===Stipulations===
6 VS 6 Single Battle
Abilities: On
DQ: 1 Week
You send, I attack
Arena: Dome of Illusion
The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)
Landscapes (have expected boosts)
Mountains: Boosts Rock, Fighting and Steel
Flowery Meadow: Boosts Grass, Bug and Normal
Swamp: Boosts Poision
Beach: Boost Water and Ground
Skies (have extra effects)
Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.
Note: In all Skyscapes, Ground moves and Ingrain are null.
===Battlers===
===Round 12===
Without hesitation, Metallix releases her third Pokemon onto the field. A shiny brilliance of metal floats above the swampland, and proivies us with an aerial battle. Jinx however, speeds up the ploy by splitting into clones-all of which provide a valuable target for Plat to strike with a hypererratic ball of electricity. Two clones fade away from the balls irregular path, but Jinx remains unscathed.
Pl: -9E ~~ Ji: -3E + 1 cl.
Well, that's no good way to start a round! The magnetic flyer tries to get a better shot at one of the two mobile bats, whom seem to be trying to get the sun to rise up from the west. The area does heat up and Jinx smiles at its ingenuity, before being blasted by a rogue shot of the three core elements!
Pl: -5E ~~ Ji: -4E/-8H
Sun: 6 act.
Well, with that strike, Jinx deciodes to play hardball. She flaps her wings and causes the now stagnant swamp air to move in a cyclone fashion toward the steel type. Platinum already doe snot like, but this superheated swamp gas now ignites upon its skin, causing a wave of heat to wash over it! Ick and ow! Platinum beeps and fires off a Thunderbolt in an answer to its plight, clipping the bat and causing her to fall into some thick mire.
Pl: -7E/-20H ~~ Ji: -9E/-18H
===Stats===
Drag
3 rds left..
Swamp: Boosts Poison