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Thread: Mew Master vs Crystal Tears REBOOT! (Ref: DL)

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    Mew Master of SCIENCE! Master Trainer
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    Default Re: Mew Master vs Crystal Tears REBOOT! (Ref: DL)

    Okay, Sie's gonna hate me but we need to finish this.

    Earthquake to set her Piplup off balance, then dig to the side to reposition yourself before a final Earthquake.

    Earthquake~Dig (side)~Earthquake
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    Default Re: Mew Master vs Crystal Tears REBOOT! (Ref: DL)



    ===Stipulations===

    2v2
    Arena: Indigo Plateu
    DQ: 1 week
    Banned Moves: Toxic, Non-damaging healing
    Abilities: Active


    ===Battlers===


    ===Round 11===


    The hail falls for one last hoo rah as Piplup look around. Mateus knows his foe is somewhere, and the heightened sense of awareness that comes when the ground starts trembling was more than enough for the bird to make a beeline east. (-1)

    The quake erupted, throwing Mateus down, but since he moved, he was not near its focal point.

    HAX: -8E ~~ Mat: -3E/-6H +2 Spd

    Glad the weather changed for the better, Mateus sat quietly as Hax burrowed silently, hiding under Mateus once more.

    HAX: -3E ~~ Mat: -6E

    This time, its Hax that has the tactical advantage. He forces another Earthquake, and Mateus is unable to predict which way its coming from. The quake throws it about, and Mateus winds up using its Agility to keep it from slamming into the ground too hard.

    HAX: -8E ~~ Mat: -3E/-18H +2Spd

    Hax is finding it hard to breathe now...being underground for this long has its disadvantages.

    ===Stats===


    MM

    2 rounds (6 act.) underground-run out of air (2 hp per action afterwards). You have one action left.


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