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Thread: Playground Battle Metallix's Girl vs papabopp (Sub-ref DarkestLight)

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  1. #11
    Beginning Trainer
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    Default Re: Playground Battle Metallix's Girl vs papabopp (Ref Falcon's_Eye)


    Round 2!


    Status reversal... a sneaky trick! Crimson the Smoochum seems to have the upper hand against Foster the Happiny here at this playground. Let's see what happens now!

    Rules: 6 vs 6
    Basic Pokemon/Pre-evo's only

    Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
    Abilities: ON
    Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
    DQ Time: 1 week


    Metallix Girl
    x6

    Crimson/Smoochum

    Forewarn
    HP: 100 {}{}{}{}{}{}{}{}{}{} | Energy: 86 {}{}{}{}{}{}{}{}{}{}
    +1 Attack

    Ice Punch ~ Magic Coat ~ Psychic

    vs.

    papabopp
    x6

    Foster/Happiny

    Serene Grace
    HP: 87 {}{}{}{}{}{}{}{}{}{} | Energy: 97 {}{}{}{}{}{}{}{}{}{}
    Paralyzed (50% Chance of Attack Failure)

    Refresh ~ Toxic ~ Flamethrower


    Crimson, thinking she's a couple evolutions older than she is, runs in with a frozen fist, slamming it into Fosters round belly! That smarted! Foster picks herself up, summoning her natural healing abilities as part of the Chansey/Blissey family, and getting rid of her paralysis completely!


    Crimson/Smoochum
    HP: -0% | Energy: -6%

    +1 Attack

    Foster/Happiny
    HP: -9% | Energy: -3%



    Feeling confident from the refreshing state she is in, Foster gurgles up a little baby spit, I mean...Toxic, and spews it at Crimson. Too bad she saw that coming and covered herself in her Magic Coat again. That nasty Toxic has left Foster covered, badly poisoning her!

    Crimson/Smoochum
    HP: -0% | Energy: -4%

    +1 Attack

    Foster/Happiny
    HP: -0% | Energy: -4%
    Badly Poisoned (-1% HP)


    Now that the fires of revenge have been stroked, Foster opens her mouth to unleash a burning hot flamethrower! Crimson on the other hand, decides to go for some STAB, letting loose a psychic barrage!

    Crimson/Smoochum
    HP: -7% | Energy: -8%

    +1 Attack

    Foster/Happiny
    HP: -9 | Energy: -8%
    Badly Poisoned (-1% HP)


    -------------------------------------------------------------

    Foster can't seem to catch a break with status inflictions! Crimson seems to be starting this battle off quite well on the other hand...we'll see how it goes!

    Foster: -1% HP from Poisoning
    -------------------------------------------------------------

    Metallix Girl
    x6

    Crimson/Smoochum

    Forewarn
    HP: 93 {}{}{}{}{}{}{}{}{}{} | Energy: 68 {}{}{}{}{}{}{}{}{}{}
    +1 Attack

    vs.

    papabopp
    x6

    Foster/Happiny

    Serene Grace
    HP: 69 {}{}{}{}{}{}{}{}{}{} | Energy: 82 {}{}{}{}{}{}{}{}{}{}
    Badly Poisoned



    Metallix Girl to Attack Next
    *Toxic will increase by intervals of two every 3 turns/ 1 round (2, 4, 6, 8, etc)
    *Paralysis/Confusion=> Failure % will decrease by 5% every move the afflicted makes.
    *At 0% Energy, pokemon will lose 1% HP for every 2% Energy exerted.
    *Damage Caps will occur at 45%

    Last edited by Falcon's_Eye; 14th August 2010 at 01:05 PM.

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