Porygon, go!!! (Did that just to piss you off)
lets throwdown bro
Last edited by papabopp; 10th December 2010 at 06:55 PM.
Porygon, go!!! (Did that just to piss you off)
ya
The Arena: Dub's Disaster Zone
Description: A simple plain-like valley that is frequently wrought with cataclysmic weather. Every other round each Pokemon is hit with one of the following: an aggressive Thunderstorm (Electric), a blistering sandstorm (Ground), an intense heatwave (Fire), a bone-chilling blizzard (Ice), a swarm of angered Beedrill (Bug), a "Tech" Storm, or a wave of radiation (Poison).
Technicalities:
- Each "weather" effect is similar to Sandstorm or Hail (aside from the Tech Storm and the radiation), except they only last one round and are twice as powerful.
-The "weather" effects also have another aspect, they apply to weaknesses and resistances, like normal moves. (However Pokemon like Cacturne would still be immune to the Sandstorm, and Pokemon of the same type would be immune i.e. Houndoom won't be effected by the heatwave)
-Radiation deals no damage, but randomly either poisons, paralyzes, or burns.
-Tech Storm on the other hand has no type and cancels ALL stat changes.
-The random "weather" effect isn't discovered until after both moves are chosen.
In the Rough male onix sturdy
you attack 1st
Last edited by papabopp; 27th November 2010 at 01:33 PM.
Alright Digit, start by using Agility, then use Double Team, and finish by using Sharpen.
woah. back AGAIN eh? if i have to DQ you im gonna kick your ass...
finally get to use my onix
rockslide double team and psych up
Tagged for reffing.
-Grey
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Download
100/100
[********************]
[**********]
Fine
-
Agility ~ Double Team ~ Sharpen
IN THE ROUGH
@Sturdy
100/100
[********************]
[**********]
Fine
-
Rock Slide ~ Double Team ~ Psych Up
ROUND 1
The first round begins with Rough getting a quick hit on Digit easily -- showering the technomon with a series of heavy rocks [ -7HP Digit / -4PP In the Rough ]. Digit lets not it bother it, darting around the field to gather speed [ +20% Spd, -5PP Digit ] as it copies the foe's ability [ @Sturdy ].
93/95 100/96
Now at a match for speed, Digit creates four clones that engulf the arena and the Rough [ +80% Eva, -7PP Digit ]. Not to be outdone, Rough follows suit [ +80% Eva, -7PP In the Rough ].
93/88 100/89
Five porygon and five onix surround the once vacant fields. Digit strengthens itself [ +10% Atk, -3PP Digit ] as the Rough keeps a watchful eye, utilizing the technique for himself [ +10% Atk, +20% Spd, -6PP In the Rough ].
DIGIT
@Sturdy
93/85
[********************]
[**********]
Fine
120% Spd / 110% Atk / 80% Eva
IN THE ROUGH
@Sturdy
100/83
[********************]
[**********]
Fine
120% Spd / 110% Atk / 80% Eva
-Grey
sandstorm~iron tail~stone edge
Start by using Icy Wind to, if possible, blow away the Sandstorm. If it indeed does prevent the Sandstorm, use a Sunny Day/Solarbeam combo. If it doesn't blow away the sandstorm, use Ice Beam, and Aerial Ace away from the Stone Edge.
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Sturdy
93/85
[********************]
[**********]
Fine
120% Spd / 110% Atk / 80% Eva
Icy Wind ~ Sunny Day ~ Aerial Ace
IN THE ROUGH
@Sturdy
100/83
[********************]
[**********]
Fine
120% Spd / 110% Atk / 80% Eva
Sandstorm ~ Iron Tail ~ Stone Edge
ROUND 2
Before the second round begins, the entire arena is swept up by a sudden blizzard that wrecks the two pokemon heavily [ -1HP Digit / -1HP In the Rough ], destroying their clones. The ice storm flourishes, not being effected by Rough's attempts to summon a sandstorm [ -5PP In the Rough ]. Digit, however, finds the snow to be useful as he chirps out, shooting the chilly winds at the earthly serpent [ -8HP, -10% Spd In the Rough / -4PP Digit ].
92/81 91/78
Digit attempts to change the weather himself, but the storm furiously remains persistant [ -5PP, -1HP Digit ]. Rough embraces it, however, as he slams his tail into the electronic pokemon [ -10HP Digit / -8PP, -1HP In the Rough ].
81/76 90/70
The winds continue to ravage the two pokemon as the Rough drives his body toward Digit once more, who uses a swift backpeddle to get away from the attack completely [ -3PP, -1HP Digit / -6PP, -1HP In the Rough ].
At the end of the round, the storm ends just as quickly as it began, leaving both pokemon confused.
DIGIT
@Sturdy
80/73
[********************]
[**********]
Fine
120% Spd / 110% Atk
IN THE ROUGH
@Sturdy
89/63
[********************]
[**********]
Fine
110% Spd / 110% Atk
-Grey
Start with Flash, then use Lock-on combo'd with Blizzard.
Last edited by C~Dub; 14th December 2010 at 07:57 PM.
rock polish~dig down~dig up after the blizz
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Sturdy
80/73
[********************]
[**********]
Fine
120% Spd / 110% Atk
Flash ~ Lock-on + Blizzard
IN THE ROUGH
@Sturdy
89/63
[********************]
[**********]
Fine
110% Spd / 110% Atk
Rock Polish ~ Dig ~ Dig (attack)
ROUND 3
In the Rough quickly darts around the arena, gaining a burst of speed as he does so [ -5PP, +20% Spd In the Rough ] while Digit chirps loudly, flashing the arena with a bright light that temporarily blinds the earth-pent [ -10% Acc / -3PP Digit ].
80/70 89/58
Digit then homes in on his blind adversary, locking on before sending off a swift blizzard to attack. However, Rough's increased speed allows him to burrow quickly underground, barely avoiding the monsoon of ice [ -5PP In the Rough / -18PP Digit ].
80/53 89/53
Digit can only sit there and recharge [ +5PP Digit ] as the Rough comes crashing upwards, slamming harshly into the electronic pokemon [ -9HP Digit ].
DIGIT
@Sturdy
71/57
[********************]
[**********]
Fine
120% Spd / 110% Atk
IN THE ROUGH
@Sturdy
89/53
[********************]
[**********]
Fine
130% Spd / 110% Atk / 90% Acc
-Grey
hhhmmmmmm rock tomb rockslide earthquake
CHRIS!!!
Aerial Ace to dodge the Rock Tomb, then use Magnet Rise combo'd with another Agility.
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Sturdy
71/57
[********************]
[**********]
Fine
120% Spd / 110% Atk
Aerial Ace ~ Magnet Rise + Agility
IN THE ROUGH
@Sturdy
89/53
[********************]
[**********]
Fine
130% Spd / 110% Atk / 90% Acc
Rock Tomb ~ Rock Slide ~ Earthquake
ROUND 4
In the Rough slaps the ground with his tail, sending a tremor of rock energy to surround Digit. The porygon, however, quickly darts out of the way with its impressive speed [ -3PP Digit / -3PP In the Rough ].
71/54 89/50
As the Rough stubbornly readies his next attack, Digit raises off the ground and begins levitating steadily while darting around the earth-pant [ -10PP, +20% Spd, @Levitate Digit ]. Rough doesn't let the porygon bother him, however, and slams it with a series of rocks [ -8HP Digit / -5PP In the Rough ].
63/44 89/45
Digit continues floating, easily avoiding the Rough's earthquake [ -7PP In the Rough ].
DIGIT
@Levitate II
63/44
[********************]
[**********]
Fine
140% Spd / 110% Atk
IN THE ROUGH
@Sturdy
89/38
[********************]
[**********]
Fine
130% Spd / 110% Atk / 90% Acc
-Grey
Double Team + Reflect ~ Ice Beam
rock polish~double team~stealth rock
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Levitate II
63/44
[********************]
[**********]
Fine
140% Spd / 110% Atk
Double Team ~ Reflect ~ Ice Beam
IN THE ROUGH
@Sturdy
89/38
[********************]
[**********]
Fine
130% Spd / 110% Atk / 90% Acc
Rock Polish ~ Double Team ~ Stealth Rock
ROUND 5
Digit chirps and beeps for a few seconds before cloning itself, increasing its evasion ever-so-much [ -6PP, +75% Eva Digit ]. The Rough pays the duckbot no mind before speeding around the arena, becoming faster than his opponent [ -5PP, +20% Spd In the Rough ].
63/38 89/33
The Rough decides to follow Digit's example by splitting up into four [ -6PP, +75% Eva In the Rough ] as the porygon erects a protective barrier [ -5PP Digit / Barrier activated ].
63/33 89/27
The Rough sheds a bit of his rough skin, creating a series of rocks that surround Digit [ -3PP In the Rough / Stealth Rock activated ]. Digit chirps and beeps again, firing off an ice beam that connects with one of the Rough's clones [ -9% Eva In the Rough / -7PP Digit ].
DIGIT
@Levitate I
63/26
[********************]
[**********]
Fine
3% STEALTH ROCK / II BARRIER
140% Spd / 110% Atk / 75% Eva
IN THE ROUGH
@Sturdy
89/21
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc / 66% Eva
-Grey
rock slide till theres no more clones, then double edge sand tomb
Bump for "da fox".
Uh, Dub, I don't have any attacks from your side...
-Grey
Lock-on + Blizzard ~ Aerial Ace to destroy all the clones.
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Levitate I
63/26
[********************]
[**********]
Fine
3% STEALTH ROCK / II BARRIER
140% Spd / 110% Atk / 75% Eva
Lock-on + Blizzard ~ Aerial Ace
IN THE ROUGH
@Sturdy
89/21
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc / 66% Eva
Rock Slide ~ Double-Edge ~ Sand Tomb
ROUND 6
In the Rough fires off four rocks (one for each vision of Digit ) that manage to tag each porygon until there's just one left [ -3HP, -75% Eva Digit / -6PP In the Rough ]. Digit, meanwhile, locks onto the Rough's signal and fires off a nasty blizzard that eats his body up harshly [ -18HP, -66% Eva In the Rough / -15PP Digit ].
63/11 71/15
The Rough, quite annoyed, smashes into Digit for rough damage [ -11HP Digit / -5PP, -3HP In the Rough ], while Digit swiftly bats at the rock pokémon for weak damage [ -4HP In the Rough / -4PP Digit ].
52/7 63/10
Out of attacks, Digit must wait there as the Rough imprisons it with a powerful tomb of sand that causes very weak damage [ -4HP, *Trapped Digit / -3PP In the Rough ].
DIGIT
@Sturdy
52/7
[********************]
[**********]
Trapped
3% STEALTH ROCK / I BARRIER
140% Spd / 110% Atk
IN THE ROUGH
@Sturdy
63/10
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
-Grey
This was a heavy non-damage-attacks-battle.
Barrier ~ Relax ~ Relax
this is Bull, this battle started in October and neither have us have lost a pokemon.
taunt
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Sturdy
52/7
[********************]
[**********]
Trapped
3% STEALTH ROCK / I BARRIER
140% Spd / 110% Atk
Barrier
IN THE ROUGH
@Sturdy
63/10
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
Taunt
ROUND 7
In the Rough attempts to goad his opponent into fighting by shouting insults about the porygon's matronly figure (a Windows 95 install disk? I'unno) [ -2PP In the Rough ], but the insults fall on literal deaf ears since, you know, Digit's trapped underneath some rocks. Digit instead refreshes the barrier, keeping itself protected [ -5PP / Barrier refreshed ].
52/2 63/8
After that, nothing else happens [ +10PP In the Rough / +10PP Digit ].
52/12 63/18
Ever [ +10PP In the Rough / +10PP Digit ].
DIGIT
@Sturdy
52/22
[********************]
[**********]
Trapped
3% STEALTH ROCK / II BARRIER
140% Spd / 110% Atk
IN THE ROUGH
@Sturdy
63/28
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
-Grey
keep digit in that tomb using block then use two earthquakes
Magnet Rise out of the tomb and then relax in mid air for the rest of the round.
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Sturdy
52/22
[********************]
[**********]
Trapped
3% STEALTH ROCK / II BARRIER
140% Spd / 110% Atk
Magnet Rise ~ relax ~ relax
IN THE ROUGH
@Sturdy
63/28
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
Block ~ Earthquake ~ Earthquake
ROUND 8
Digit attempts to break free from the rocky prison utilizing its power over the poles, but as it levitates up, the Rough is there to block it from escaping any higher and knocks it right back to the ground [ -5PP Digit / -5PP In the Rough ].
52/17 63/23
Digit attempts to do so again, just narrowly avoiding the Rough's quake [ -5PP Digit / -7PP In the Rough ].
52/12 63/16
Aaaaand they both relax again [ +10PP Digit / +10PP In the Rough ], since the Rough doesn't feel like firing off an attack that'll only miss...
DIGIT
@Sturdy
52/22
[********************]
[**********]
Trapped
3% STEALTH ROCK / I BARRIER
140% Spd / 110% Atk
IN THE ROUGH
@Sturdy
63/26
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
-Grey
he didnt order it to magnet rise twice...
It didn't use it again -- it was merely the effect of using Magnet Rise the first time. Digit was forced back to the ground, yes, but it rose back up since Magnet Rise was in effect.
-Grey
mmmmmm.....
Iron Tail~stone edge~ancient power
Ice Beam ~ Ice Beam ~ Ice Beam
DISASTROPHE!
C~DUB V. PAPABOPP
O O
DIGIT
@Sturdy
52/22
[********************]
[**********]
Trapped
3% STEALTH ROCK / I BARRIER
140% Spd / 110% Atk
Ice Beam ~ Ice Beam ~ Ice Beam
IN THE ROUGH
@Sturdy
63/26
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
Iron Tail ~ Stone Edge ~ Ancientpower
ROUND 9
The Rough begins the ninth round swimmingly, by wanging Digit in the back of the head with his powerful iron tail [ -11HP, -10% Def Digit / -8PP In the Rough ]. Digit retalliates with a frosty ice beam that cripples the Rough [ -14HP In the Rough / -7PP Digit ].
41/15 49/18
In the Rough secondly strikes the porygon with another powerful bashing, this time utilizing rock as his element of choice [ -12HP Digit / -7PP In the Rough ]. Digit, once more, responds with an ice beam [ -14HP In the Rough / -7PP Digit ].
29/8 35/11
The Rough finally strikes Digit with a ranged attack that sends it to the ground quite easily [ -6HP Digit / -3PP In the Rough ]. Digit re-computes before firing off, you guessed it, an ice beam [ -14HP In the Rough / -7PP Digit ].
DIGIT
@Levitate I
23/1
[********************]
[**********]
Fine
3% STEALTH ROCK
140% Spd / 110% Atk / 90% Def
IN THE ROUGH
@Sturdy
21/8
[********************]
[**********]
Fine
150% Spd / 110% Atk / 90% Acc
-Grey
Psych Up ~ Relax x2