===Stipulations===

1. The battles will be a 3-on-3 battle, 1 Pokemon at a time.
2. The referee will decide on first turn attack order.
3. The DQ time will be the standard. One week, no more and no less.
4. No moves are banned. But I won't start busting out the annoying ones like Rest and Toxic until you do first. If my opponent and/or ref wish to ban anything, I'll consider it depending on the request.
5. Abilities are in effect.

Badwater is a large, arid quarry shaped somewhat like a spiral when viewed from above. Its most prominent feature is a wooden wagon with a nuke loaded onto it, mounted on a train track. Said track begins at the base of a cliff and spans outward through a tunnel past a warehouse, under a catwalk, past several wooden shacks and houses, and finally down a cement slope surrounded on three sides by a fortress of wood, stone, and steel. At the bottom of that cement slope is the rail's end, suspended above a crater filled with explosives.

This cratered area is where the battle will take place. It is a good 40 feet wide and long at the least. The crater is covered with a glassy material that no attack can break. The explosives within cannot be Dug or Teleported into, Psychically manipulated, or otherwise interfered with.

The basin is currently under attack, which means that all nine Team Fortress 2 classes are out and about en masse. The RED team will be passing the battlefield now and then, more focused on the BLU team pushing a cart of explosive fiery death towards their base than on you. If they pass by, don't pester them, or they will attack:

===Battlers===

===Round 7===

Hoo scans the sands looking for the beast of burden, and spies her siting till, near the crater. A few Red members run past, shooting at sometime in the distance.(-1) Pleased, it twirls over and creates a blinding light that catches Smack off guard. WAS THAT really necessary?

Ho: -2E ~~ Sm: +6E -Acc

Hoo dashes away, a cyclone within a cyclone, and Smack stands up. This sand was aggravating and she bellows intensely. With nothng more than her waving her hands and yelling, the sun comes out? Man I love Pokemon. The gritty sands stop their warfare on her armored skin, as Hoot just spins in place

Ho: +6E ~~ Sm: -4E
Sun: 8 act.


But now she has a problem. Added sunlight plus bad Flash from before equals a damn near complete white out, as she can barely see anything. Upset that she walked into a trap, her aim for a Solarbeam is wide. Hoo has more than enough time to casually whirl away from her and start glowing all on his lonesome.

The resulting tick on Smack's leg forced her to look down, but she barely saw anything but white, as a small Explosion caught her off guard. Barely three waves of energy took Smack down, but it was a close one.

Ho: -8E/-44H ~~ Sm: -10E/-24H


===Stats===


Blade release, Chaos release, Blade attacks

Sun: 7 act.

13-Tunnel captured!