if yer wearing the Fire armor, bascially.) with the exception of Normal attacks (that will be halved.). Harnessing the armor means to think like the armor at the exact same time.
You will be able to use the Armor's signature elemental attack at any time until the Armor departs. Once that attack is used-the armor will lose most of its power and return to the edge of the arena. You will also need an action to recharge (Its a *ridiculously overpowered* combo move basically) and an orb will light up in its corresponding color....
....the secret of the orbs however, remains a mystery...
The armors and attacks are:
Wildfire (Fire)~Flare Up Now (Flare Blitz+Blast Burn)
Torrent (Water)~Super Wave Smasher (Crabhammer+Hydro Cannon)
HardRock (Rock)~Iron Rock Crusher (Rock Slide+Rock Wrecker)
Hailo (Electric)~Thunderbolt Cut (Charge+Thunder+Volt Tackle)
Strata (Flying)~Arrow Shock Wave (Aeroblast+Hyper Beam)
Shadow (Dark)~Black Lightning Slash (Faint Attack+Dark Pulse)
Illusion (Psychic)~Web of Deception (Trick Room+Psychic)
Wrath (Steel)~Quake With Fear (Gyro Ball+Magnet Bomb)
Delusion (Poison)~Snake Fang Strike (Cross Poison+Toxic*)
Badge
Kikoutei Badge. Its said to help achieve balance of the warrior's heart with the world.
*Stats*

Jade / Sceptile (f)
Health:
IIIIIIIIIIIIIIIIIIII (2%)
Energy:
IIIIIIIIIIIIIIIIIIII (20%)
Status: Can't stand!

Magicman / Alakazam (m)
Health:
IIIIIIIIIIIIIIIIIIII (9%)
Energy:
IIIIIIIIIIIIIIIIIIII (39%)
Status: Stubborn lizard >-|
*Trainer Issued Commands*
Team Mysterio:
Quick attack + Nightslash ~ X-Scissor
Team Yoroi:
Protect ~ Teleport ~ Recover
*Round Fifteen begins*
Jade is completely torned, but dashes off like a mad(wo)man, and gets out her - by now - signature Nightslash; smashing into... an invisible shield? Jade can see MM's taunting smile as he held up his protect barrier. Lucky for him, Magicman doesn't need his phsycial body THAT much. Jade is breathing heavily.
(MM: -12EN / DL: -10EN)
She isn't willing to give up yet and raises both her claws in an 'X' shaped fashion, before lowering them and unleashing a 'X' shaped energy attack. Magicman however, fled the scene a while ago by Teleporting. Giggling, the Alakazam starts relaxing.
(MM: -7EN / DL: -5EN)
Jade just drops to her knees as she's unable to do anything anymore, her attacks all failed and she's left with a low spirit. Magicman takes time to recover now.
(MM: o_O / DL: -14EN +20HP)
*Results*

Jade / Sceptile (f)
Health:
IIIIIIIIIIIIIIIIIIII (2%)
Energy:
IIIIIIIIIIIIIIIIIIII (1%)
Status: This is too much!

Magicman / Alakazam (m)
Health:
IIIIIIIIIIIIIIIIIIII (29%)
Energy:
IIIIIIIIIIIIIIIIIIII (10%)
Status: Tired, but healthy.
*Other Remarks*
- DL attacks first.
- A pokemon that reaches 0EN will stop following all orders given; and will have to Relax an entire round (meaning three actions) to regain an energy balance of +20EN.