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30th May 2012, 09:46 PM
#1
Underdog

Junior Trainer
Pokerace: Mikachu v Ash v Rossy (Ref: Gigya)
Alright, so this is an idea I got from this. There is some intense language, so if you're at work or have parents watching or something, might want to wait til later to check it out (the previous entry in the comic series has more info on what is going on here, but this gets the message across better).
Very important info is in italics so that you can sift through the wall of text. Everything else can be used as reference.
It seemed a bit different from a normal battle, but just as exciting and, hopefully, entertaining.
This can suit multiple racers, but, for sake of keeping my own sanity, I'd like to max the cap at 4 free for all. That being said, if two trainers are vehemently ready, and no one else seems interested, we can just start.
This will act as a 5v5(v5v5) battle, although it's a race. Pokemon that can be used are those that can logically carry their trainer. In other words, no diglet, nincada, or pidgey. However, things like Togetic may be fine simply because the trainer can hold onto the feet. Certain moves can also be used to carry the trainer.
The first trainer to reach 500 feet wins the race. Feet are gained during each round in the match, as your pokemon runs. Pokemon can be switched per normal, and, as long as the pokemon is above 40% energy, can be recalled later in the race with no real penalty. Otherwise, they need to rest and cannot be recalled.
Pokemon below 40% energy move slower, and pokemon at 0% can still keep going, but at an extremely slow pace.
Moves can be used. Moves that are physical need to be within a certain range for the pokemon to hit. Moves do not do damage, as your active pokemon cannot faint, but instead slow the target down.
Current Racers:
Mikachu
Ash
Rossy
This is all the pertinent information. Additional, useful information can be found below in red; however, it is not necessary to start playing, but can be referenced later.
Move changes:
Psychic or Telekinesis can be used to carry the trainer. Only necessary to be used once every 3 rounds.
Sleep inflicting moves apart from rest affect the trainer instead of the pokemon. Normal sleep rules still apply, but speed is not lost.
Relax simply means the pokemon will not use a move. Used consistantly, the pokemon will regain 3 energy per additional use (up to 9 per round if used last round). Relax will also add 1 foot per use on the round it is used.
Switcheroo or Trick can be used to switch riding trainers for a round. Only the trainer has to cross the finish line!
Additional move info:
Be creative! Seismic toss can be used to throw yourself, agility can be used to speed up, or nasty plot can leave a deterrent in the ground.
Trainers CAN be targeted, but in many cases, their pokemon will guard. Trainers knocked off their mount pokemon can get back on, but this denies the feet that would be gained that turn (normally 1/3), and the pokemon will not be able to use the move originally intended.
If it makes sense, go for it.
Speed info:
Feet gained is based on a number of variables. Size, Strength, and Speed.
Fast speed: 30 feet per round.
Average speed: 20 feet per round.
Slow speed: 10 feet per round.
Strong: +5 feet per round without going over speed amount.
Average: +0 feet per round.
Weak: -5 feet per round.
Psychic/Telekinesis: +0 feet per round.
Large: +5 feet per round.
Average: +0 feet per round.
Small: -5 feet per round.
Psychic/Telekinesis: +0 feet per round.
For all the reasons above, an undamaged, relaxing Rayquaza can gain 38 feet per round.
Anyone interested in racing?
Last edited by Gigya; 10th June 2012 at 01:49 PM.
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