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Thread: [Gym] Oslo Vs. BTPoke (Ref: Darkest Light in this club)

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    2 hot to hold, 2 cold to fold Veteran Trainer
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    Default Re: [Gym] Oslo Vs. BTPoke (Ref: Darkest Light in this club)

    Good! Another Gymmie!

    ===Stipulations===

    ‡ Category O ‡

    Top 40: This style of music always plays from the beginning of the match until the first Pokemon faints; it possesses no additional effect

    ‡ Category A ‡

    Easy Listening: Both Pokemon may only use one damage-dealing super effective move per round
    Punk: The first Pokemon (ie. top row or lefthand column of the reffing template) receives +4 Att/+4 Def and the second receives +4 SpA/+4 SpD
    Emo: Every action there’s a 20% chance a Pokemon will disobey its trainer’s orders and use Fake Tears instead (the Pokemon will manage to use Fake Tears regardless of whatever other status effects are in play, including but not limited to Sleep or Taunt, or even if they can’t actually learn Fake Tears)
    Screamo: Both Pokemon come under the effects of Torment until the music ends
    Rap: Both Pokemon come under the effects of Taunt until the music ends
    Tribal: An irreplaceable weather effect that negates any other existing/future weather effects occurs

    ‡ Category B ‡

    Oldies: Attacks are either increased or decreased in power depending on the Generation of their introduction:
    Generation I: +5 HP | Generation II: +3 HP | Generation III: +/- 0 HP | Generation IV: -3 HP | Generation V: -5 HP
    Dubstep: Attacks are either decreased or increased in power depending on the Generation of their introduction:
    Generation I: -5 HP | Generation II: -3 HP | Generation III: +/- 0 HP | Generation IV: +3 HP | Generation V: +5 HP
    Country: Both Pokemon may only use moves with names that are nine characters or less (including spaces and punctuation)
    Reggae: After the next Pokemon is released but before commands are issued, the Gym Leader and then the challenger will openly declare one move known by the opposing Pokemon for it to “forget” for the duration of this effect
    Chiptunes: Both Pokemon can only use moves they or their previous evolution learn by TM/HM

    ‡ Category C ‡

    Heavy Metal: Both Pokemon have their ability changed to Heavy Metal
    Rock: Both Pokemon have their type changed to Rock
    Polka: Both Pokemon have their ability changed at random
    Folk: Both Pokemon become typeless

    ‡ Category D ‡

    Classical: Both Pokemon transform into Kricketunes with the Swarm ability

    The choice of music, determined by the referee DJ, is not completely random. There is a 40% chance the genre of music played will be selected from Category A, a 30% chance it will be selected from Category B, a 25% chance it will be selected from Category C and a 5% chance it will be selected from Category D. The DJ should bear this in mind while selecting music. As well, the DJ is reminded to inform the battlers what the change in music will be before the change actually takes effect.

    Since Combat Disco is a disability-friendly Gym, should either battler send out a Pokemon that requires water in order to fight, a section of the dance floor will retract to reveal a pool large enough to comfortably contain a Wailord. Because the pool is located under the dance floor, patrons are reminded that Digging is not in their best interests. Furthermore, should any weather effects come into play, part of the roof will automatically pull back and open up the club interior to the sky.

    Those who successfully defeat Combat Disco's Gym Leader will receive the Glitter Ball Badge as well as the house TM, Teeter Dance, which is currently used by Snore Warrior, La Polla Loca, La Princess, Flower, King Thrashypants and Puff. It may be taught to any single Pokemon with legs that has competed in the Gym challenge.

    ===Battlers===


    ===Round 5===

    The beats keep rocking and a nice one hits the airwaves. Takes me back man

    Gotta get back in the fight!

    The crowd on the dance floor cheers on Snore as he tries to wrap his head around this concert he's art. Who's even on stage! Woah man, he's gonna go for a BODY SURF ATTEMPT!

    The massive beast lunges in the air, and goes for Cicero again-but Cicero meets him halfway with a powerful echoing of power that leaves the bulky fighter on his side!

    SW: -5E/-20H Cfn ~~~ Cic: -10E

    Dominating the field right now, Cicero takes a step back and baits Snore. Snore shakes his head, and looks around. That was a baaad case of wine he had last night. Realizing he was still in this match, Snore put up a miniature shield.

    Cicero dashes over and cracks his fist against that energy wall...baited like a true sucker.

    SW: -10E ~~~ Cic: -10E

    Snore Warrior drops the shield and fires off a blast of chilling air to try and stop the second blast. The strike is averted and diverted by a mimicing of the last move used by Snore. Cicero smirks from behind the shield-two can play that game.

    SW: -10E ~~~ Cic: -10E

    Cicero's leg shatters free, granting him full mobility again.

    ===End Stats===


    Oslo

    Last edited by DarkestLight; 15th August 2012 at 11:10 PM.

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