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27th August 2010, 02:55 PM
#11
Jump, little Snorlax, jump!

Master Trainer
Re: Mew Master and Crystal Tears vs Asilynne and Mystic Clown (Ref: Oslo)
TEAM MEW/TEARS
versus
TEAM ASI /CLOWN
Location: Manhattan (currently: parking garage)
Rules: Each Pokemon is allowed one x2 super effective move every round; a x4 super effective move prevents the use of any super effective moves for two rounds
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
TEAM MEW/TEARS
x3 /
x3
TEAM ASI /CLOWN
x3 /
x3
‡ Round 1 ‡
Good day, ladies and gents! Today, we find ourselves way above the bustling streets of Manhattan (ahh, you can just smell the corndogs and urban gentrification!) for the best reason ever: a battle! Today, Mew Master and Crystal Tears will be tackling the archetypal ASB couple, Asilynne and Mystic Clown, and lemme tell you, the excitement levels are higher than we are. So let’s get this underway!
Mew and CT kick things off by releasing a stony pterosaur and a big, bad dragon. Meanwhile, their combatants fire back by summoning a slender sea snake and a blue hunk of metal into the fray. The four Pogeys stare each other down all dramatic-like before launching into things.
Right off the bat, Bahamut begins gnashing his teeth dramatically. While Rainshine cowers and feels her strength begin to dissipate, The Chariot remains steadfast as he darts in toward Ziz and clobbers the Aerodactyl with his steely fist. Hurting just a tad, Ziz beats her mighty wings and lifts off into the air on a sudden Tailwind. Bahamut follows suit. As the pair circles the building, Rainshine generates a pale whitish bubble that forms itself around her and her ally. Bahamut, meanwhile, studies the barrier and, when he thinks he’s got the technique down, generates one out of nothing around his side of the field. Ooh, purdy.
Ziz: <-9 HP; -4 EP>
Bahamut: <-8 EP>
Rainshine: <-3 EP; -1 Att>
The Chariot: <-4 EP>
Now speedier than ever, Ziz peers downward at The Chariot and says that Sears is having a sale on can openers that can probably fight better than it can. Aww, how rude. Bahamut, meanwhile, slams his great orange wings together mid-flight and causes the sun to shine even brighter above this parking garage. As the heat mounts, Rainshine uses her eternal well of beauty and grace to try to entice Ziz, but the Aerodactyl remains oblivious to this attempt behind the Safeguard. Finally, The Chariot tries to execute a move but sighs in his own misanthropic pool of gloom. What’s, like, the point of trying, y’know?
Ziz: <-4 EP>
Bahamut: <-4 EP>
Rainshine: <-3 EP>
The Chariot: <Can’t move!; Tnt>
After laying a sturdy foundation… it’s booty-kicking time! As the sun blazes overhead, Ziz lands beside The Chariot. Teeth engulfed by flames, he sinks his pearly whites into the Metang. That’s for the Bullet Punch! Intent on making the little Iron Claw Pokemon’s life not-so-swell at the moment, Bahamut joins in with a crackling gout of flames. Ouch!
Watching her ally suffer so, Rainshine tries to turn the tables by Attracting Bahamut this time around, but the move generates no desired effect. Finally, The Chariot tries to act, but the memory of that nasty Taunt keeps it from moving a limb. Poor guy.
Ziz: <-4 EP>
Bahamut: <-8 EP>
Rainshine: <-3 EP>
The Chariot: <-30 HP; Can’t move!>
‡ Post-Round ‡
TEAM MEW/TEARS
x3 /
x3TEAM ASI /CLOWN
x3 /
x3
Notes:
> At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
> If you wanna resize your bitchin' Aerodactyl sprite, Mew Master, I'll gladly use it in my reffing 
> The effects of Tailwind will last for one more round
> Both Safeguards will last for two more rounds
> All Mimicked moves remain in the user's repertoire for three actions
> The Chariot will remain Taunted for one more round
> Unless overcome, Sunny Day will last for two and a half more rounds
> TEAM MEW/TEARS to command next
Last edited by Oslo; 27th August 2010 at 09:49 PM.
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