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Thread: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

  1. #41
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Hailee make as many clones as you can with Double Team, then use you clones to hit him with Beat Up. Finsh up with Dark Pulse.

  2. #42
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Okay Cin, the rain should evaperate her clones, so just Swords Dance. Then use Iron Tail twice.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===


    ===Round 10===

    Hailee sees that now is the time to take advantage of her speed. She zips left and right under the rainclouds, trying to gather an entourage. Cinnamon disregards her attempts however, and quietly builds his strength up, especially in his tail. (-1) After all the dashing, Hailee realizes the Rain is hindering her clones form appearing. Cripes.

    Ci: -5E +2 Atk ~~ Ha: -3E

    Ticked she wasted time with that, Hailee switched tactics. With a disembodied group of 4 other Pokemon, they lunged and attacked the unknowing Charmeleon! (-1) Smacked 5 times by unknown assailents would tend to drive someone mad, and Cinnamon was no exception, with a bellow and a hefty swipe, his Tail knocked Hailee and two of those faux-shadows back.

    Hailee took a moment, that hit her right in the solar plexus.

    Ci: -8E/-10H ~~ Ha: -3E/-18H

    Cinnamon stomped over to the downed Hailee and slammed his tail right down on her chest again. At least, thats what he wanted to do. Hailee rolled away at the last second and scrambled to her feet. Sweeping both clawed hands out, a Dark Pulse was fired at close range to try and offset the beast. It worked for the moment as Cinnamon fell to his side.

    The Firemon however, didn't falter so easily. His balance was regained awfully fast and a second Tail strike slammed Hailee across the face. She spun 640 degrees before slamming into the wet slushy ground.(-1)

    Ci: -8E/-15H ~~ Ha: -7E/-18H


    ===Stats===


    Drag release, MxG attack

    Swamp: Boosts Poison

    Last edited by DarkestLight; 22nd May 2011 at 06:33 PM.

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  4. #44
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    I'll send out my icy blue female Golbat (Inner Focus) named Jinx.

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Cinnamon, you are awesome. Thunderpunch, Ancientpower, Thunderpunch.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Confuse Ray~Posion Fang~Sludge Bomb

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===


    ===Round 11===

    Cinnamon swiveled around as the sky seemed to morph into all land again. For as far as his eyes could see, there was swampland to march through. Dragonis approved of this setting a bit more, and revealed his next fighter.

    The steady wingbeats became more and more apparent, and Cinnamon looked up to see a purprlsh streak fly around, surrounded by lights. The heck, a poison UFO? No thank you sir. The lights though got the best of Cinnamon and he stumbled around in the muck, trying to figure out which way to go!

    Ci: @_2 ~~ Ji: -3E

    Fists unfurled, Cinnamon reached a tree. He slammed his feet into it and began trying to knock it down for some reason, This gave Jinx the opportunity to swoop down and take a bite out of her opponent. The bite was more than enough the send the fire Pokemon howling, as well as to trap the flying biter under a tonnage of rock that he now raised up and slammed into said tree. Jinx fell to the ground hard, wings already taking a beating.

    Ci: -5E/-11H @_@ +1 All~~ Ji: -5E/-10H

    Coughing, the Charmeleon hunched over. Something was wrong again...and that wrong was capitalized on by Jinx. She swooped in and delivered a PAYLOAD of pukish colored material over the dizzy Pokemon. Cinnamon tried to swing wildly, but being blinded by a Sludge Bomb and confused makes for difficult counterattacking.

    Cinnamon fell over, done in by the poisoning.

    Ci: -14H ~~ Ji: -7E


    ===Stats===


    MxG Release and attacks

    4 rds left..

    Swamp: Boosts Poison


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  8. #48
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    I will send out Platinum the Magneton. Zap Cannon, Tri Attack and Thunderbolt.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Think I should have attacked first, oh well this works to.

    Jinx, Double Team~Sunny Day~Heat Wave

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Whoops, yeah you should have. My bad Lol.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  11. #51
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===




    ===Round 12===

    Without hesitation, Metallix releases her third Pokemon onto the field. A shiny brilliance of metal floats above the swampland, and proivies us with an aerial battle. Jinx however, speeds up the ploy by splitting into clones-all of which provide a valuable target for Plat to strike with a hypererratic ball of electricity. Two clones fade away from the balls irregular path, but Jinx remains unscathed.

    Pl: -9E ~~ Ji: -3E + 1 cl.

    Well, that's no good way to start a round! The magnetic flyer tries to get a better shot at one of the two mobile bats, whom seem to be trying to get the sun to rise up from the west. The area does heat up and Jinx smiles at its ingenuity, before being blasted by a rogue shot of the three core elements!

    Pl: -5E ~~ Ji: -4E/-8H
    Sun: 6 act.


    Well, with that strike, Jinx deciodes to play hardball. She flaps her wings and causes the now stagnant swamp air to move in a cyclone fashion toward the steel type. Platinum already doe snot like, but this superheated swamp gas now ignites upon its skin, causing a wave of heat to wash over it! Ick and ow! Platinum beeps and fires off a Thunderbolt in an answer to its plight, clipping the bat and causing her to fall into some thick mire.

    Pl: -7E/-20H ~~ Ji: -9E/-18H


    ===Stats===


    Drag

    3 rds left..

    Swamp: Boosts Poison


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  12. #52
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Taunt~Confuse Ray~Heat Have

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Platinum's ability is Sturdy.

    All right, Plat, if it's possible for you, try and cover your ears/don't listen while you drown out her Taunting with a mighty Metal Sound. Drag it out long if that's what you have to do. Then Magic Coat her Confuse Ray and end with Charge Beam.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===




    ===Round 13===

    Platinum bobs in the air as the swifter Jinx tries to make its life horrible. At first, Jinx says nothing, she just kinda bobs around the electric foe. Platinum screeches its annoyance at being followed, but upon careful observation, Platinum realizes that the Golbat is Taunting it through mimicry-and by flying into the ground, to indicate it can't really fly. Well now that's not true!

    Pl: -3E Tnt 2 act~~ Ji: -2E -2 SpD

    Pissed off, Platinum flies right for the now calmer Jinx, and both Pokemon collide with the ground. Platinum's weight makes for some serious damage, but Jinx takes the hit and flaps its wings in front of Platinum a few times. The floating electric type beeps and backs up, unsure what to make of all the swirls around its face.

    Pl: Cfn ~~ Ji: -3E

    Pleased that Plat is now incapacitated, Jinx goes for a more direct attack. He uses the swamps ambient gasses, forcing them to rise up from the bog and explode. Their explosive force cause the area around Plat to superheat, causing monumental levels of discomfort.

    Even though confused, Platinum still knows its angry. That Bat thing was making heat and well, heat and it dun mix. With a surefire shot, Platinum nails Jinx square in the mouth with a Charge Beam, and feels all the more better for it.

    Pl: -5E/-20H +SpA ~~ Ji: -9E/-18H


    ===Stats===


    Sun: 2 act.

    MxG

    2 rds left..

    Swamp: Boosts Poison


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  15. #55
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    You're doing great Platinum, keep it up! Flash Cannon, Thunderbolt, Mirror Shot


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Heat Wave x3

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===


    ===Round 14===

    Jinx takes the initiative this round, and forces more swamp gas to ignite under Platinum. Confusion is quickly replaced by an urgent need to escape, as Platinum soars to a greater height. The gasses haven't circulated that far up yet, giving the magnetmon some relief. In the spirit of retaliation, a flashy bolt of energy strikes Jinx in the back, forcing the bat to crashland in the swamps' murk.

    Pl: -9E/-14H ~~ Ji: -9E/-16H

    That blast was serious! Jinx barely manages to flap out of the murk when Platinum fires off a Thunderbolt. This attack was worse than the previous blow, as it knocked Jinx right back in the murk. Staying face down, Platinum swathed the bat start to sink into the depths. Was it unconscious?

    Far from it, as Jinx reappeared a few feet away, slowly bobbing back up Her eyes were fixed on the sweltering sky now forming above Platinum. Rotating to get a visual of what was happening above, Platinum was subjected to a blast of fire again, leveling its equilibrium.

    Pl: -7E/-13H ~~ Ji: -9E/-15H*

    Platinum now hit the muck with a combination of fear and anger. As it rotated about to try and free itself, Jinx calmly forced the fires down upon it. Platinum reelases an indeterminable set of sounds, before releasing a piece of ..itself? A magnet shaped blast slammed into Jinx, knocking her backwards.

    Pl: -5E/-14H ~~ Ji: -9E/-9H


    ===Stats===


    Drag

    1 rd left..

    Swamp: Boosts Poison


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  18. #58
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Edit: Spent an hour (actually 2, one there one back) in a hot truck with no AC in like 90 degree weather or so, got home and posted attacks, sorry, hehe. Just now realized it wasn't my turn.
    Last edited by Metallixs Girl; 31st May 2011 at 09:04 PM.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Confuse Ray~Heat Wave x2

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Magic Coat the Confuse Ray back to her, then use Shock Wave twice.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 15===

    Sucked into the ooze, Platinum knew that freeing itself was the first priority. There was nothing else. The bat on the other hand, didn't seem to mind too much, even as she floated atop the swamp gunk. Reaching an old tree, she latched on with her feet and finally pulled herself out.

    Platinum didn't like the bat being behind it where it could not see it, and such, erected a thin barrier of energy. Its guess was correct, as Jinx fired a blast to light to strike Platinum. The light wrapped around Platinum, and then flew in reverse, slamming into Jinx. Jinx barely flew up into the tree, after the blasts's effect confused her to no end!

    Pl: -5E ~~ Ji: -3E Cfn

    Jinx walked around the tree, acting as if it was in formation to head off to war. Platinum felt no instant retaliation, and decided to make the best of this moment. A singular wave of electricity flew up and struck the bat, leaving Jinx with one flight path to follow. Down.

    Pl: -4E ~~ Ji: Gone


    ===Stats===


    Drag release, MxG attack

    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.


    i Judge your entertainment!
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    I'll send out Tsunami, my female dragonite(inner focus).

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Great job, Platinum, now Volt Switch to Crimson the Jynx. Crimson, start with Wring Out and Ice Punch.

    Edit: Crim has Oblivious


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Try to keep Platinum in with Warp, then go for a Fire Punch fallowed by Flamethrower.

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 16===

    Platinum hummed silently for a moment as Dragonis shifted teammates. For the bat, he substituted a equally focused Pokemon, but this one was larger and had a bit more heft to it. Uneasy about this prospect, Platinum immedaitly went to slam his body into Tsu, and ends up being held in place with a massive bear hug. The electricity that coarsed through did bother the big dragon, but he held on tight...leaving Platinum with a major dilemma. It was trapped!

    Pl: -6E/-3H Wr.~~ Tsu: -4E/-10H

    With no commands, it was pretty obvious where this was heading. Platinum just floated amidst the stars, as Tsunami geared up its power. A mighty fist of fiery proportions flew down, and scalded Platinum.

    Pl: -12H ~~ Tsu: -6E

    And then the second hit came with that Flamethrower. Platinum could not take the heat, and passed out. Hrm, a floating piece of space metal....where have I seen this before?

    Pl: -16H ~~ Tsu: -8E


    ===Stats===


    Mxg REL, Drag

    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  26. #66
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    All right, Crimson, now you can come out. Jynx with Oblivious,

    Edit: Doh, not my turn to attack again...
    Last edited by Metallixs Girl; 7th June 2011 at 04:04 PM.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Ominous Wind~Heat Wave~Flame Thrower

  28. #68
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Light Screen and then two Avalanches.


    AIM: MetallixGirl84 MSN: MetallixGirl84@hotmail.com Yahoo: metallixgirl84

  29. #69
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 16===

    Feeling good in this area, Tsunami quickly began calling the winds to its aid. Crimson popped out amidst a swirling tornado of ghastly energy. Although struck by surprise, she managed a shield around her-more like a cape, to weather any more attacks of that nature.

    Cr: -4E/-14H LS: 8 act.~~ Tsu: -7E

    Tsunami however, did not back down just because of some piddly shield. The behemoth now exhaled a fiery breath that ignited the very air, circulating all around Crimson. Even with her shield, the heat was unbearable. In desperation, Crim raised her hands and focused on the air above Tsu.

    Ice crystals began to form, and soon the fell in torrents, growing bigger with each successive iteration-to Tsu's dismay.

    Cr: -8E/-9H ~~ Tsu: -9E/-20H

    Unamused with the ice attack, Tsu tried to directly melt his foe. And yes the fires rained on Crimson's kneeling body, that shield deflecting part of the pain it could have dealt. Her focus still stays on the upper atmosphere, and the air she can freeze and cause to fall on Tsunami, hoping to bury it under ice forever.

    Cr: -8E/-8H ~~ Tsu: -8E/-20H

    Tsu looks very cold, while Crimson seems very warm.

    ===Stats===


    Mxg

    3 rds left

    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  30. #70
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Ice Punch, Ice Beam and end with Grass Knot.


    AIM: MetallixGirl84 MSN: MetallixGirl84@hotmail.com Yahoo: metallixgirl84

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Extremspeed, then throw her away with Seismic Toss before she can do anything. After that try out Hurricane.

  32. #72
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 18===

    Tsunami shakes the chill off of her body as Crimson balls her fists up. Crimson's chilling force doesn't get a chance to manifest as the dragon bolts over to her in this mystical landscape, battering her with his head. She goes flying, only stopping by the invisible dome that encases the area.

    Managing to stand, Crimson trugs back over and starts swinging,Tsunami fles up, but Crimson manages to uppercut the belly of the beast, and cause him to fall backwards.

    Cr: -5E/-12H ~~ Tsu: -8E/-18H

    Angered about this icy witch, Tsu quickly grabs the offending hand and flies up with her in tow. Stopping short of the height of the dome, he begins spinning her around and around. Crimson tries to focus, but the centrifugal force is too much...until she's let go! Flying west, Tsunami watches as Crimson pulls her hands inward, before blasting forth an Ice Beam that rockets her into the Dome!

    Tsunami is struck dead on by the beam, and tumbles to the "ground"

    Cr: -7E/-14H ~~ Tsu: -6E/-18H*

    Grumbling as he stands, Tsu stares at Crimson. The Jynx is having trouble standing. Great! He flies overhead and moves his hands in circular motions. Whirlwinds appear, and they force themselves downward in this skyscape. Though their touchdown point was away from Crimson, they moved in her direction and caught her up in their storm. Crimson hit the limitation of the dome once more and barely stood up.

    Tsu watched, as the resilient ice minx ensnared him in a weak web of grassy energy, trying to tether him down.

    Cr: -5E/-8H ~~ Tsu: -8E/-4H

    Tsu looks very cold, while Crimson seems...FURIOUS!

    ===Stats===


    Drag

    2 rds left

    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  33. #73
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Ok Tsu, let's use a nice Iron Tail to make her hit the ground then while shes down hit her with a Solar-flare Punch Extream Speed+Fire Punch.

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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    When he comes to hit you, Ice Punch him, the Protect from his combo. If he's still standing, blow him over with Frost breath.


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  35. #75
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 19===

    Tsunami keeps the pressure on, even though he's on the losing end of this battle. He sweeps in to try and end this match decisively. One massive swipe of his tail collides with the Jynx, and Crimson yells in pain. She doubles over, but her hands swing out in rage-her balance thrown off.

    The chilling fingers grip and spread their effect over Tsu's tail, giving him a chill he can't compete with.

    Cr: -6E/-18H ~~ Tsu: -7E/-18H

    Tsu falls

    ===Stats===


    Drag release MxG attax

    1 rd left

    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Last edited by DarkestLight; 12th July 2011 at 06:34 AM.

    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  36. #76
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    I'll send out Snake Eyes (Hitmonlee w/ Limber), but it's MxG's turn to attack.

  37. #77
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Okay Crim, let's switch tactics. Heart Stamp, Psychic, Heart Stamp.


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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Sucker Punch~Bullet Punch~Blaze Kick

  39. #79
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)




    ===Stipulations===

    6 VS 6 Single Battle
    Abilities: On
    DQ: 1 Week
    You send, I attack
    Arena: Dome of Illusion

    The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)

    Landscapes (have expected boosts)
    Mountains: Boosts Rock, Fighting and Steel
    Flowery Meadow: Boosts Grass, Bug and Normal
    Swamp: Boosts Poision
    Beach: Boost Water and Ground

    Skies (have extra effects)
    Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
    Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
    Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
    Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
    Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
    Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.

    Note: In all Skyscapes, Ground moves and Ingrain are null.



    ===Battlers===



    ===Round 20===

    Dragonis notes the arena has not shifted yet-a break from his usual pattern thus far. Recalling Tsu, he spies the weak Jynx, and possibly decides on his next challenger being able to sweep her.

    Out comes a irregular boulder shaped Pokemon, with gangly legs. Crimson stares at this original fighter, before trying to coddle near them. Snake Eyes watches carefully, and notes out of the corner of his eye that her eft hand was starting to grow ice crystals. Before she could lash out, he dives in first! A heavy-handed fist rams into her face, and down goes Crimson.

    Cr: -18H ~~ SE: -9E



    ===Stats===


    MxG releases, Drag attax

    5 Rds left

    Beach: Boost Water and Ground


    i Judge your entertainment!
    Entertaining quotes!
    From textsfromlastnight.com:

    (518): I legitimately just tried to piss above my head. I got to my chest at highest. There's piss everywhere.

    (801): I can't help but be optimistic. I'm like a ball of slutty sunshine.




  40. #80
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    Default Re: Under the Dome of Illusion Battle MxG vs Dragonis (Ref DarkestLight)

    Jasper, Male Sandslash with Sand Veil.


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