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21st February 2012, 12:49 PM
#10
Jump, little Snorlax, jump!

Master Trainer
Re: Need Points. Battle Me! Take Dos
TEAM DARTH COOKIEMONSTER
versus
TEAM RAZOR LEAF
Location: The Legend of Zelda: Ocarina of Time Teleportation Tour (Current: Kokiri Woods Forest Training Center)
Rules: Double battle; no damage cap
Abilities: Active
DQ Time: None
‡ Pre-Round ‡
TEAM DARTH COOKIEMONSTER
x4
TEAM RAZOR LEAF
x4
‡ Round 1 ‡
Power, on. Nothing. Er… power, off. Blow cartridge. Power, on. Start. Start again. Select username: O… S… L… O… R… O… X… and begin!
While I wait for the lengthy opening cinematic to end, I’ll set the stage for the epic battle that will occur today between two of ASB’s seasoned experts. DCM takes to the field alongside a Charmander and Squirtle, two truly classic selections, while RL takes a more modern approach with a Mime Jr. and Joltik. The four Pokemon stare daggers at one another as our location finally loads: welcome, friends, to the Kokiri Woods Forest Training Center! Here, where many a hero has proven his mettle to obtain the Kokiri Sword, a fiery double battle will begin.
Well, without further adieu… let’s get to it!
Faraday and Marceau prove that they’re on their game as they hop to it right out of the gate. The tiny Joltik begins scurrying around, finding herself with plenty of open space since she’s such a tiny little warrior. Marceau, meanwhile, leaps at Charmander with unexpected speed, only to find his attack stymied. At the last second, Squirtle leaps in front of his partner and throws up a translucent blue barrier. Hah! Fake Out that! Charmander, thankful for his ally’s Protection, begins trying to clobber Faraday with a fiery fist. However, the little mite is scurrying about with such unmitigated energy that he finds it difficult to land the hit on such a speedy foe. Curses!
Meanwhile, a sudden rumbling fills the narrow passage. Uh… that can only be good, right? Right?
Charmander: <-6 EP>
Squirtle: <-8 EP>
Faraday: <-4 EP: +2 Spd>
Marceau: <-2 EP>
Faraday, now rocking a truly impressive amount of Speed for such a wee one, spits out an Energy Ball before either of her opponents can say “Gerudo.” The Energy Ball clobbers Squirtle in the face, throwing him onto his shell, while Charmander exacts vengeance. This time, his Fire Punch hits, causing Faraday to yelp and bounce around in pain.
Marceau, meanwhile, does a little spin on the spot. Suddenly, the narrow passageway is filled with not one but five Mime Jr.s! (Er, how does one pluralize Mime Jr., anyway?) Finally, Squirtle manages to pull himself up off his back and retaliates with… a Yawn? Suddenly, a little puff of air wafts across the field and bursts against Faraday, inducing immediate drowsiness.
Suddenly, a massive boulder comes rolling around the corner! Oh my! Everyone throws themselves against the wall to avoid damage, but Squirtle and two of Marceau’s clones aren’t so lucky. The turtle takes a hit while the two petit mimes perish. RIP.
Charmander: <-6 EP>
Squirtle: <-12 HP; -4 EP; -7 HP hazard>
Faraday: <-14 HP; -6 EP>
Marceau: <-4 EP; 2 clones>
With the boulder gone, the match can continue. Yawning heavily, Faraday keeps her head in the game long enough to spit out a sizzling web of electric current at Squirtle. Argh, hasn’t that tortoise endured enough? Squealing, Squirtle struggles to break free while Marceau fires off a ball of swirling shadows at Charmander. The flame-tailed reptile is ready, however, and starts breathing a searing-hot wind at the attack. The Shadow Ball is sent off-kilter and crashes against a wall while Marceau has to endure the wind’s dry heat. Since the real mime was unlucky enough to be hit, his clones vanish. Finally, Squirtle begins to wriggle free and stomps toward Marceau. He picks up the Mime Jr. and takes a chomp right out of his little pink arm. Mime Jr. wails. Poor baby. At least he’s able to Filter out some of the damage.
And with that, Faraday can take it no more: the little Joltik curls up in the middle of the passageway and falls asleep.
Charmander: <-8 EP>
Squirtle: <-9 HP; -4 EP; -1 Spd>
Faraday: <-4 EP; Slp>
Marceau: <-20 HP; -6 EP; 0 clones>
Suddenly, two little fairies float out of the narrow crawlspace. The first, a pink fairy, drifts toward Marceau and blesses him with some health <+10 HP>. The second, a green one, wafts over to Charmander and blesses him with a bit of energy <+10 EP>.
Then, without warning, a golden light shines down upon Charmander. A shimmering sword descends from the heavens and lands in his closed fist. Doo doo doo doo! You got the Kokiri Sword! On the Equipment Subscreen, select it with the cursor and equip it with A.
DCM fiddles with some buttons. There, equipped!
‡ Post-Round ‡
TEAM DARTH COOKIEMONSTER
x4
TEAM RAZOR LEAF
x4
Notes:
> At 0 EP, Pokemon will begin to lose 1 HP for every 2 EP they consume
> For so long as he has the Kokiri Sword, Charmander can use Sacred Sword, Secret Sword and Swords Dance
> Stealing an item or transferring one to an ally both take an action
> Ohmygod, remind me not to write a friggin' novel next time I do a reffing...
> TEAM DARTH COOKIEMONSTER to command next
Last edited by Oslo; 21st February 2012 at 01:39 PM.
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