Mew Master’s Safari Adventure
Round 51

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Ziz, the Aerodactyl -
Tsuki-Yomi, the Gardevoir -
Blade, the Scyther
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HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Foresight in effect | + 2 SpA/SpD | No change
Ultra ball x 9
ѳ ѳ ѳ ѳ ѳ ѳ ѳ ѳ ѳ
Maos Temple:
This Temple is hidden within the desert. Entering its halls is forbidden, for it connects the land of the living to the land of the dead. Traps await any unlucky soul who wishes to find sanctuary from the heat here.
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Apologies Mew Master. I TOTALLY missed you post last night.
You place your hand in the water, and move it through a patch of Oil. Nothing happens to you, as far as you can tell.
Tsuki places her hand thing in the water, but she immediately removes it.
"Master, the oil removes my Psychic powers."
Realizing that your on your own here, are you going down by yourself?
The good news is, you manage to transfer the remaining water in to one container, giving you 3 empty bottles, for air.
Current air supply: 3 units
Current water supply: 5.0 units (good to post 61)
Whats the plan, Mr MM?
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Ziz, the Aerodactyl -
Tsuki-Yomi, the Gardevoir -
Blade, the Scyther
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HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Foresight in effect | + 6 SpA/SpD | + 6 Att, + 50% crit next strike
Team: Safe guard will last for 5 battle turns, or 8 posts. Reflect will last for 5 battle turns or 8 posts.