Hrm... you've been Confused for a while so I imagine that's about to wear off. And your opponent's Speed is compromised.
Go for multiple Rock Slides for the kill. Aerial Ace clones and Protect against damage-dealing combos.
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[IIII] 32HP---[IIII] 33HP
[IIII] 37PP---[IIIIII] 51PP
@Swift Swim---@Sand Veil
Female---Female
-1 Speed---confused
Round 9
Gimp is still dazed, but she does manage to hear what Oslo was talking about, so she creates some shadowy clones of herself. (Gimp -6PP 3 clones) Kaseki tries to keep up with Gimp, and blasts another water ring. The thing is... it just goes through a copy harmlessly. (Kaseki -6PP, Gimp 2 clones)
Gimp tries to shake off the confusion, and then tosses some rocks up again... and they fall on her... ouch... just like Whack-a-Mole with rocks. The clones sigh for a bit before disappearing. (Gimp -7PP -5HP no clones) Kaseki just adds pain to punishment with a 2nd round of rings at Gimp. (Kaseki -6PP, Gimp -12HP)
Things are not going too well for Gimp, but she strides on! She manages to fix her previous blunder with a pile of rocks on Kaseki! (Gimp -7PP, Kaseki -18HP) On the flipside, Kaseki seems to enjoy monotonous attacks as she blasts yet another set of rings at Gimp. (Kaseki -6PP, Gimp -12HP)
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[II] 14HP---[I] 4HP
[II] 19PP---[IIII] 31PP
@Swift Swim---@Sand Veil
Female---Female
-1 Speed---confused
Oslo...
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<------ Major thanks to Cynder for these!
Hrm... you've been Confused for a while so I imagine that's about to wear off. And your opponent's Speed is compromised.
Go for multiple Rock Slides for the kill. Aerial Ace clones and Protect against damage-dealing combos.
Just use Water Pulse until it's knocked out. If you still have some time when it's KO'd use Iron Defence or Stealth Rock, depending on if Stealth Rock is till in effect.
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[II] 14HP---[I] 4HP
[II] 19PP---[IIII] 31PP
@Swift Swim---@Sand Veil
Female---Female
-1 Speed---confused
Round 10
This is dangerous... one more hit would spell defeat for both combatants. Both attempt to launch respective attacks, but Gimp gets 1st shot. Stones pile over Kaseki, who now has fainted. (Gimp -7PP no confusion, Kaseki -14HP)
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fainted---[I] 4HP
[II] 19PP---[III] 24PP
@Swift Swim---@Sand Veil
Female---Female
Cynder, send in next pokemon and attack.
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<------ Major thanks to Cynder for these!
I send out my new female Milotic Shinjuwith Cute Charm ability.
Brine ~ Aqua Ring
Protect + Memento
You fought well, bud. <3
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[IIIIIIIIII]100HP---[I] 4HP
[IIIIIIIIII]100PP---[III] 24PP
@Cute Charm---@Sand Veil
Female---Female
Round 11
After returning Kaseki, Cynder sends in a new face... a quite stunning Milotic named Shinju. Despite her looks, she appears to be a competent battler as she send in a stream of water into Gimp! Gimp though blocks this attack easily with a dome of energy. Bad timing I guess. (Gimp -6PP, Shinju -6PP)
Suddenly, Gimp starts to glow black... and a vast amount of dark energy goes through Shinju! This attack gave up the rest of Gimp's stamina, but Shinju feels weakened. (Gimp self-sacrafice, Shinju -2 Atk, -2 SPAtk)
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[IIIIIIIIII]100HP---fainted
[IIIIIIIIII]94PP---[II] 18PP
@Cute Charm---@Sand Veil
Female---Female
-2Atk, -2SPAtk, --mole suicide
Oslo, send in next pokemon and attack.
Last edited by nsmbwii; 29th May 2011 at 09:54 AM.
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<------ Major thanks to Cynder for these!
You can't perform attacks once your opponent has fainted, actually. The round just ends. She shouldn't have been able to use AR.
I release Dopey McSamuraitail my female Slowpoke with Own Tempo.
Dopey, use Safeguard. Follow with Zen Headbutt and Earthquake.
Okay, now use Aqua Ring. Then use Iron Tail, and jump into the pool to avoid Earthquake. Finish off with Surf.
Aqua Ring ~ Iron Tail ~ Surf
Whoops, fixed that Aqua Ring stuff.
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[IIIIIIIIII]100HP---[IIIIIIIIII]100HP
[IIIIIIIIII]94PP---[IIIIIIIIII]100PP
@Cute Charm---@Own Tempo
Female---Female
-2Atk, -2SPAtk, --- none
Round 12
Returning Gimp, Oslo sends in a Slowpoke. Her name happens to be Dopey McSamuraitail. (Embellished her name I see...) As Dopey lands on the ground, the rock traps from earlier slash her with their sharp edges. (Dopey -6HP) Well, Shinju doesn't mind this slow thing, as she gathers the leftover water from the previous rounds and creates a set of water rings that rotate around her. (Shinju -5PP aqua ring 5 rounds) Dopey drools a little bit, but then sits up. Some kind of barrier starts to envelop around her. Weird. (Dopey -6PP safeguarded 3 rounds)
Shinju immediately goes on the offence, moving much quicker then her slower opponent. That fan-like tail of her hardens and gets a silvery sheen, which she then slams into Dopey's head! Despite this, Dopey seems to have not really took notice that she had been hit, and then just simply glances at Shinju. So much for offence. (Shinju -7PP, Dopey -4HP) Well, it's Dopey's turn for an attack. She waddles to Shinju slowly, but then suddenly gets propelled at a high speed into Shinju! Aren't Slowpokes supposed to be slow? (Dopey -5PP, Shinju -7HP)
As strange as being hit by some salamander-thing that thinks she's a torpedo, Shinju has a feeling that this thing has some more tricks up it's sleeves. She jumps into the pool around the stage, and Dopey yawns slightly. Dopey then tips over onto the ground, somehow causing a large earthquake! Being in the pool though, Shinju was safe from heaving earth. Lucky break. (Dopey -11PP) As Dopey rolls over back onto her feet, Shinju jumps out of the water, sending a wave crashing onto Dopey! The water splashes on her, sending her several meters, but she doesn't really take notice too much notice. (Shinju -10PP, Dopey -5HP) The rings of water on Shinju start to rotate faster, then giving Shinju a small shower of life-giving water. (Shinju +5HP)
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[IIIIIIIIII]98HP---[IIIIIIIII]85HP
[IIIIIIII]72PP---[IIIIIIII]78PP
@Cute Charm---@Own Tempo
Female---Female
-2Atk, -2SPAtk, Aqua Ring 4 rounds --- safeguarded 2 rounds, stealth rock
Cynder...
Last edited by nsmbwii; 29th May 2011 at 01:32 PM.
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<------ Major thanks to Cynder for these!
Oh yeah, I forgot last round but Stealth Rock's still in effect, no?
Haze ~ Blizzard ~ Dragon Pulse
Nah, Kaseki got knocked out before she could do it.
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<------ Major thanks to Cynder for these!
It was set up a while ago before Diglett was set up, and it stays in effect I think?
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<------ Major thanks to Cynder for these!
I used it here. Sorry to be a pain, but 'tis true.
How did I miss that? Alright, I'll need to fix that. Sorry about the trouble Cynder.
![]()
<------ Major thanks to Cynder for these!
It's okay![]()
Begin with Yawn. Follow with Grass Knot.
Then, if it's asleep, use Dream Eater. If it's awake, another Grass Knot.
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[IIIIIIIIII]98HP---[IIIIIIIII]85HP
[IIIIIIII]72PP---[IIIIIIII]78PP
@Cute Charm---@Own Tempo
Female---Female
-2Atk, -2SPAtk, Aqua Ring 4 rounds --- safeguarded 2 rounds, stealth rock
Round 13...
Dopey is bored right now... she yawns, but it somehow releases some strange gust which breezes over Shinju. What just happened? (Dopey -4PP) Well, never mind. Shinju summons a dark haze across the field, and now Shinju feels a bit better now. (Shinju -5PP stat changes gone)
Dopey continues to be... well dopey. But she bellows for a moment, and then grass shoots out of the ground! Shinju looks startled, but then the grass starts to get a firm hold on her tail! With a quick sway, it then slams Shinju in the opposite direction! Dopey seems to be much stronger then she looks! (Dopey -7PP, Shinju -17HP) Shinju tries to counter this with a large storm of frigid ice! The thing is, it still doesn't seem to have too much effect on Dopey. (Shinju -9PP, Dopey -6HP)
Well, this is not going well for Shinju. She starts to gather some form of ancient draconian energy, which accumulates into an orb that is then fired! Unlike the previous attacks, this seems to have more effect upon Dopey, as she seems to actually be in more pain this time! (Shinju -6PP, Dopey -8HP) Despite this success, Shinju starts to yawn for a moment. Suddenly, she falls asleep! Dopey grins in a derpy way, and then starts inhaling. While this seems to not do anything, Shinju starts to squirm in pain in her sleep. Whatever it's doing, Shinju certainly feels it! (Dopey -11PP +5HP, Shinju asleep -10HP) The rings of water on Shinju start to rotate faster, then giving Shinju a small shower of life-giving water. (Shinju +5HP)
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[IIIIIIII]76HP---[IIIIIIIII]76HP
[IIIIII]52PP---[IIIIII]56PP
@Cute Charm---@Own Tempo
Female---Female
asleep, Aqua Ring 3 rounds --- safeguarded 1 round, stealth rock
Oslo...
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<------ Major thanks to Cynder for these!
Thunder Wave followed by two Grass Knots.
Swift any clones and Zen Headbutt if it tries to Mirror Coat my last two moves.
Hypnosis ~ Calm Mind ~ Dragon Pulse
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[IIIIIIII]76HP---[IIIIIIIII]76HP
[IIIIII]52PP---[IIIIII]56PP
@Cute Charm---@Own Tempo
Female---Female
asleep, Aqua Ring 3 rounds --- safeguarded 1 round, stealth rock
Round 14
Now that Shinju is asleep, Dopey decides to have some fun with her! She absorbs a bit of electricity, and then releases it in a small shockwave which passes over Shinju, who yawns a bit. (Dopey -4PP, Shinju paralyzed)
Shinju is still a sitting duck, so Dopey continues her mayhem! With some more psychic abilities, she commands the grass to attack Shinju violently! And though Killer Tomatoes were bad... (Dopey -7PP, Shinju -17HP) Suddenly, Shinju wakes up! She looks around seeing herself being attacked by grass... is this a dream or not? After realizing she fell asleep earlier, she decides to calm down so that the stress doesn't make her do anything stupid. (Shinju -5PP, +SPAtk, +SPDEF)
Well... Shinju's awake now... like that matters too much to Dopey. She continues to use her grass-wielding abilities to her own advantage, striking Shinju with plants galore. (Dopey -7PP, Shinju -15HP) Despite the brutal attacks, Shinju tries to remain calm in this fight, and then breathes a stream of dragon power into Dopey's face. (Shinju -6PP, Dopey -10HP) The rings of water on Shinju start to rotate faster, then giving Shinju a small shower of life-giving water. (Shinju +5HP) Finally, that veil Dopey put up earlier fades away, no longer hindering Shinju with status stuff. (Dopey safeguard vanished)
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[IIIII]49HP---[IIIIIIII]66HP
[IIIII]41PP---[IIII]38PP
@Cute Charm---@Own Tempo
Female---Female
+SPAtk, +SPDef, Aqua Ring 2 rounds, paralyzed ---stealth rock
Cynder...
Last edited by nsmbwii; 2nd June 2011 at 10:38 AM.
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<------ Major thanks to Cynder for these!
Dragon Pulse x3
Lol, don't forget to add Shinju's Paralysis to the reffing sheet.
If that's her tactic, then simply retaliate with Grass Knot x3. *shrugs*
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[IIIII]49HP---[IIIIIIII]66HP
[IIIII]41PP---[IIII]38PP
@Cute Charm---@Own Tempo
Female---Female
+SPAtk, +SPDef, Aqua Ring 2 rounds, paralyzed ---stealth rock
Round 15
Dopey continues to cruel and using her strange ability to make grass evil and cause Shinju pain. How is this possible in the first place? (Dopey -7PP, Shinju -13HP) Shinju retaliates with a blast of dragon breath once more! (Shinju -6PP, Dopey -10HP)
And pretty much the same things occur again...(Dopey -7PP -10HP, Shinju -6PP -13HP)
And again...(Dopey -7PP -10HP, Shinju -6PP -14HP) The rings of water on Shinju start to rotate faster, then giving Shinju a small shower of life-giving water. (Shinju +5HP) Even with the help of the rings, Shinju is still pretty exhausted from this fight.
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[II]14HP---[IIIII]36HP
[III]23PP---[II]17PP
@Cute Charm---@Own Tempo
Female---Female
+SPAtk, +SPDef, Aqua Ring 1 round, paralyzed ---stealth rock
(40HP damage max foo)
Oslo...
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<------ Major thanks to Cynder for these!
Grass Knot until she falls.
Swift clones and Magic Coat whatever is Magic Coatable. Protect against last-ditch, offensive combo attacks.
You did well Shinju, and you're going to go out with a bang. Hyper Beam all the way beautiful :3
Hyper Beam
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[II]14HP---[IIIII]36HP
[III]23PP---[II]17PP
@Cute Charm---@Own Tempo
Female---Female
+SPAtk, +SPDef, Aqua Ring 1 round, paralyzed ---stealth rock
(Why you...)--- *drools*
Round 16
Despite the heavy damage Shinju has already took, she's ready to go out with a bang! She concentrates, accumulating her energy into a single point, then fires it in a powerful beam of light! Dopey doesn't realize this until it's too late, the beam scorching her! This massive attack though burned alot of energy though, leaving her weakened. (Shinju -15PP, Dopey -18HP) Dopey gets up, somewhat dizzy from the blow, but shakes it off. She sends in another platoon of grass into Shinju, who is left defenseless from the attack! (Dopey -7, Shinju -14HP) Shinju can't help but slump over on the ground, defeated.
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fainted---[II]18HP
[I]8PP---[I]10PP
@Cute Charm---@Own Tempo
Female---Female
+SPAtk, +SPDef, paralyzed ---stealth rock
(Even as I lay defeated, I'm still beautiful!)--- *drools happily*
Cynder, send in your next pokemon and attack!
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<------ Major thanks to Cynder for these!
I'll send out Kumin, my male Mienfoo with Regenerator ability.
Payback x3
Last edited by Cynder; 3rd June 2011 at 03:52 PM.
Protect + Thunder Wave! Then Surf.
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[IIIIIIIIII]100HP---[II]18HP
[IIIIIIIIII]100PP---[i]10PP
@Regenerator---@Own Tempo
male---Female
none---stealth rock
(Eye of the cobra...)--- *drools*
Round 17
After returning Shinju, Cynder sends in a Mienfoo who's got some spunk. Dopey looks at Kumin in a derpy way, but then Kumin rushes off to fight his advesary! Dopey though blocks the attack with a thin, but tight barrier. (Dopey -6PP, Kumin -5PP) Kumin gets angry at Dopey, though she yawns for a moment.
She counters the previous attack with a familiar burst of electricity which passes over Kumin. Despite the success, it cost Dopey some of her own health to do the action. (Dopey -4PP -2HP, Kumin paralyzed) Despite that his muscle are itchy now, Kumin goes for an assault on Dopey! He repeatedly punches and kicks her without mercy,then finishes it with a nasty roundhouse kick in the face, sending her flying! (Kumin -6PP, Dopey -16HP) Dopey plops onto the ground, dizzy-eyed.
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[IIIIIIIIII]100HP---fainted
[IIIIIIIII]88PP---final energy
@Regenerator---@Own Tempo
male---Female
paralyzed---stealth rock
(Don't mess with me.)--- *drools while unconcious*
*Final Energy occurs when you run out of PP, treating any health you have as energy.*
Oslo, send in your next pokemon and attack!
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<------ Major thanks to Cynder for these!
I release Rubber Duckie, my female Psyduck with Cloud Nine!
Begin with Captivate! Then Cross Chop and Aerial Ace.
Close your eyes and cover your ears when Rubber Duckie's attempting to captivate you - ducks aren't smexy! :O Grass Knot all the way buddy.
Grass Knot x3
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[IIIIIIIIII]100HP---[IIIIIIIIII]100HP
[IIIIIIIII]88PP---[IIIIIIIIII]100PP
@Regenerator---@Cloud Nine
male---Female
paralyzed---stealth rock
(Don't mess with me.)---(What am I doing here again?)
Round 18
After returning Dopey, Oslo sends in another potentially psychic pokemon, a duck? As she lands on the field, the stealthy rocks do another assault scratching her with their sharp edges. (Duckie -5HP) Rubber Duckie puts her hands on her head like apparently all Psyducks do. As strange this is, Duckie starts to use a bit of psycho energy to mess with Kumin's mind and, but Kumin refuses to pay attention to the mental ploys and starts telling himself that he's not listening. Eventually, Duckie gives up. Hurray for ignorance! (Duckie -5PP) After seeing Duckie give up, Kumin goes offensive and uses the same technique that Dopey had been taking advantage of in her fight against Shinju! (Kumin -7PP, Duckie -13HP)
Duckie shakes off the pain (but not her eternal headache) and runs up towards Kumin! Before Kumin react, she does a two-way karate chop on him! (Duckie -10PP, Kumin -11HP) Kumin tumbles backwards for a moment, but then gets back up. He strikes back with another swarm of grass! (Kumin -7PP, Duckie -14HP)
The duck continues to be relentless with attacks as she darts by Kumin, bill first. Despite it's dull appearance, it somehow manages to cut Kumin a bit! (Duckie -6PP, Kumin -12HP) Well, one good hit calls for another, as Kumin counterattacks with more grass! (Kumin -7PP, Duckie -13HP)
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[IIIIIIII]77HP---[IIIII]55HP
[IIIIIII]67PP---[IIIIIII]79PP
@Regenerator---@Cloud Nine
male---Female
paralyzed---stealth rock
(I refuse to be beaten by a duck!)---(Ugh... I need a Tylenol.)
(40HP damage cap! Indirect damage does not apply.)
Cynder...
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<------ Major thanks to Cynder for these!
Good old Grass Knot, don't fail me now. If it stips / deflects Grass Knot somehow, use meditate instead.
Grass Knot x3
Hypnosis. Follow with double Psychic.
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[IIIIIIII]77HP---[IIIII]55HP
[IIIIIII]67PP---[IIIIIII]79PP
@Regenerator---@Cloud Nine
male---Female
paralyzed---stealth rock
(I refuse to be beaten by a duck!)---(Ugh... I need a Tylenol.)
Round 19
Duckie decides to take him out right now, and then starts to create a hypnotic aura around her. This aura on contact with Kumin, easily puts the poor guy to sleep! There is the side-effect that he is also regaining some health. (Duckie -5PP, Kumin +5HP asleep)
Now that he's out cold, Duckie decides to mess with some more! With a little gesture, Kumin starts to take a large dose of psycho energy! He amazingly continues to snooze though. (Duckie -10PP, Kumin -13HP)
Kumin is still sawing logs, and Duckie does another blow psychic power on him. How is he still asleep? (Duckie -10PP, Kumin -13HP)
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[IIIIII]56HP---[IIIII]55HP
[IIIIIII]67PP---[IIIII]54PP
@Regenerator---@Cloud Nine
male---Female
paralyzed, asleep---stealth rock
Snore...---(Stay asleep!)
Oslo...
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<------ Major thanks to Cynder for these!
Psychic x3!
Swift if there are any clones on the field.
Reminder for Cynder.![]()
Ooops, didn't notice this one ^^'
Sleep Talk until you wake up, and then take it out with a quick rally of Grass Knots.
Sleep Talk/Grass Knot x3