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Thread: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

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  1. #1
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    All right Jewel, you did awesome, now let's try something fun. Endure the Fake Out, then use Endeavor, then relax if you're still alive..


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  2. #2
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===


    ===Round 6===

    Holding on allowed Jewel to see a change in the conditions for battle. Now she's transported into the sky, with a massive chill blows by. The air gets colder, and she breathes out a smoke of heated carbon dioxide.

    The wonder is left alone as she notes a black streak speeding toward her. She tries to endure the strike, but the blow doesn't really do much damage anyway. Catching sight of a red crest, she has a faint idea of what she's up against.

    Je: -6E/-4H ~~ Ha: -3E

    Before Jewel could reassert herself the black streak speeds a shard of ice from the sky itself and flings it at her with incredible speed. Jewel falls back toward MxG, out for now.

    Je: -6H ~~ Ha: -3E

    ===Stats===


    Frost Skies: 4 rds

    MxG release and attack

    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.


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