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Thread: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

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  1. #1
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Counter the Drain Punch, and by that time I believe the Safeguard would have worn off, so use Sing and Wake Up Slap.


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  2. #2
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 4===

    Jewel and Sous continue their battle for best Clefable tumbler. Sous goes physical, trying to punch hard enough into Jewel's midsection so he could get some tasty energy back. But the cotton candy colored combatant wasn't just all confectionery sweet! She grabbed that punching arms of Sous and Countered with a kick to his...area where a neck should be.

    Sous spun backwards, dizzied by the hit..and he was seeing stars...stars zoom away.

    Je: -6E/-9H ~~ So: -4E/+4H/-24H SG gone.

    Sous, rocked by that kick, warily got up and tried for another Punch. His fist went right through any feeble defenses Jewel had up and knocked her to the ground. Jewel lied there for a moment , before hoisting her upper body up. She looked at her opponent with soft doey eyes, before letting loose a song...a song to weaken even the sternest Celfable face.

    Down went Sous, asleep.

    Je: -2E/-10H SG gone ~~ So: -4E/+5H

    With that fool down, Jewel quickly got up, wiping the area where she was punched with the backside of her left hand. Shaking it out, she whipped that same left hand across the face of Sous in succession, each time sounding heavier than the last. When she was done, Sous jumped up with a start, both sides of his face red with Clefableslap marks.

    Je: -6E/-8H ~~ So: -5E/-25H


    ===Stats===


    Meadow: 1 rd

    MxG


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