TEAM ROSSYMORE
versus
TEAM DARKESTLIGHT
Location: Standard Arena
Rules: All attacks but Metronome are banned
Abilities: Active
DQ Time: One week
‡ Pre-Round ‡
‡ Round 16 ‡
Frustrated after that craphole of a round, Ebiwalar hops right back on the Metronome horse and wiggles her gloved fingers. Tch tch tch. Suddenly, the sky above the stadium seems awfully bright as the battlefield begins to heat up. Atripe, who should be intimidated by sunlight but isn't for whatever reason (Ghost logic...), Karate Chops Ebiwalar square between the eyes. Ahh, what a beautiful day for senseless acts of violence...
Ebiwalar: <-5 HP; -6 EP>
Atripe: <-1 HP fatigue>
Metronome mayhem continues as Ebiwalar Metronomes... a damage-dealing attack? No, not quite, unless you count Dragon Dance as a damage-dealing attack, which you shouldn't because that just wouldn't make any sense. As she pirouettes gracefully, Atripe releases a spurt of what can potentially be the most powerful Water-type attack... the keyword here being potentially. With Atripe's health not looking too great and the sun blazing overhead, the Water Spout doesn't do a whole lot. Bah humbug.
Ebiwalar: <-3 HP; -6 EP; +1 Att; +1 Spd>
Atripe: <-2 HP fatigue>
Ebiwalar once again calls up a random move that does no damage whatsoever... Telekinesis! Hooray! Atripe's body is outlined with a bright glow as he's hoisted up into plain sight, but otherwise, yeah, I'm afraid that's it. Atripe then glows even brighter as his body takes on a steely glow. Ooh. Ahh. Iron.
Ebiwalar: <-6 EP>
Atripe: <-2 HP fatigue; Tkn; +2 Def>
More Burn shenanigans for Atripe <-3 HP>.
‡ Post-Round ‡
Notes:
> Sunny Day will remain in effect for two more rounds
> Ebiwalar: Sunny Day, Dragon Dance, Telekinesis
> Atripe: Karate Chop, Water Spout, Iron Defence
> Next round coming when Oslo feels like it