shotty ref!
I'd like to challange someone to a nice fight!
6vs6 one at a time
Only Basic and Baby Pokemon (NOT Non-evolvers)
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Desiny Bond
You send first, I attack
Abilities ON
DQ: 1 Week
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Anyone interested?
Last edited by Metallixs Girl; 3rd September 2010 at 05:28 PM.
If that means you'd like to ref, then sureNow we just need an opponent.
Cool! I forgot to say I'd like abilities on!
Edit: BTW, if 6 is too many for anyone, we can lower the number if we need to.
Last edited by Metallixs Girl; 3rd August 2010 at 07:20 PM.
ill take you on
ill use Foster my female Happiny(serene grace)
All right then! I choose Crimson, female Smoochum! <Forewarn>
Okay, Crim, start with a Magic Coat, Meditate, and then Zen Headbutt!
Magic Coat~Meditate~Zen Headbutt
im sorry, i was on an unexpected camping trip. anyways Foster use thunder wave then safeguard. zen headbut is physical so counter it an toss the smoochum into the merry go round
Round 1!
Well well well, it seems we can finally start! The babies are itching to get started...whether that's because of their diapers or the battle, who knows? Falcon's_Eye here to ref this...interesting match! Let's Start!
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
Metallix Girl
x6
Crimson/Smoochum
♀
Forewarn
HP: 100% {}{}{}{}{}{}{}{}{}{} | Energy: 100% {}{}{}{}{}{}{}{}{}{}
Magic Coat ~ Meditate ~ Zen Headbutt
vs.
papabopp
x6
Foster/Happiny
♀
Serene Grace
HP: 100% {}{}{}{}{}{}{}{}{}{} | Energy: 100% {}{}{}{}{}{}{}{}{}{}
Thunderwave ~ Safeguard ~ Counter
Foster realizes already she's not a pokemon meant for a true fight. So, it looks like she decided to be a status-whore! Boy they start young nowadays! She launches a strong Thunderwave at Crimson, hoping to paralyze it. Too bad her trainer decided to either not listen to the other trainer call out commands, or decided not to think twice. Crimson had already covered herself in a Magic Coat, and the Thunderwave flew right back at Foster, crippling it pretty badly!
Crimson/Smoochum
HP: -0% | Energy: -4%
Foster/Happiny
HP: -0% | Energy: -3%
Paralyzed (60% Chance of Attack Failure)
Frustrated by her trainer's lack of focus, Foster decides to throw up a Safeguard, to prevent anymore status inflection...but it's tiny muscles lock up, and it can't do anything. Meanwhile, Crimson sits atop the slide in deep Meditation, mentally preparing itself for its next attack.
Crimson/Smoochum
HP: -0% | Energy: -4%
+1 Attack
Foster/Happiny
HP: -0% | Energy: -0%
Paralyzed (55% Chance of Attack Failure)
Crimson focuses her psychic energy into her head, manifesting itself as a physical outer covering. She launches herself down the slide, slamming the mental helmet right into Foster, who attempts to Counter the move! But no! That damn paralysis has struck again!
Crimson/Smoochum
HP: -0% | Energy: -6%
+1 Attack
Foster/Happiny
HP: -13 | Energy: -0%
Paralyzed (50% Chance of Attack Failure)
Well, tough round for Foster it seems! Although, I can't help but think it has to do with the mistake of using Thunder Wave... that really screwed her over. On the other hand, Crimson seems to be off to a good start!
Metallix Girl
x6
Crimson/Smoochum
♀
Forewarn
HP: 100 {}{}{}{}{}{}{}{}{}{} | Energy: 86 {}{}{}{}{}{}{}{}{}{}
+1 Attack
vs.
papabopp
x6
Foster/Happiny
♀
Serene Grace
HP: 87 {}{}{}{}{}{}{}{}{}{} | Energy: 97 {}{}{}{}{}{}{}{}{}{}
Paralyzed (50% Chance of Attack Failure)
Papabopp to Attack Next
*Toxic will increase by intervals of two every 3 turns/ 1 round (2, 4, 6, 8, etc)
*Paralysis/Confusion=> Failure % will decrease by 5% every move the afflicted makes.
*At 0% Energy, pokemon will lose 1% HP for every 2% Energy exerted.
*Damage Caps will occur at 45%
crap i forgot what magic coat does...anyways use refresh till the paralysis is gone then use toxic and flamethrower
Punch her with Ice Punch, then use Magic Coat again, and Psychic.
Ice Punch~Magic Coat~Psychic
Round 2!
Status reversal... a sneaky trick! Crimson the Smoochum seems to have the upper hand against Foster the Happiny here at this playground. Let's see what happens now!
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
Metallix Girl
x6
Crimson/Smoochum
♀
Forewarn
HP: 100 {}{}{}{}{}{}{}{}{}{} | Energy: 86 {}{}{}{}{}{}{}{}{}{}
+1 Attack
Ice Punch ~ Magic Coat ~ Psychic
vs.
papabopp
x6
Foster/Happiny
♀
Serene Grace
HP: 87 {}{}{}{}{}{}{}{}{}{} | Energy: 97 {}{}{}{}{}{}{}{}{}{}
Paralyzed (50% Chance of Attack Failure)
Refresh ~ Toxic ~ Flamethrower
Crimson, thinking she's a couple evolutions older than she is, runs in with a frozen fist, slamming it into Fosters round belly! That smarted! Foster picks herself up, summoning her natural healing abilities as part of the Chansey/Blissey family, and getting rid of her paralysis completely!
Crimson/Smoochum
HP: -0% | Energy: -6%
+1 Attack
Foster/Happiny
HP: -9% | Energy: -3%
Feeling confident from the refreshing state she is in, Foster gurgles up a little baby spit, I mean...Toxic, and spews it at Crimson. Too bad she saw that coming and covered herself in her Magic Coat again. That nasty Toxic has left Foster covered, badly poisoning her!
Crimson/Smoochum
HP: -0% | Energy: -4%
+1 Attack
Foster/Happiny
HP: -0% | Energy: -4%
Badly Poisoned (-1% HP)
Now that the fires of revenge have been stroked, Foster opens her mouth to unleash a burning hot flamethrower! Crimson on the other hand, decides to go for some STAB, letting loose a psychic barrage!
Crimson/Smoochum
HP: -7% | Energy: -8%
+1 Attack
Foster/Happiny
HP: -9 | Energy: -8%
Badly Poisoned (-1% HP)
-------------------------------------------------------------
Foster can't seem to catch a break with status inflictions! Crimson seems to be starting this battle off quite well on the other hand...we'll see how it goes!
Foster: -1% HP from Poisoning
-------------------------------------------------------------
Metallix Girl
x6
Crimson/Smoochum
♀
Forewarn
HP: 93 {}{}{}{}{}{}{}{}{}{} | Energy: 68 {}{}{}{}{}{}{}{}{}{}
+1 Attack
vs.
papabopp
x6
Foster/Happiny
♀
Serene Grace
HP: 69 {}{}{}{}{}{}{}{}{}{} | Energy: 82 {}{}{}{}{}{}{}{}{}{}
Badly Poisoned
Metallix Girl to Attack Next
*Toxic will increase by intervals of two every 3 turns/ 1 round (2, 4, 6, 8, etc)
*Paralysis/Confusion=> Failure % will decrease by 5% every move the afflicted makes.
*At 0% Energy, pokemon will lose 1% HP for every 2% Energy exerted.
*Damage Caps will occur at 45%
Okay Crimson, try Skill Swap, then Fling that ball over there at Foster. Finally, use an Icy Wind.
Skill Swap~Fling~Icy Wind
ok Foster NOW use toxic then use psychic to catch the ball in mid air to lob it back at smoochum. then use light screen
Round 3![font=Comic Sans MS]
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
Metallix Girl
x6
Crimson/Smoochum
♀
Forewarn
HP: 93 {}{}{}{}{}{}{}{}{}{} | Energy: 68 {}{}{}{}{}{}{}{}{}{}
+1 Attack
Skill Swap ~ Fling ~ Icy Wind
vs.
papabopp
x6
Foster/Happiny
♀
Serene Grace
HP: 69 {}{}{}{}{}{}{}{}{}{} | Energy: 82 {}{}{}{}{}{}{}{}{}{}
Badly Poisoned
Toxic ~ Psychic ~ Light Screen
Foster, planning on sending some revenge Crimson's way, and also acting like her relative, the dreaded Blissey, shoots a nasty Toxic out! That's gotta taste awful! Meanwhile, Crimson takes a little time to do a little switcheroo with both their abilities!
Crimson/Smoochum
HP: -0% | Energy: -9%
Badly Poisoned
+1 Attack, Ability: Serene Grace
Foster/Happiny
HP: -0% | Energy: -4%
Badly Poisoned
Ability: Forewarn
Crimson, not yet feeling the effects of Foster's spit-up, runs behind the slide. Foster attempts to follow, thinking she's got her on the run. As she rounds the slide, she sees a ball coming straight at her. Because Crimson is so tiny though, her toss wasn't as strong or as fast as it could be, allowing Foster to mentally pick the ball up and toss it back at her. Unfortunately for Foster though, lobbing a ball of that weight doesn't do much damage either...
Crimson/Smoochum
HP: -3% | Energy: -3%
Badly Poisoned
+1 Attack, Serene Grace
Foster/Happiny
HP: -0% | Energy: -8%
Badly Poisoned
Ability: Forewarn
It seems that the ball was only a distraction! A frigid chill sweeps through the playground as Crimson maneuvers the Icy Wind directly at Foster. In response, she attempts to put up a Light Screen to defend herself, but it manifested just a little too late.
Crimson/Smoochum
HP: -0% | Energy: -5%
Badly Poisoned
+1 Attack, Ability: Serene Grace
Foster/Happiny
HP: -6 | Energy: -5%
Badly Poisoned, -1 Speed
Ability: Forewarn
-----------------------------------------------------------------------------
Metallix Girl
x6
Crimson/Smoochum
♀
Serene Grace
HP: 89 {}{}{}{}{}{}{}{}{}{} | Energy: 51 {}{}{}{}{}{}{}{}{}{}
+1 Attack
Badly Poisoned (-1% HP)
vs.
papabopp
x6
Foster/Happiny
♀
Forewarn
HP: 59 {}{}{}{}{}{}{}{}{}{} | Energy: 65 {}{}{}{}{}{}{}{}{}{}
Badly Poisoned (-2% HP)
Papabopp to Attack Next
*Toxic will increase by intervals of two every 3 turns/ 1 round (2, 4, 6, 8, etc)
*Paralysis/Confusion=> Failure % will decrease by 5% every move the afflicted makes.
*At 0% Energy, pokemon will lose 1% HP for every 2% Energy exerted.
*Damage Caps will occur at 45%
***Light Screen active for 2 rounds
***Abilities swapped for 2 rounds
Foster take back some HP with drain punch before letting out a flame thrower. finish with a metronome
Let's have some fun, Crim. Copycat that Drain Punch! Then Sing and Dream Eater.
Copycat~Sing~Dream Eater
Sorry guys, but you'll need a sub-ref...I don't have any time for ASB anymore. I have a dance intensive all this week, I'm on vacation next week, and then I'm getting ready to move into college. So, the little time i do have left before then needs to be spent on other things.
Okay, thanks for your help, F_E, it's cool. Bye.![]()
kk
just bumpin this for a subref
someone plz ref...eh cmon ya know ya wanna
hey. ref
Cmon guys its hard to stay interested when you have nothing to do here.
and its all ready started shouldnt you have more of an imperative to ref this over a brand new battle ?
hmm pentuple post
Yes, please ref, anyone?
Gimme 24 hours. Gotta wrap my head around this one too.
i Judge your entertainment!
Entertaining quotes!
From textsfromlastnight.com:
(518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.
(801): I can't help but be optimistic. I'm like a ball of slutty sunshine.
Oh thank you!![]()
Few things. Lemme know if any seem a bit harsh
1) Toxic will go by my formula (3,6,9 etc etc etc)
2) Keeping Dmg Cap at 45%
Picking it up
===Rules===
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
===Battlers===
Metallix Girl
Crimson, F
Serene Grace
[ {} {} {} {} {} {} {} {} { ] 89
[ {} {} {} {} {} { ] 51
+ Atk
Txc lvl 1
Copycat~Sing~Dream Eater
vs
papabopp
Foster M
Forewarn
[ {} {} {} {} {} { ] 59
[ {} {} {} {} {} {} { ] 65
Txc lvl 2
LS: 2 rds
Drain Punch~Flamethrower~Metronome
===Round 4===
Back on the playground, more specifically the slide, Crimson reaches the top and smirks in triumphs. She's the queen of the...punch in the gut! Foster scaled the slide pretty fast for an egg, and sent Crimson rolling down the slide. The little girl reaches the bottom and waits as Foster comes sliding down. She runs up and punches him right back!
Crim: -8E/-5H/+6H ===///=== Fos: -4E/-11H/+3H
Crimson backed up as Foster got off the slide, wobbly. She needed to make space. She darts right over to the jungle Gym, right as Foster tries a Flamethrower. Without her precious Forewarning ability, Crimson lapses in her judgment, and gets scorched by the flames, hopping off the now heated jungle gym.
She blows on her hands, and begins to whistle and Sing, trying to calm Foster down. The Happiny was in range, and started to fall asleep. He fell on his rump, not understanding why this was happening.
Crim: -3E/-16H ===///=== Fos: -8E Slp
Crimson smirked as the egg fell asleep. Foster was in deep trouble now, as Crimson capitalized on this fortuitous moment. As Foster slept, its dreams of skipping around with other Happinys around a Blissey balloon was taken away. Crimson smiled, glad this plan was working.
Crim: -8E/+2H ===///=== Fos: -5H
Toxic starts to rip at the pair, though at different rates... (6/9)
===Stats===
Metallix Girl
Crimson, F
Serene Grace
[ {} {} {} {} {} {} {} ] 70
[ {} {} {} { ] 32
+ Atk
Txc lvl 2
Got this now.
vs
papabopp
Foster M
Forewarn
[ {} {} {} { ] 37
[ {} {} {} {} {} { ] 53
Txc lvl 3
LS: 1 rds
Slp
MxG
i Judge your entertainment!
Entertaining quotes!
From textsfromlastnight.com:
(518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.
(801): I can't help but be optimistic. I'm like a ball of slutty sunshine.
sweet. thank you DL i appreciate it
im good wit the cap and toxic rate.
Yes, your reffing's fine, thank you very much!
Okay Crimson, now that she's sleeping, let's have a Nasty Plot, then use Ice Beam and Psychic.
Nasty Plot~Ice Beam~Psychic
ok sleep talk then once you wake up use heal bell and then drain punch
Picking it up
===Rules===
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
===Battlers===
Metallix Girl
Crimson, F
Serene Grace
[ {} {} {} {} {} {} {} ] 70
[ {} {} {} { ] 32
+ Atk
Txc lvl 2
Got this now.
Nasty Plot~Ice Beam~Psychic
vs
papabopp
Foster M
Forewarn
[ {} {} {} { ] 37
[ {} {} {} {} {} { ] 53
Txc lvl 3
LS: 1 rds
Slp
Sleep Talk x 3
Sub: Heal Bell~Drain Punch
===Round 5===
Crimson looks at the sleeping egg and plots his demise. He grumbles in annoyance for a bit and rolls over, releasing a Pulse of Water in the air. The water crashes on Crimson, annoying her.
Crim: -3E/-5H +2 SpA ===///=== Fos: -5E
Feeling a surge of power, Crimson raises one hand and throws a blast of chilling air at Foster. The egg rolls over, shivering in his sleep. Yay for Light Screen. Not awake, Foster grumbles again, but this time a blinding Flash erupts up into the sky. It blinds Crimson for the moment.
Crim: -7E -Acc ===///=== Fos: -5E/-6H
Foster stands up in sleep, and Crimson backs away, rubbing her eyes. She takes a moment to clear her vision. In that time Foster manages to sleep through the pain and fires off a Shadowball. The sphere flies upward and lands down on Crimson tossing her toward the slide once again.
Crimson tries to fire a Psychic, but it goes wide.
Crim: -7E/-16H ===///=== Fos: -5E
Toxic starts to rip at the pair, though at different rates... (9/12)
===Stats===
Metallix Girl
Crimson, F
Serene Grace
[ {} {} {} {} ] 40
[ {} { ] 15
+ Atk
+2 SpA
Txc lvl 3
-Acc
augh blindness
vs
papabopp
Foster M
Forewarn
[ {} { ] 19
[ {} {} {} { ] 38
Txc lvl 4
Slp pwns you.
papa
i Judge your entertainment!
Entertaining quotes!
From textsfromlastnight.com:
(518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.
(801): I can't help but be optimistic. I'm like a ball of slutty sunshine.
same as last round
Heal Bell, then Dream Eater as long as he's asleep, and if he wakes on the second turn, use Role Play to get your ability back and use Blizzard on the third turn if he's awake.
Heal Bell~Dream Eater/Hail~Dream Eater/Blizzard
Picking it up
===Rules===
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
===Battlers===
Metallix Girl
Crimson, F
Serene Grace
[ {} {} {} {} ] 40
[ {} { ] 15
+ Atk
+2 SpA
Txc lvl 3
-Acc
augh blindness
Heal Bell~Dream Eater~Blizzard
vs
papabopp
Foster M
Forewarn
[ {} { ] 19
[ {} {} {} { ] 38
Txc lvl 4
Slp pwns you.
Sleep Talk x 3/ Heal Bell~Drain Punch
===Round 6===
It looks like Foster has it bad. The egg rolls over in pain from the Toxic in its dreams, but Crimson didn't even bat an eye. She flicked her hair back and ran over to a small bell in the playground. Ringing it incessantly, she felt her body purge itself of the ickyness. Foster grumbled and tossed a slew of Mud. The Bomb smashed on Crimson.
Crim: -3E/-7H ===///=== Fos: -5E
The sleeping egg was sleeping...still. Crimson smiled and sucked out those roly poly dreams. Well that was a shame, because Foster would roll over and out came an Ice Beam! Metronome for the win.
Crim: -8E/+5H/-4H ===///=== Fos: -5E/-12H
Foster however rolled over and stood up! Tired of being hurt by this danged frost bitten girl, Foster decided on a batter course of action, that being nullifying this poison. As the lilttle Egg ran over to play with the bell, Crimson pushed him back with a Blizzard. A smaller than natural Blizzard that wiped out Foster
Crim: -4E ===///=== Fos: -8H
===Stats===
Metallix Girl
Crimson, F
Serene Grace
[ {} {} {} { ] 34
[ ] 0
+ Atk
+2 SpA
Glad I ended you now.
vs
papabopp
Foster M
Forewarn
[ ] 0
[ {} {} { ] 28
Gotta jump back
papa release, MxG -you get one action (2 actions forced relax to gain back 20% energy)
i Judge your entertainment!
Entertaining quotes!
From textsfromlastnight.com:
(518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.
(801): I can't help but be optimistic. I'm like a ball of slutty sunshine.
lol metronome...isnt that double randomness...awesome.
anyways ill send out
Elektro male elektike static
Okay, Crimson, relax twice and then cool Electro off with Water Pulse.
Relax x2~Water Pulse
charge beam flamethrower and crunch
Picking it up
===Rules===
Rules: 6 vs 6
Basic Pokemon/Pre-evo's only
Arena: A nice playground in front of a river that water Pokemon may use. The playground has a swingset, and a curly slide, a straight slide, a merry-go-round, (the kind you stand on, not a carosel with animals) a sand box and monkey bars. Also there are toys like a jump rope and a ball, also a frisby which battlers may freely use in imaginative ways, but the toys may break which is up to the ref. Also the arena and equipment are affected by weather in logical ways as in rain would make things slippery which may make sliding speedier, the sun may make the monkey bars hot enough to burn someone.
Abilities: ON
Banned Moves: Attract, Substitute, Self Destruct/Explosion, Curse, Perish Song/Destiny Bond
DQ Time: 1 week
===Battlers===
Metallix Girl
O O O O O O
Crimson, F
Serene Grace
[ {} {} {} { ] 34
[ ] 0
+ Atk
+2 SpA
Glad I ended you now.
Water Pulse
vs
papabopp
X O O O O O
Elektro
M, Static
[ {} {} {} {} {} {} {} {} {} {} ] 100
[ {} {} {} {} {} {} {} {} {} {} ] 100
Sparktastic
Charge Beam~Flamethrower~Crunch
===Round 7===
Out comes a Electrike, ready to play in the sandbox. But first, there was a dreadful little girl that needed to be smashed. A Charged beam struck Crimson, as she sat by the lunch bell. Crimson winced, that hurt more than she expected.
Crim: -6H ===///=== Ele: -4E +SpA
Crimson looked over to the approaching pup, and then cried out in pain as flames covered her body. She crawled for safety in the tunnel a few feet away, but Electrike did not let up.
Crim: -17H ===///=== Ele: -8E
Knowing if this kept up she'd be melted goop, Crimson finally was able to fire off a hefty Water Pulse, as the water crashed on Elec, the pup bit down on her foot and dragged her out of the tunnel, shaking with fervor. Crimson cried in pain, but it seems to be over for her.
Crim: -4E/-16H ===///=== Ele: -8E/-7H
Crimson was discarded to the west, rolling to a stop by the sandbox
===Stats===
Metallix Girl
Crimson, F
Serene Grace
[ ] 0
[ {} { ] 16
+ Atk
+2 SpA
Glad I ended you now.
papabopp
X O O O O O
Elektro
M, Static
[ {} {} {} {} {} {} {} {} {} { ] 93
[ {} {} {} {} {} {} {} {} ] 80
Sparktastic
+ SpA
mXG release, Papa atack
i Judge your entertainment!
Entertaining quotes!
From textsfromlastnight.com:
(518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.
(801): I can't help but be optimistic. I'm like a ball of slutty sunshine.
Go, Peridot Male Sunkern with Chlorophyll