===Stipulations===
6 VS 6 Single Battle
Abilities: On
DQ: 1 Week
You send, I attack
Arena: Dome of Illusion
The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)
Landscapes (have expected boosts)
Mountains: Boosts Rock, Fighting and Steel
Flowery Meadow: Boosts Grass, Bug and Normal
Swamp: Boosts Poision
Beach: Boost Water and Ground
Skies (have extra effects)
Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.
Note: In all Skyscapes, Ground moves and Ingrain are null.
===Battlers===
===Round 3===
Jewel struggled with the grasses in this flowery meadow for a bit longer, giving Sous enough time to place a hand on her back and release a shocking amount of electricity at point blank range. Jewel cried out and used her feet to kick Sous so hard he though his ribs were broken.
Je: -6E/-6H ~~ So: -4E/-12H
Finally standing on her own, Jewel tuned back to the recovering Sous, who seemed to lose some of his divine protection from that last move. She quickly delivered another set of punches to Sous, flooring him. Sous crawled back before sitting up and launching a massive sphere of energy tight for the shinified version of itself. Slamwhamthankyoumaan
Je: -6E/-15H ~~ So: -10E/-12H
Upset over this, Jewel went for a third bone shattering set of punches, but Sous was quick to get the grasses to trip her up. Feeling her legs being constricted by this damn living meadow, Jewel fell forward and still reached out, tagging Sous on his face.
Je: -6E/-8H ~~ So: -5E/-12H
===Stats===
Meadow: 2 rds
Drag