Mew Master’s Safari Adventure
Round 52

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Ziz, the Aerodactyl -
Tsuki-Yomi, the Gardevoir -
Blade, the Scyther
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HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Foresight in effect | + 2 SpA/SpD | No change
Ultra ball x 9
ѳ ѳ ѳ ѳ ѳ ѳ ѳ ѳ ѳ
Maos Temple:
This Temple is hidden within the desert. Entering its halls is forbidden, for it connects the land of the living to the land of the dead. Traps await any unlucky soul who wishes to find sanctuary from the heat here.
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You dive in the water, and make it to the bottom of the stairs before you need to 'drink' some air. - 1 unit.
You find a good, old fashioned lever against the wall. You give it a yank, and it moves. You hear the water move, and can feel the water being drawn down a sink hole.
Mission accomplished. Except as soon as you take your hands off the lever, it returns to its original setting. Dead mans switch. The water begins to flow back the way it came, refilling the pool.
You 'drink' another unit of air, and realize that you wont have enough air to hold that lever in place while the whole pool drains.
You swim back, and 'drink' your last unit about half way up the stairs. Your head breaks the surface.
Current air supply: 0 units
Current water supply: 4.5 units (good to post 61)
Whats the plan, Mr MM?
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Ziz, the Aerodactyl -
Tsuki-Yomi, the Gardevoir -
Blade, the Scyther
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HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Foresight in effect | + 6 SpA/SpD | + 6 Att, + 50% crit next strike
Team: Safe guard will last for 5 battle turns, or 8 posts. Reflect will last for 5 battle turns or 8 posts.