A shriek, eh? Let's check it out!
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 49 ‡
Deb shoots you a dirty look as you cast aspersions on the integrity of her business practices. You then ask about collateral.
"Well, since these are indeed premium shovels, it would have to be nice," she says. "How about the Great Ball and the Ultra Ball hanging from your belt? Yeah, both of them. That would do. You'll get them back once you've returned the shovel in mint condition. Do you accept these terms?"
She slides a rental agreement and pen toward you.
How do you proceed?
> Accept and sign
> No way, Jose
‡ Post-Round ‡
Acquisitions
Available
A shriek, eh? Let's check it out!
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 68 ‡
You and your party members hop over the hole and scurry to the staircase. You begin climbing the steps but before you can reach the top you're suddenly alerted by a loud creaking and groaning noise. You turn around and see that your Pokemon are eyeing Rhode nervously. The stairs appear to be straining under his weight. You question whether he can go further.
He looks embarrassed.
"Looks like someone should have laid off the RageCandyBars," Elmira whispers.
How do you proceed?
> Risk it and keep going
> Tell Rhode to wait at the bottom
> Try the hole instead
‡ Post-Round ‡
Acquisitions
Available
Two pokeballs for one shovel? No way. I'll give you the Great Ball for one shovel. And before you argue, I bet you've pissed off enough people and pokemon in this area, so how about you take my offer, or I drop rumours amongst the fighters that may or may not be true?
Don't worry about it Rhode, you're going to have to sit this one out, at least for now. I'm going to recall you, and I'll let you back out when the ground is more stable. Okay?
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 50 ‡
Deb grimaces as you coerce (read: blackmail) her into letting you rent a shovel with only a Great Ball for collateral.
"Fine!" she barks, tossing the rental agreement at you as she accepts your Great Ball. "But if that shovel doesn't come back in absolutely mint condition then there's no way you're getting this back! Got it, punk?"
You sign and then receive a gleaming shovel. Ooh. Purdy.
"Well, what that, let's go!" Sandshrew says.
With that, Sandshrew leads you back into Crush Quarry's interior. You travel down a series of winding tunnels and down a number of narrow mineshafts until the oxygen begins to grow progressively thinner. You come out in a cavern with a low ceiling.
"Wonderful," Sandshrew says. "The passageway to the Underground Mausoleum should be beneath us. You'll have to dig to find it. Careful, though... you might end up digging up more than you bargained for."
You see various patches of dirt before you, unsure which one will yield the entrance Underground Mausoleum.
How do you proceed?
> Dig in the hard, rocky soil
> Dig in the soft, sandy earth
> Dig in the dark, moist loam
> Dig in the rich, loose humus
> Dig in the dense, sticky clay
> Marvel in all the different ways to say "dirt"
‡ Post-Round ‡
Acquisitions
Available
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 69 ‡
You recall Rhode and continue. When you reach the top of the stairs, you see a sight that makes your hair rise.
The floor of the landing is positively covered in them. You and your Pokemon look on in fright, though Ernesta and Elmira don't seem especially bothered. Gee, I wonder why?
How do you proceed?
> Try to walk... over them?
> Ask for their help
> Er... back down the steps
‡ Post-Round ‡
Acquisitions
Available
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 51 ‡
You dig, dig and then dig some more.
Nothing.
How do you proceed?
> Dig in the hard, rocky soil
> Dig in the soft, sandy earth
> Dig in the rich, loose humus
> Dig in the dense, sticky clay
> Marvel in all the different ways to say "dirt"
‡ Post-Round ‡
Acquisitions
Available
Err, ick. I'll ask if they can move a moment for us to pass, but if they don't then Brenton, will you try to clear a path for us with a gentle flamethrower? We don't want to hurt or anger them, just make them move.
Hmm. Hanzo, use your Future Sight, can you see any progress in our immediate future that would give us an indication as to the best spot to dig? If you can, we'll dig where you suggest. Otherwise... rich loose humus gives a shoveling.
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 70 ‡
The Spinaraks ignore you request but then quickly scarper once Brenton peppers them with a bit of Flamethrower. They scuttle off into darkness.
As you reach the top of the stairs, you're plunged into complete blackness. You hear another shriek coming from somewhere up here, perhaps in a distant room, but you can't even see more than a few feet in front of you.
How do you proceed?
> Stumble through darkness
> Illuminat your surroundings somehow
‡ Post-Round ‡
Acquisitions
Available
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 52 ‡
Hanzo looks ahead into the future and sees you guys uncovering the entrance to the Underground Mausoleum, but the vision isn't clear enough for him to make out the kind of soil under which the passageway is buried. Nuts.
You give the humus a try. This time, as your shovel makes contact, a blue Pokemon leaps out of the loose dirt.
The rare Pokemon looks furious for having its subterranean nap disturbed.
How do you proceed?
> Issue commands
> Calm Gabite down
> Dig in the hard, rocky soil
> Dig in the soft, sandy earth
> Dig in the dense, sticky clay
> Marvel in all the different ways to say "dirt"
‡ Post-Round ‡
Acquisitions
Available
ZOMG! I never considered getting a Gabite, but if one's just going to pop up like that... but if I catch it.. will I be teleported back to the Safari Zone gates since I don't have my other Great Ball with me? We'll worry about that later, for now, lets have a proper battle!
Hanzo, trip the Gabite with Grass Knot whilst Tesla blinds it. Give it a blast of [b]Confusion[/b[ and then hit it in the face with Leaf Blade
Tesla, your electric attacks wont be of much use here, but we'll find a way around that. Blind that Gabite with Flash then go in for a bite with Ice Fang. Wait for Hanzo to attack form the front, circle around the back and use Ice Fang on its tail.
Brenton, light up the room with flash!
I figure you still own the Great Ball, even if it's not here, so you won't be Teleported away should you catch Gabite.
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 53 ‡
Though Gabite isn't an entrance to the Underground Mausoleum, you're nonetheless quite happy. Gabite is quickly overwhelmed by a rush of attacks as Hanzo trips and trips it with Grass Knot while Tesla lets off a painful Flash. Gabite tries to attack her aggressors with a flare of DragonBreath, but the energy goes wide and strikes a wall instead.
As Gabite gets back up, it's struck by a Confusion and an Ice Fang. It slams its foot against the ground, kicking up a powerful Earthquake that hits both your Pokemon, who merely respond with a Leaf Blade and another Ice Fang. At this point, Gabite's health is looking low, but it kicks up another Earthquake nonetheless.
All the seismic activity seems to be having an effect. The patch of soft, sandy earth crumbles away, revealing an underground passageway. Gabite, spotting this as his opportunity for escape, leaps into the narrow passageway and begins crawling away to safety.
How do you proceed?
> Pursue!
> Marvel in all the different ways to say "dirt" instead?
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 22nd May 2012 at 04:18 PM.
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 71 ‡
Since Brenton can't use Flash, he has trouble executing your commands. (Which invites the age-old question... why don't more Fire-types get Flash?) Nonetheless, he manages to ignite the ruff of flames around his neck, which permits you a little bit more visibility, though not much.
You see a door a few feet ahead of you. It has gnashes of wood takes out of it as though struck with an axe. Of course.
You then hear the shriek again. You don't think it came from behind the door, but you're not certain.
How do you proceed?
> Try the door
> Keep going
‡ Post-Round ‡
Acquisitions
Available
Should'a checked. Oh well! Let's find the source of the screaming behind the door.
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 72 ‡
You try the door. You open it and find yourself staring into a closet with a skeleton inside, spring-loaded to leap out at you. It doesn't, though. Looks like it's also broken.
At this point, your eyes have adjusted to the darkness. You find yourself in a hallway with three other doors: one with red streaks, one covered in sticky white webbing and a third with no handle.
How do you proceed?
> Try the door with red streaks
> Try the door with sticky white webbing
> Try the door with no handle
‡ Post-Round ‡
Acquisitions
Available
Let's try the door with red streaks first.
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 73 ‡
You try the door with the red streaks. You open it and gaze into a child's bedroom with Victorian decor. The curtains, bedspread and rug are all tattered and stained red. A wild Purrloin appears to have made this place her home and is snoozing on the bed.
"Er... Cynder?" Ernesta asks. "Um, something you might want to see."
She leads you back out into the hallway to the closet where the skeleton was.
It's no longer there.
The house then creeks eerily, just to add to the atmosphere.
How do you proceed?
> Wake Purrloin
> Search for the skeleton
> Try the door with sticky white webbing
> Try the door with no handle
‡ Post-Round ‡
Acquisitions
Available
Aww, kitty! x3
The skeleton's moved, eh? Seems like there's a trickster in here! Brenton, use Extrasensory to see if you can sense anyone we don't know about in here. In the meantime, I'll see if I can open the door without a handle. If neccessary, Sabaku can help me out by breaking it down with Strength, but without making too much noise.
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 74 ‡
Brenton attempts to figure out what kind of funny business is afoot, but there seems to be some kind of Psychic energy working against his Extrasensory to repel mental intrusion. Hrm. Nonetheless, you push open the door without a handle and step inside.
You find yourself in a dark and bleak bathroom, replete with shattered mirrors and chipped ceramics. Lurking in the shower stall is a downscaled animatronic Giratina.
At the edge of shower stall is a toolbox with some wrenches and pliers scattered on the ground. It looks as though someone was in here to fix the Giratina but wasn't able to complete the job.
Then, with a startling noise that makes you jump, the bathroom door slams shut behind you. It becomes outlined in red energy, signifying that it has been Psychically sealed. Though you can't see them, you hear Sabaku, Brenton, Ernesta and Elmira letting out shouts and screams of terror on the other side of the door. You also hear loud thuds that tell you some sort of struggle is occurring.
How do you proceed?
> Shout to your Pokemon
> Peer through the hole in the door where the handle was
> Try to force the door open
‡ Post-Round ‡
Acquisitions
Available
Rhode! Come on out and use Rock Wrecker to break down the door. Everyone outside, Protect as best you can, I'll get out and help as soon as possible!
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 75 ‡
You summon Rhode from his Pokeball. Though the bathroom door can't be opened, it can certainly be smashed to pieces. Once your Rhyperior has made quick work of the door, you step out into the hallway and see that your other party members are gone.
How do you proceed?
> Look around
> Shout out
> Try the door with sticky white webbing
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 22nd May 2012 at 02:06 PM.
Oh no you don't, you're not getting away that easily!
Hanzo, grab Gabite with Telekinsesis and pull him back out of the tunnel. If he struggles, then shut him down with Psychic to make it easier. ! Now hit him with a fast and furious Close Combat. If you've a chance left, then use False Swipe
Tesla, wait until Hanzo has pulled the Gabite out of the tunnel, then get in front and use a Snarl and Substitute combo, so your fake copy looks as intimidating as possible! Then help out Hanzo with another Ice Fang
If Gabite's looking like he's about to collapse, then I'll hit him with the Ultra Ball.
Aww, damnit! I'm not going to shout, I don't think they'll hear me... I wonder if the Purrloin is still there? Maybe it'll of seen what went down just then? I'll see if it's still there. Otherwise, I'll open the webbed door.
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 54 ‡
A Gabite escape on your watch? Pfft, as if. Hanzo harshly hoists Gabite up out of the passageway and into plain sight. As Gabite dangles upside-down in the air, Tesla uses a Snarl/Substitute combo that momentarily intimidates Gabite out of attacking. Hanzo then swoops in and begins buffeting the Dragon-type with a series of random physical blows while Tesla takes an icy chomp out of Gabite's foot.
Having overcome his intimidation, Gabite attempts to blast Tesla with a Hyper Beam, but the Substitute takes the damage and falls to pieces. RIP, fake Manectric. Hanzo darts in and attacks with a False Swipe that just about defeats Gabite... but, since it's False Swipe, it instead brings the land shark within an inch of defeat.
And this is where you come in. You throw your Ultra Ball with expert precision and watch as Gabite turns into red light that is sucked inside. The ball hits the ground and begins wiggling.
Then, after a moment...
It clicks. The ball teleports away.
And that's that.
How do you proceed?
> Enter the Underground Mausoleum
> Not just yet...
‡ Post-Round ‡
Acquisitions
Available
n/a
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 76 ‡
You return to the child's bedroom and see that Purrloin is no longer sleeping. She looks startled and so you ask her about what just transpired.
"It was the most bizarre thing," she replies. "Suddenly, a skeleton and a swarm of Spinaraks overcame the four Pokemon in the hallway. I stayed in here, though, so didn't get a good look at where they all went."
No points for guessing where they all went.
How do you proceed?
> Try the door with sticky white webbing
> Not just yet...
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 22nd May 2012 at 04:35 PM.
Get in! Hanz, grab the shovel.. er check to make sure it'd not damaged. Whatever the case, protect it like it's your own child, not that you have one, or ever will, but you get my drift. Lets go into the tunnel, adventcha (read: archeology) awaits!
Rhodes, break down that webbed door with Rock Wrecker. We mean business.
TEAM RAZOR LEAF'S SAFARI ADVENTCHA!
Crush Quarry
A dangerous quarry home to Rock and Ground types. Footing is loose, and there's always work being done. A few Fighting types and some rare Steel types also make their homes here. Within the mining tunnles you may find a few rare passages...
‡ Round 55 ‡
Hanzo grabs the shovel as the three of you crawl into the underground passageway. The ceiling is very low and the walls are rather close together, which amounts to a rather uncomfortable experience. After a few seconds, your breaths start coming up shallow as you realize how thin the air is down here. You're aware that you won't have long before you're going to need to leave.
After a minute of crawling, you reach a fork. You're not sure which route to take.
How do you proceed?
> Take the far-left path
> Take the center-left path
> Take the center-right path
> Take the far-right path
> Consult the map Barnabas gave you
‡ Post-Round ‡
Acquisitions
Available
n/a
NINE ROUNDS OF OXYGEN REMAIN
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 77 ‡
You press the door open and step into what was once a master bedroom. Now, however, the room has been overcome by Spinarak webs... actual Spinarak webs, and not the artificial, haunted house kind. Just about every corner and surface is filled with the white stuff, making you feel as though you've just stepped into some kind of nest. There against the far wall is the largest web of all. You see five victims entangled within it.
All their arms and legs are bound. They also seem to be Sleeping.
How do you proceed?
> Issue commands
> Try to free them
> Run!
‡ Post-Round ‡
Acquisitions
Available
Ew. Rhode, wake them up with a mighty roar.
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 78 ‡
As your party members and Big Ol' Barry remain suspended in that strange Sleep, Rhode steps up the Roar them back to life. However, before he can act, the skeleton you saw earlier leaps out of a nearby closet and Sucker Punches him in the face. Rhode steps back in shock. Er, what?
You get a better look and see that it's not a skeleton at all but rather a someone wearing a skeleton costume. Did you accidentally step into an episode of Scooby-Doo?
How do you proceed?
> Issue commands
> Try to free them
> Run!
‡ Post-Round ‡
Acquisitions
Available
Rhode, use Rock Slide to break those webs, make it a loud noise to wake them up! If they don't wake up, then roar loudly once again, ut this time actually do it. x3
I myself will give chase to that damn skeleton!
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 79 ‡
Rhode waves his arms and causes an onslaught of rocks to attack the webbing, but it does no good. The webbing is extremely powerful and the rocks merely get tangled within. Rhode manages to Roar this time, however, and your Pokemon wake. They begin twisting and rolling around in an attempt to break free, but they can't. They also look like they're trying to rid themselves of the webbing gag around their mouths, but this attempt also proves useless.
Meanwhile, you dive-tackle the skeleton. The costume comes apart and three Pokemon pop out.
Man, that couldn't have been comfortable for them... um, especially for the Persian. The three Pokemon look aggravated and leap upon you, scratching your arms and gnawing on your fingers.
"This... is... our... home!" Gothita shrieks.
"We're not going to allow anybody to fix this place! No way!" Sentret yells.
You're a little confused right now.
How do you proceed?
> Issue commands
> Free yourself
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 23rd May 2012 at 10:43 AM.
Brenton, the webbing can't stop the flames on your collar! Light them up and try to burn the webbing down. Then if that works, use the flames to burn the remainder of the web.
Rhode, get ready to attack (Rock Slide x3) if neccessary. You three in the skeletion costume; exaclty why didn't you just, you know, ask if you can leave the place as it is? I'm sure nobody will particularly mind. People do mind however when they're getting tied up in a web!
CYNDER'S SAFARI ADVENTCHA!
Dysfunctionland!
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 80 ‡
If video games have taught us anything, it's that fire is the best solution to spider webbing, hands down. In fact, it might be too good of a solution. Brenton ignites his collar of flames, causing the Spinarak webbing to incinerate in seconds. However, the old, dry wood that makes up the structure of the haunted manor ignites as well and, in moments, you find yourself trapped in an inferno.
"What did you do that for?" Persian shrieks.
You draw a breath of smoke and start coughing. Crap.
How do you proceed?
> Issue commands
> Flee!
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 23rd May 2012 at 11:30 AM.
Let's check the map. Wait. I'll recall both Hanzo and Tesla so there are two less breathers using up the oxygen. After that Gabite, it's unlikely there will be any more pokemon down here. Right, back to the map (I'll keep the shovel with me).