Battle of the Eminem's!
===Rules===
Rules:
Simply Put, 25 on 25
Arena swaps up to me. La
===Battlers===
Mew Master

Tinirau, M
Rough Skin
X X X X X O - - - - - - - - - - - - - - - - - -
[ {} {} {} { ] 32
[ {} {} {} {} {} { ] 59
Damn dragon...is not gonna win this!
Blizzard~Payback~Blizzard
vs
Mike Mysterio

Dratini
Shed Skin
X X X X X O - - - - - - - - - - - - - - - - - - -
[ {} {} { ] 29
[ {} {} {} {} {} {} { ] 61
Don't like hydras...
Thunder~Shock Wave~Thunder
===Round 28===
Tini knows this is do or die, as a shadow looms over the lake. Dratini makes for a quick win somehow, firing off a Thunder that attracts the Hydra to the pond and beginning its hunt for food in here. Tini forces a Blizzard at Dratini, inadvertently saving him from being snapped at by two of the Hydra heads.
They break off and Dratini shoots past Tini, who'se woosy from that Thunder Blast.
Dra: -10E/-20H ===///=== Tini: -10E/-20H
Hydra head 2/3-gone.
With one head currently, the serpentine beats swims in the lake, now going for the fish! It roars and bites as Tini, but again , luck prevails. Dratini's Shockwave hits Tini right when the Hydra bites, so Hydra gets a shocking s well. Tini shoots from that damage and slams right into Dratini, skin burning the little dragon's hide
Dra: -5E/-13H ===///=== Tini: -5E/-9H
The serpents leaves them alone momentarily as it begins to bubble, and Dratini blinks, realizing its hurt way more than it needs to be. It faints, leaving TIni to FLEE THIS PLACE PLEASE!
A weird gargle of a roar could be heard as Hydra forces the stage to switch.
===Stats===
Mew Master

Tinirau, M
Rough Skin
X X X X X X - - - - - - - - - - - - - - - - - -
[ { ] 3
[ {} {} {} {} { ] 44
ha HA!
vs
Mike Mysterio

Dratini
Shed Skin
X X X X X X - - - - - - - - - - - - - - - - - - -
[ ] 0
[ {} {} {} {} { ] 46
u_u
Scoreboard Notes:
Stages done: Base, 3, 11, 8, 7, 14
Mew Master
4 || 2 Mike Mysterio
Mike release, Mew release and attacks
We end up ...the Underworld? K where's Scorpion...
Nehebkau (Egyptian)
When the soul departs from the body, this is where Nehebkau dwells. A serpent with the arms and legs of a man, he guards the spirits of Pharaohs and nobility along with the entrance to the underworld. Long in body, and fierce towards those who disturb the dead, Nehebkau watches this arena. The arena is a wide darkened passage, while it is dark, a fog hangs a few feet above the floor. Egyptian hieroglyphic symbols float in the air representing the separation of the spirit from life. Throughout the battle Nehebkau can be seen slithering around the arena, watching the battlers carefully. The area magnifies Psychic, Dark, and Ghost moves, giving them extra clarity and accuracy. Other moves are reduced in their accuracy.
Hazards:
Spirits – The ghosts of those passing onto the underworld will pass by and attack the battlers for 5% damage every round.
Bonuses:
All Seeing – Ghost and Psychics can hit Dark Types without the use of Miracle Eye. Ghosts can be hit with Normal and Fighting Type Attacks without Foresight, and Ghost attacks can hit Normal Types.
Restricted moves:
Water
Fire
Flash
Any Healing