TEAM MEW MASTER
versus
TEAM DARTH COOKIEMONSTER

Location: Suburbia
Rules: Toxic and non-damaging healing moves are banned
Abilities: Inactive
DQ Time: One week



‡ Pre-Round ‡


‡ Round 5 ‡

As the raindrops fall every which way around them, Cootie gives her foe a soaking care of one well-aimed Water Pulse. Karyu scowls. Rain, rain, go away… and stay the hell out! The Cyndaquil again raises his little arms to the sky and causes the sun to burn with greater intensity at last. Yay!

Karyu: <-12 HP; -4 EP>
Cootie: <-4 EP>

Just then, Cootie commands another beam of Rock-type energy to come screaming toward her foe, but it goes wide and slams into a telephone pole just behind Karyu. Delighted by this turn of events, Karyu decides to reverse his flagging fortunes and counters with one well-aimed physical thrust right to her eggy little shell. Take that!

Karyu: <-8 EP>
Cootie: <-14 HP; -4 EP>

Cootie continues their little weather tug-o-war and raises her hands to the sky to call upon the power of the rain. Karyu then manages to avoid Paralysis for the third time in a row and bounces forth to lay yet another physical smackdown on his foe. Yay for potential comeback? Maybe?

Karyu: <-8 EP>
Cootie: <-14 HP; -3 EP>

And then that Burn does what it does best <-3 HP>.


‡ Post-Round ‡



Notes:

> Unless interrupted, Rain Dance will last for two and a half more rounds
> TEAM MEW MASTER to command next