TEAM AYEUN
versus
TEAM DCM
Location: Circus Tent
Rules: Rest, Pain Split, Ghost-type Curse and Perish Song are banned; hecklers may throw pies at the battlers
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
TEAM HECKLERS
‡ Round 3 ‡
Pie time! Chaos, Cynder and DF each hurl a yummy dessert at our battlers. One of them hits Duskull while two collide with poor Shade. Fortunately for Duskull, the steaming-hot pumpkin pie thrown by Chaos successfully melts all of the ice covering our little spook. Yay, he’s as good as freed! Unfortunately for Shade, the other pumpkin pie thrown by Cynder is equally hot and ends up inflicting a nasty Burn. Oh no!
Duskull: <-8 HP; Frz no more!>
Shade: <-15 HP; Brn>
Okay, time to tango! Duskull manages to get the upper hand in terms of speed this time around, drifting close enough for a wicked-fast punch. In retaliation, Shade unleashes a concentrated blast of Dark-type energy which Duskull doesn’t seem to enjoy too much. Can you blame him?
Duskull: <-16 HP; -8 EP>
Shade: <-8 HP; -6 EP>
Once again, Duskull, the speedy little imp, rockets forth for another Sucker Punch... but stops. Instead, he tries chewing his arm instead. Um. 'Kay. Meanwhile, Shade summons a creepy-ass gust of wind which whips the flaps of the circus tent about. What with type effectiveness, STAB and Shade’s bolstered Special prowess, the move blows Duskull right into one of the tent poles with tremendous force. Ouchies!
Duskull: <-13 HP; -3 HP from Confusion>
Shade: <-4 EP>
Duskull clears his head of Confusion. Time for Sucker Punch numero trois! Right on target, Duskull strikes with another Dark-type punch. Does his fist ever wear out or what? Shade growls and fights back with another swirling ball of shadows, this one sending Duskull all the way to kingdom come. Better luck next time, pal.
Duskull: <-8 HP; -8 EP>
Shade: <-8 HP; -6 EP>
Shade suffers thanks to his pesky Burn <-3 HP>.
‡ Post-Round ‡
Notes:
> TEAM AYEUN to release and command next