===Stipulations===
6 VS 6 Single Battle
Abilities: On
DQ: 1 Week
You send, I attack
Arena: Dome of Illusion
The battle will take place in a Dome as big as a football field, that not even a nuke can bust through, and there is no way to escape the Dome because it is miles down in the dirt as well. As the battle goes on, the surroundings will change randomly every 5 rounds, and it will seem like you are really there because the dome is as clear as glass. The dome could change to a sky condition or a Landscape. (Not both at once, we are either surrounded by nothing but sky or we see a meadow all around)
Landscapes (have expected boosts)
Mountains: Boosts Rock, Fighting and Steel
Flowery Meadow: Boosts Grass, Bug and Normal
Swamp: Boosts Poision
Beach: Boost Water and Ground
Skies (have extra effects)
Stormy Skies: Dark clouds are all around, purple lightning flashes and the Thunder mutes all sound moves. Electric gets Boosted
Bright Skies: There is only bright blue sky around and the Flying types are very happy with a boost. Their evasion goes up also but their speed goes down since they don't want to slam into the dome by mistake!
Foggy Skies: Fog is everywhere, and it's a little confusing, but Ghosts are pleased. Everyone's Evasion goes up and ghosts get a boost.
Frosty Skies: Snowflakes all around make Ice Types feel right at home. Ice is boosted, and everyone gets a speed boost.
Cosmic Skies: You are now seemingly in outer Space with bright stars all around and the big sun shining on you. Both Dark and Fire types like this, In space, all Defenses, both Physical and Special are reduced.
Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.
Note: In all Skyscapes, Ground moves and Ingrain are null.
===Battlers===
===Round 16===
Feeling good in this area, Tsunami quickly began calling the winds to its aid. Crimson popped out amidst a swirling tornado of ghastly energy. Although struck by surprise, she managed a shield around her-more like a cape, to weather any more attacks of that nature.
Cr: -4E/-14H LS: 8 act.~~ Tsu: -7E
Tsunami however, did not back down just because of some piddly shield. The behemoth now exhaled a fiery breath that ignited the very air, circulating all around Crimson. Even with her shield, the heat was unbearable. In desperation, Crim raised her hands and focused on the air above Tsu.
Ice crystals began to form, and soon the fell in torrents, growing bigger with each successive iteration-to Tsu's dismay.
Cr: -8E/-9H ~~ Tsu: -9E/-20H
Unamused with the ice attack, Tsu tried to directly melt his foe. And yes the fires rained on Crimson's kneeling body, that shield deflecting part of the pain it could have dealt. Her focus still stays on the upper atmosphere, and the air she can freeze and cause to fall on Tsunami, hoping to bury it under ice forever.
Cr: -8E/-8H ~~ Tsu: -8E/-20H
Tsu looks very cold, while Crimson seems very warm.
===Stats===
Mxg
3 rds left
Mythic White Skies: A white Sky with little sparkles of color. Dragons and Psychics like this place and get a boost. Abillities are nullified here.