Solosis, thank you. I understand if you don't want to come with us -- but we're heading for the mausoleum.
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 191 ‡
With Moonscape's Lunar Wing in tow, you bid farewell to Oslo and then Teleport back to Grave's Yard. You find yourself in the same sea of tombstones where you were when you departed. Your allies are here, except none of them are conscious. They appear to have lapsed into another one of Darkrai's nightmares and are thrashing around on the ground horribly.
Glancing around, you see a small Solosis poke her head out from behind a tombstone. She's quivering.
"I saw the whole thing," Solosis squeaks in fright. "It was Darkrai. His Ghost scouts were doing a sweep of the area and saw these five hanging around. They gave a signal, Darkrai appeared and he Dark Voided them. I'm just lucky he didn't spot me. He then returned to the big mausoleum on the hill. It all happened so fast!"
Even in the presence of the Lunar Wing, they don't wake.
How do you proceed?
> Talk to Solosis
> Head to Darkrai's mausoleum
‡ Post-Round ‡
Acquisitions
Available
Solosis, thank you. I understand if you don't want to come with us -- but we're heading for the mausoleum.
-Grey
Brenton, stop Z moving as quickly with an Eruption attack and while he's distracted try the fling strategy, try and throw them to me. Rhode, since Zekrom is still pinning you down, use the force you'd use to make an Earthquake but directed soley at Zekrom, use your arms, tail or whatever feels most comfortable to you. Basically, hit Zekrom with the power you'd use to hit the ground to cause an Earthquake. Then Dragon Tail it away and use a Rock Wrecker at Reshiram if it's in range, and if not use Dragon Rush at whichever of the three is closest. Sabaku, just relax. I'll try and get us out of the net and find Salvadore!
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 192 ‡
Solosis ultimately decides not to follow you as you creep toward Darkrai's colossal mausoleum. As you approach, you see two guards stationed outside the marble doors. They don't seem to have noticed you just yet.
You recognize them from Maos Temple.
How do you proceed?
> Try to find another way in
> Trick them into letting you enter
> Attack
‡ Post-Round ‡
Acquisitions
Available
CYNDER'S SAFARI ADVENTCHA!
Skyline Terrace
A strange town, all within the treetops. Long since abandoned by humans, the MASSIVE amount of Pokemon that live here all seem a bit strange and off kilter. The completely aerial town is connected by boardwalks, and the homes all resemble traditional Japanese style. One would think the townspeople were turned into Pokemon here!
‡ Round 160 ‡
The bewildering battle playing out in the sky continues. Still clinging onto Z, Brenton Erupts with a sizzling swell of heat and flames; however, because Brenton only has approximately half of his maximum health, the move doesn't do an overwhelming amount of damage. While his opponent is fleetingly distracted, Brenton grabs one of the Light Stones hovering around Z's body and Flings it away from him. For a moment, it looks like it's working: with that one stone no longer in Z's possession, Reshiram's face is wiped blank and it stops trying to shake off Ernesta and Elmira. However, Z quickly resolves the issue by using another Psychic to once again pull the Light Stone back toward him. Once he does, the malicious look on Reshiram's face returns and the white Dragon continues trying to fight off the Ariados sisters.
Rhode, meanwhile, slams his tail against Zekrom's chest which appears to hurt but doesn't cause the Legendary Pokemon to break his grip. Rhode continues with a Dragon Tail and a Rock Wrecker, but the Deep Black Pokemon continues to hold Rhode in his arms way up above the city. However, Z doesn't seem as confident as he did mere moments ago.
"These pests grate on my patience," Z bellows. "I wish to destroy all of Skyline Terrace in one fell swoop, but in order to do that I require more power. Reshiram, Zekrom... follow me. We're going to find the God Stone."
With that, the lot of them shoot off into the sky... taking Brenton, Rhode, Ernesta and Elmira with them.
They're... leaving?!
How do you proceed?
> Issue commands
> Try to break out of the net
‡ Post-Round ‡
Acquisitions
n/a
Available
Last edited by Oslo; 15th June 2012 at 07:24 PM.
Chopin, return for now.
Duckbot, use Conversion -- change into a ghost type and bring me to the front gate as a prisoner.
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 193 ‡
You recall Chopin and decide to steal a move from the Star Wars playbook. Duckbot Converts into a Ghost-type Pokemon; however, as soon as the transformation is made, Duckbot's eyelids grow heavy and it takes on a deadened, brainwashed expression. It then breaks away from you, drifts up toward the mausoleum and passes through the doors. Dusclops and Haunter pay it no mind.
Well done.
How do you proceed?
> Try to find another way in
> Trick them into letting you enter
> Attack
‡ Post-Round ‡
Acquisitions
Available
Fuck.
Chopin, come back out. Aaand let's lure them away from the door!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 194 ‡
Regretting your previous action, you bring Chopin back out and step into the moonlight. Haunter and Dusclops notice you at once. They start gliding toward you, flinging Shadow Balls at Chopin. Chopin is struck twice and stumbles to the ground.
How do you proceed?
> Issue commands
> Lead the Ghosts away
> Head for the door
‡ Post-Round ‡
Acquisitions
Available
Night Slash spam, Chopin!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 195 ‡
Chopin gets back up and raises its excellent scythes in preparation for battle. He lunges toward his opponents and Night Slashes Dusclops twice before doing the same to Haunter only once. The Ghosts, not particularly intimidated by this display of scythe-swinging, retaliates by flinging a grand total of six Shadow Balls at your little Kricketune.
Chopin slumps over, almost defeated.
How do you proceed?
> Issue commands
> Lead the Ghosts away
> Head for the door
> Surrender
‡ Post-Round ‡
Acquisitions
Available
Fine, fine...
I surrender and recall Chopin.
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 196 ‡
After the worst infiltration attempt in the history of the entire Safari Zone, you're forced to recall Chopin as the guards march you into the mausoleum. They do a quick search of your person and confiscate your personal effects: your Pokmon's Pokeballs, your Great Ball, your Ultra Ball and your Lunar Wing.
They then spin you around and start marching you away. They lead you through the doors and into the dark, cobwebbed mausoleum which smells of dolour and decay. Sturdy albeit cracked pillars keep the ceiling propped up as Dusclops and Haunter take you down a series of dark corridors. You can hear the murmurs of a hundred Ghosts within these walls.
Suddenly, you pass three Pokemon conferring among themselves.
How do you proceed?
> Let the Ghosts take you to Darkrai
> Resist
> Summon Chopin
> Call out to Megazord
‡ Post-Round ‡
Acquisitions
Available
n/a
Try calling out to Megazord. According to Astrid, he can overpower his trance if he believes in himself!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 197 ‡
Remembering what Astrid told you, you make a final, desperate plea to Megazord. However, this attempt bears no fruit: the Golurk locks eyes with you, turns and walks away. Haunter and Dusclops then grab you by the shoulder and steer you down a set of worn, crumbling stone steps deep leading into the mausoleum. They march you down another hallway until you come the very end. Two heavy iron doors stand in front of you. You can hear Darkrai's voice on the other side.
How do you proceed?
> Let the Ghosts take you to Darkrai
> Resist
> Summon Chopin
‡ Post-Round ‡
Acquisitions
Available
n/a
Resist and run to Megazord! He has to get out of his trance!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 198 ‡
You try to break away from your captors, but it's not especially effective: you take four and a half steps down the corridor before Haunter snaps her fingers and hoists you into the air with a Psychic attack. Dusclops opens the doors and the three of you enter Darkrai's crypt. This room is much like the rest of the mausoleum save for a large table in the center of the chamber on which a map of the Safari Zone is presently splayed. Darkrai is peering over the map pensively while muttering to himself. He then looks up as you're hoisted into the room.
"I was wondering when you'd arrive," Darkrai says, smirking. "My scouts noticed your friends had woken but when I arrived I noticed you were not among them. You tire me, human. I have to plan my domination of the Safari Zone. Now, if you'll excuse me..."
He then begins charging up another Dark Void.
How do you proceed?
> Respond
> Summon Chopin
> Try the running away thing again
‡ Post-Round ‡
Acquisitions
Available
n/a
Why do you persist? What have we done to make you this way?
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 199 ‡
Darkrai holds a fully-charged Dark Void perched upon a single finger tip.
"I was birthed out of a great darkness," Darkrai explains impassively. "I am composed of fears, of anguish, of troubled dreams. I require these things to sustain myself and to gain power. Soon, I will subject all the Safari Zone to my nightmares and acquire even greater strength. Do not fight me, human. This is simply the way of things."
How do you proceed?
> Respond
> Summon Chopin
> Try the running away thing again
‡ Post-Round ‡
Acquisitions
Available
n/a
I will respond to him, all the while discreetly summoning Chopin to sing a Perish Song.
"Fighting's all I can do in this situation -- I refuse to just lay down and accept it."
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 200 ‡
You attempt to discreetly summon Chopin from his Pokeball and utter commands without Darkrai noticing, but it's not something you can easily hide. Chopin emerges with a burst of light and Darkrai immediately belts laughter.
"Do not even bother, insect. You are too small and too weak to resist my power," Darkrai Taunts. The cruel words seem to work: Chopin immediately finds himself unable to do anything at all. "This distraction has gone on long enough. Any last words, human?"
He raises the Dark Void overhead.
How do you proceed?
> Respond
> Issue commands
> Try the running away thing again
‡ Post-Round ‡
Acquisitions
Available
n/a
Silver Wind!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 201 ‡
You decide to go down with guns blazing... or, rather, with Silver Wind blowing? Just as Darkrai prepares to throw the Dark Void, Chopin kicks up one hell of a gust that throws Darkrai into the back wall of the crypt. The Dark Void fires off upward instead and bursts against the ceiling without effect.
"It ends here, human!" Darkrai roars as he pulls himself up.
He conjures up a second Dark Void and prepares to hurl it at you, but his attempt is foiled once again... but not by Chopin this time. At the last second, another figure bursts into the crypt and tackles Darkrai to the ground. Once again, the Dark Void flies off randomly and strikes a wall. Sweet deus ex machina!
Megazord pulls itself to its feet and salutes you. Looks like your plea worked after all. You realize that when Megazord walked off he went to fetch another friend of yours. Tucked under the Golurk's arm is a familiar figure squirming and chirping noisily as it attempts to break free.
It appears as though Duckbot is still Converted and under the Second Ceremony's enchantment.
How do you proceed?
> Issue commands
> Break the enchantment on Inverted Duckbot
> Get your Lunar Wing back from Dusclops and Haunter
‡ Post-Round ‡
Acquisitions
Available
n/a
Chopin, lay down a Substitute and use Knock Off on the ghosts to retrieve the Lunar Wing!
Megazord, let's reboot Duckbot -- just like before! Then use Hammer Arms on Darkrai!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Grave's Yard
A frightening place where all the worst stories originate. Home to Ghost and Dark type pokemon, you may find a rare Psychic type, but only the bravest dare tread here.
‡ Round 202 ‡
Chopin buys you a little time by conjuring up an artificial Kricketune that more or less resembles a bad attempt at paper mache, but it nonetheless does the trick. Darkrai flings a Dark Void against it, but the attack bursts against the Substitute and nothing happens. The Legendary Pokemon lets out a frustrated roar.
Meanwhile, you and Megazord get to work on rebooting Inverted Duckbot. Er... how did that work again? This little guy needs an instruction manual. As Duckbot squirms and writhes about angrily in Megazord's arms, you give it a shake, adjust its arms, blow into its face and hit it (lightly) on the head. Suddenly, Duckbot goes glassy-eyed and lets out a noise before returning to snapping back to normal. It bounces with computerized joy. Huzzah! The dream team is together once more!
As Darkrai obliterates Chopin's Substitute with one well-aimed Thunderbolt, Megazord lunges toward Darkrai and smacks him in the gut with an Iron Fist-boosted Hammer Arm. Chopin is thus free to set his sights on Dusclops and Haunter. With a pair of weak but effective Knock Offs, Chopin catches the Ghosts off-guard and forces them to drop your possessions. You clamber to the ground to pick them up as Darkrai pushes past Megazord and attempts to overwhelm you with another Dark Void. You fingers clasp around Moonscape's Lunar Wing just as the flickering ball of energy strikes you in the side. It dissipates upon impact without effect.
"What?" Darkrai gasps. "No... this is impossible! My Dark Void cannot... this doesn't... no! Dusclops, Haunter... don't just float there like fools! Do something!"
Dusclops and Haunter join the battle, pelting Megazord and Chopin with a discharge of Shadow Balls.
How do you proceed?
> Issue commands
> Flee
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 16th June 2012 at 04:27 PM.
Chopin and Megazord, return and rest up. I've got a plan!
Duckbot, let's bumrush Darkrai with a combination of Aerial Ace and Teleport! Make sure you're connected to both of us before you do though -- and let's find a safe spot away from this mausoleum!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Dysfunctionland
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 203 ‡
You return two of your fighters to their Pokeballs before issuing instructions to Inverted Duckbot. Your Porygon-Z nods, grabs you by the arm and dive-tackles Darkrai before Teleporting all three of you away from the mausoleum. In fact, you Porygon-Z does one better than that: it Teleports you away from Grave's Yard altogether.
You find yourself surrounded by the strung lights and coloured tents of Dysfunctionland. Realizing its allies are now miles away, Darkrai explodes in a flurry of rage and begins flinging Focus Blast after Focus Blast after Focus Blast at Duckbot. Your Porygon-Z stumbles backwards in a daze.
How do you proceed?
> Issue commands
> Flee
‡ Post-Round ‡
Acquisitions
Available
Excellent!
Now, Megazord, come out and use Substitute + Focus Punch, then Hammer Arm!
Duckbot, use Thunder Wave, then return to your ball!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Dysfunctionland
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 204 ‡
Though the tables appear to have turned, Darkrai refuses to be bested so easily. You summon Megazord who swiftly conjures a Substitute, but Darkrai Snatches it away and rebuilds it in his own likeness. Megazord's Focus Punch collides with the Darkrai Substitute and decimates it in one go. Darkrai then uses a swift a violent Sucker Punch against Megazord who retaliates which a powerful punch of its own. Both Pokemon are thrown backwards and start heaving aggressively.
"You are a Ghost! You are naturally one of my servants! It is the way of things! " Darkrai roars. "Golurk, I command you! Obey me!"
His words appear to fall on deaf ears as Megazord refuses to waver in its loyalty toward you. Duckbot attempts to Thunder Wave Darkrai, but the Legendary Pokemon raises a hand and causes your Porygon-Z to violently pivot on the spot with a Psychic attack. The Thunder Wave instead strikes Megazord, who's protected from the move's effects by his typing.
How do you proceed?
> Issue commands
> Flee
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 16th June 2012 at 06:28 PM.
Chopin, come back out and barrage him with Silver Winds while Zord hits with Focus Blasts. Keep him distracted!
Duckbot, you're gonna come out and try to sneak in a Pain Split!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Dysfunctionland
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 205 ‡
Time to bring out the big guns. Chopin and Inverted Duckbot join Megazord in battle as the three go on the offensive. Duckbot divides its health with Darkrai as Chopin and Megazord launch a bevy of powerful moves. Darkrai takes the first wave and is blown backwards. It raises a Protective barrier to ward off the second round of hits and attempts to do the same thing once again. However, as Chopin's Silver Wind blows in and Megazord swings his Hammer Arm, the Protective shield gives way and Darkrai is hit with the full force of the blow.
Reeking of desperation, Darkrai whips up another Dark Void that it flings at Chopin. The ball bursts against your Kricketune but the protective aura of the Lunar Wing renders the attack useless. Certainly he didn't believe that would, uh, work?
"Please, human," Darkrai cries, kneeling before you. "You have bested me. I'm... I'm sorry. Let me go on my way and I will let you go on yours. I... I wish you and the rest of the Safari Zone no further harm."
How do you proceed?
> Spare Darkrai
> Issue commands
> Throw Ultra Ball
> Flee
‡ Post-Round ‡
Acquisitions
Available
Last edited by Oslo; 16th June 2012 at 08:06 PM.
Throwin' the Ultra Ball.
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Dysfunctionland
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 206 ‡
You're apparently just too much of a stone-cold badass to heed Darkrai's pleas for mercy. (Also, you're not stupid because, srsly, he's a being of pure evil. Obvs he's just gonna Focus Blast you once your back is turned.) With flawless poise, you raise your Ultra Ball overhead and then throw it at Darkrai. The Pitch-Black Pokemon shines with scarlet light as it's sucked into the Ultra Ball, which lands hard on the ground. It begins to move around as you, Chopin, Megazord and Duckbot watch with bated breaths.
Wiggle.
Wiggle.
Wiggle.
Click!
With that, the sky's darkness rapidly begins to ebb as daylight returns to the Safari Zone at last. You've never been so relieved to see sunshine. The Lunar Wing dissipates as well.
(And you did it four less rounds than it took you to catch Heatran, too!)
How do you proceed?
> Celebrate
> Celebrate
> No, really
> Celebrate
‡ Post-Round ‡
Acquisitions
Available
Hah! Now you hafta do my bidding! And now I wanna summon you so you can be all submissive and such.
Nah, we're just gonna rest up. We've got one more ball to use up!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Dysfunctionland
A dilapidated series of amusement park rides and buildings. Who knows what you might find underneath these dusty tents and behind closed doors…
‡ Round 207 ‡
Rather than getting Darkrai to come out and give you footrubs, you wait around until your team has recovered all lost health.
Time to depart.
How do you proceed?
> ...or is it?
> Yeah, it is
‡ Post-Round ‡
Acquisitions
Available
Let's head... to Triangle Island!
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Triangle Island
This island, far off from the coast, seems to have a peculiar energy to it. Strange things occur when it is visited-but reports of its existence are few and far between. What is known is that it has many craters and is a strange hilly terrain, with few patches of grass.
‡ Round 208 ‡
You and your teammates hop aboard Megazord and take off into the sky. After several minutes of Flying, the air begins to grow saltier and you can hear the cries of numerous Wingulls as you return to Tranquil Shores. You soar out over the water in search of Triangle Island, though it proves difficult to find. After Flying around in circles for almost an hour (during which time you pass over Calypso Fortress no less than nine times) you eventually spy a tiny speck of land in the distance. Fortunately, the storm you encountered during your earlier travels has abated and thus your flight to Triangle Island is unhindered. At long last, you touch down on the island's golden shores.
Looking around, you see a number of Pokemon enjoying the nice weather. They seem pleased the long night has finally come to an end.
From a nearby patch of grass a fifth Pokemon emerges. It... doesn't look native to these parts.
How do you proceed?
> Approach Drowzee
> Approach Nidorina
> Approach Minun
> Approach Cleffa
> Approach Golurk
> Follow the shoreline
> Head inland
> Depart
‡ Post-Round ‡
Acquisitions
Available
Move inland.
-Grey
GREYFOX'S SAFARI ADVENTCHA!
Triangle Island
This island, far off from the coast, seems to have a peculiar energy to it. Strange things occur when it is visited-but reports of its existence are few and far between. What is known is that it has many craters and is a strange hilly terrain, with few patches of grass.
‡ Round 209 ‡
You ignore Golurk and the rest of the Pokemon as you move inland. The ground is a little more rugged and craggy than you'd prefer, but you take comfort in the fact that you'll come out of this with some killer calves. Soon, you come across a grove of palm trees rippling in the salty breeze. Several small Pokemon are gliding merrily from tree to tree.
You see a patch of bracken at the base of one of the trees. The plants are rustling. Something's hiding.
How do you proceed?
> Approach the Emolgas
> Check out the bracken
> Keep going
‡ Post-Round ‡
Acquisitions
Available
Release the bracken! Er... check... check the bracken.
-Grey