Arena: A football field.
Crook

Male @ Intimidate
Hp:
|||||||||||||||||||| 96pts
Energy:
|||||||||||||||||||| 82pts
Sand Tomb ~ Dig
Slimer

Male @ Stench
Hp:
|||||||||||||||||||| 87pts
Energy:
|||||||||||||||||||| 85pts
90% Attack, 110% Evaisiveness
Stockpile x3
Crook raised his shor- *interrupted by a glare from Crook*
average sized arms up into the air and forces the land beneath Slimer to swirl into a vortex of sand which traps him. The Grimer just grimaced and took a really, really deep breath. With that breath he stored some energy in his body for later, as well as increasing his defences. What that was for however is a mystery to us all.
+10% Def Slimer, +10% SpD Slimer, -6 NRG Slimer, -5 HP Slimer, -4 NRG Crook
***
Slimer continued charging his zen like state and saved even more energy that he had before. Crook saw that Slimer wasn't planning on doing much that round he dived into the ground head first in preparation for his next attack. The rather simple action ended with the sand vortex around Slimer pulling him in slightly further.
-4 HP Slimer, +10% Def Slimer, +10% SpD Slimer, -6 NRG Slimer, -6 NRG Crook
***
The speedy croc surfaced this action and snuck up on Slimer with a ground powered tackle from behind. The defense up came in useful here as it made the super effective attack sting much less, and the Grimer barely even flinched from his state of repeated energy storage. The turn ended with the pile of mutant sludge being pulled further into the vortex with the swirling sand outside adding to the pain.
-5 HP Crook, -4 NRG Slimer, -11 HP Slimer, -3 HP Slimer, -4HP Slimer (Sandstorm), -3 NRG Crook, +10% SpD, +10% Def
Crook

Male @ Intimidate
Hp:
|||||||||||||||||||| 96pts
Energy:
|||||||||||||||||||| 69pts
Slimer

Male @ Stench
Hp:
|||||||||||||||||||| 60pts
Energy:
|||||||||||||||||||| 69pts
90% Attack, 110% Evaisiveness, 130% SpD, 130% Def
Sandstorm: 2 Rounds
Asujoll to attack next.