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Thread: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND SEVEN
    Finally free of the ghost, Libra spins around the arena, scattering the spikes and slapping against Zyuu for very light damage. Zyuu barely feels the attack, and instead responds by snapping his fingertips and paralyzing the starfish.

    Libra : -2PP, Paralyzed // -7PP, -1HP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Libra starts preparing for a seyance to bind the two pokémon's health together, but his paralysis slows this process down immensely. Zyuu, meanwhile, summons a veil of rocks to come crashing down upon Libra, making him completely forget what he was doing entirely!

    Libra : -7HP, *flinch* // -3PP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes
    Zyuu then pelts Libra with a wave of dark energy. It washes over the starfish, but he keeps his focus this time. When the attack finishes, Libra pulls back and retaliates with a heavily concentrated blast of water that causes Zyuu to take a step back and finally start respecting his opponent.

    Libra : -12HP, -8PP // -4PP, -18HP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While under the effects of paralysis, Libra will only have a 25% chance of being able to move; Libra's speed will also be decreased by 75%.~
    ~While
    Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Perfect Chaos attacks first.~
    -Grey

  2. #42
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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Am I still under the effects of Taunt Grey?

    If not, let's get back your health and status a little bit by refreshing and healing your body then we'll soak him with some more bursts of water

    Refresh ~ Recover ~ Hydro Pump

    If still under Taunt: Hydro Pump ~ Grass Knot ~ Hydro Pump

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    If Libra is not Taunted: Thunder Wave (immediately after the Refresh) ~ Snatch ~ Thunder

    If Taunted: Thunder ~ Dark Pulse ~ Thunder

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Bumping for Grey as well

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND EIGHT
    Libra finally rids himself of the crippling paralysis just long enough for Zyuu to hammer it right back on. Talk about a waste...

    Libra : -5PP, Paralyzed // -7PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Rather annoyed that his first attempt faltered so easily, Libra tries to neutralize the health advantage his carnal adversary has over him. Unfortunately again, for the starmie, Zyuu seems to have another trick up his sleeve as he swiftly absorbs the health meant for Libra! Sorcery!

    Libra : -10PP // +15HP, -10PP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Fuming at this point, Libra fires off a blast of water that splashes against Zyuu harshly. He takes a few steps back, but manages to retaliate with a snapping, fizzing, storm of electricity.

    Libra : -18HP, -8PP // -10PP, -18HP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While under the effects of paralysis, Libra will only have a 25% chance of being able to move; Libra's speed will also be decreased by 75%.~
    ~While
    Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Oslo attacks first.~
    -Grey

  6. #46
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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Create the biggest Substitute you can fathom. Follow that with two Thunderbolts.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Before he gets that Sub up, even up the health difference between you two. Then do you best to try and blow through the Sub with some more concentrated bursts of water

    Pain Split ~ Hydro Pump ~ Hydro Pump

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Bumping for Grey again

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND NINE
    Per his commands, Zyuu begins constructing an incredibly large focus that absorbs part of his own lifeforce and stands forward as a distraction. Libra, though trying his best to target the beast and not the feint, feels compelled to the latter. The tether connects with the feint, but fails to siphon away any health.

    Libra : -5PP // Sub: 20HP, -5PP, -20HP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Zyuu, feeling safe behind his substitute, rattles Libra's scales with a one-two punch of thunderbolts, while the starfish retaliates with a pair of hydro pumps. The second of which completely eliminating Zyuu's creation.

    Libra : -14HP, -14HP, -9PP, -9PP // Sub: 0HP, -7PP, -7PP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While under the effects of paralysis, Libra will only have a 25% chance of being able to move; Libra's speed will also be decreased by 75%.~
    ~While
    Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Perfect Chaos attacks first.~
    Last edited by Greyfox; 4th September 2012 at 06:50 AM.
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Uh Grey shouldn't Libra actually be at 20% health? It only took 28% damage that turn O_o

    Anyways, I'm just gonna assume that so, Libra let's regain back some of your lost health, then relax to build up some energy and finish off with another blast of water

    If he tries to use any high-powered attacks (greater than 100+ BP)/Taunt then combo a protective shield with you regaining health and then hit him with a blast of water

    Recover ~ Refresh ~ Hydro Pump

    Sub: Protect+Recover

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Taunt, then finish him with a simultaneous Thunderbolt + Dragon Pulse. We'll call this combo... Zekrom Says Hi.

    EDIT: Crap, misread your sub. Didn't see that it would activate on Taunt. Alol.
    Last edited by Oslo; 4th September 2012 at 01:40 PM.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Ohhhh Greyyyyyy

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND TEN
    Zyuu starts spewing out nonsense about how Libra is the absolute worst astrological sign, hoping to get a rise out of him. However, Libra's got some nice noise-cancelling headphones on (somehow) and manages to start healing up his wounds with the little energy he's got left.

    Libra : +15HP, -13PP, Exhausted, -5HP // -5PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Completely exhausted, Libra allows himself time to relax, leaving plenty of time for Zyuu to establish his focus. The red tyranitar summons a torrential volley of draconic and electric energy, channeling the spirit of a pokémon that Perfect Chaos (in another reality) is chasing after. The dual forces of energy dance around eachother seemlessly until they crack into Libra's shell, dealing incredible damage.

    Libra : -22HP, +10PP // -23PP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    With Zyuu himself now exhausted, Libra has a chance to return the favor. With a loud "hya", he strikes the red saurian with a heavy shot of water, dealing incredible damage!

    Libra : -8PP // +10PP, -18HP : Zyuu
    Heaven - 40HP 40HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While under the effects of paralysis, Libra will only have a 25% chance of being able to move; Libra's speed will also be decreased by 75%.~
    ~While
    Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Oslo attacks first.~
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    If only I'd Snatched like I initially wanted. D: Ah well.

    Dark Pulse until the star thing is defeated.

    Snatch that which is Snatchable.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Endure + Brine + Hydro Pump

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND ELEVEN
    Libra knows that the end is near, and ultimately braces himself for his own super-attack... by being paralyzed. Zyuu cackles to himself and then fires off his final attack -- a dark pulse -- which easily finishes Libra off.

    Libra : -8HP, KOed // -4PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Perfect Chaos summons and attacks first.~
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    I'll send out Sentai next (M, Bisharp)

    Start things out by giving Zyuu a menacing glare so that he can't escape, then follow through with a super irritating screeching sound and follow through with a blast of chi energy

    Mean Look ~ Metal Sound ~ Focus Blast

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Lead off with Thunder Wave. Follow with Focus Punch and conclude with Mud-Slap.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND TWELVE
    Sentai is summoned into the battle to deal with the giant monster of the weak, and he immediately sends a trembling glare towards Zyuu, wrapping them both up with a rubbery black tether. Zyuu struggles to get away from it for a bit, but ultimately gives up when he realizes its futility. The black tether vanishes after a few seconds, but its presense still remains. Frustrated with it, Zyuu latches onto the tether and sends a weak blast of electricity along it, paralyzing his opponent!

    Sentai : -5HP, -5PP, Mean Look activated, Paralyzed // -7PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Zyuu then closes his eyes and keeps himself calm as Sentai attempts to sharpen the soundwaves around them with an intense metal sharpening. Zyuu's concentration wanes just a little, but she manages to fiercely slam her fist into her opponent nicely, dealing incredible damage.

    Sentai : -5PP, -30HP // -10PP, -2 SpD : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Sentai struggles to his feet, but ultimately comes to and gives Zyuu what for with a powerful surge of fighting energy. The focus blast all but knocks the red leviathan to the ground, dealing incredible damage. Zyuu lashes out and retaliates with... a glob of dirt? The mud slap messes with Sentai's vision, thus activating his ability in the process!

    Sentai : -10PP, -3HP, -1 Acc, +2 Atk // -26HP, -1PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While under the effects of paralysis, Sentai will have a 25% chance of being unable to move; Libra's speed will also be decreased by 75%.~
    ~While
    Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~While
    Mean Look is activated, Zyuu will be unable to leave the battlefield until either he or Sentai is fainted, or Sentai is recalled.~
    ~Yuki is locked in the battle with 3/18.~
    ~Oslo attacks first.~
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Lol, no more Mud-Slapping, then...

    Endure + Fire Blast! Then Fire Blast again.

    You fought well, Zyuu!

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Protect + Torment ~ Brick Break

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND THIRTEEN
    Zyuu is at the end of his rope, and knows he must do something drastic for what feels like his last round. For a few moments, he gathers as much strength as he can and tenses up his muscles, ready to endure the blow that never comes...

    Completely out of energy, Zyuu begins sapping away at his own lifeforce to attack, sending a swift collection of flames down Sentai's way. The would-be Power Ranger, however, snaps his fingers and casts a protective barrier around himself as the flames swallow his frame. They eventually disperse, and Sentai is fine. Zyuu, however, can barely even stand up...

    Sentai : -22PP // Tormented, -6HP, -3PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Both pokémon, too exhausted to move, spend a few moments gathering back lost energy.

    Sentai : +10PP // +10PP : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes

    Zyuu decides to go out with a bang, but can't seem to find the right notes. As he struggles to remember just what attack he was supposed to use, Sentai sneaks up to his backside and swiftly punches him, ending his battling spirit.

    Sentai : -5PP // -5HP, KOed : Zyuu
    Heaven - 40HP 40HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Spikes


    Ref Notes:
    ~While under the effects of paralysis, Sentai will have a 25% chance of being unable to move; Sentai's speed will also be decreased by 75%.~
    ~While
    Spikes are on the field, any pokémon switching into the field will incur light ground-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Oslo summons first; Perfect Chaos attacks first.~
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Good work, Zyuu!

    Cavalier the male Sceptile is up next.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Start things off with by laying out some rock traps then follow through by hitting him with a poisoned blade, followed by a scissor blade

    Snatch anything that is Snatch-able

    Stealth Rock ~ Poison Jab ~ X-Scissor

    Sub: Snatch

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    We have a tidy lead, so let's play around...

    Use Focus Punch on your opponent's Hell pillar! Then hit the same pillar with a Vegetation Agitation combo (Leaf Storm + Outrage).

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND FOURTEEN
    Cavalier enters the battle ready to tackle his opponent, but follows orders instead and focuses on the stone pillars upon his opponent's side. His eyes closes as Sentai litters Team Oslo's side with a series of floating rocks as Cavalier slams his fist into the Hell Pillar.

    Sentai : -5PP // -8PP : Cavalier
    Heaven - 40HP 25HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Cavalier then begins assaulting the pillar in fierce ways, destroying it with a powerful pair of grass and dragon-based attacks. The pillar crumbles and stops siphoning away at the dragon's health. Cavalier slumps down in tiredness, but feels revitalized by his own Heaven Pillar. Sentai continues to pay it no mind, and poisons the sceptile with a jab.

    Sentai : -6PP // -14HP, +3% Psn, -2 SpA, -28PP : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Cavalier begins to regain his energy from that last action as a combination of poison and pillar begin neutralizing his health (talk about luck, eh?). Sentai, meanwhile, throws himself at the larger pokémon and cuts with his two bladed arms, dealing great damage.

    Sentai : -6PP // -14HP, +10PP : Cavalier
    Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes


    Ref Notes:
    ~While under the effects of poison, Cavalier will take 1HP damage per action; relaxing for an action will incur no HP loss.~
    ~While under the effects of
    paralysis, Sentai will have a 25% chance of being unable to move; Sentai's speed will also be decreased by 75%.~
    ~While
    Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Oslo attacks first.~
    Last edited by Greyfox; 15th October 2012 at 11:42 AM.
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Great work, Cavalier! Now Roar followed by Drain Punch and ThunderPunch.

    (Also, I guess I kind of don't understand how the Pillars work. In the second action you say the pillar stopped siphoning away at Cavalier's health, but I don't think it was even doing that? And you say right after that Cavalier got an attack boost?)
    Last edited by Oslo; 14th October 2012 at 04:13 PM.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Poison damage and pillar healing cancel each other out, so I didn't bother listing either.

    As for the attack boost, that was a mixup on my part. Thought Cav had Masamune's ability and vice-versa. I corrected it in the overview, but must've forgotten it in the actual write-up.
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Okay, I thought the Poison might have something to the siphoning thing, but I wasn't sure (mostly because the reference to siphoning occurred before Sentai used Poison Jab, which threw me).

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Step into the shadows twice to avoid that roaring and the healing punch and finish off with a scissor attack!

    Faint Attack ~ Faint Attack ~ X-Scissor

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    ROUND FIFTEEN
    Sentai blends into the shadows, making himself completely invisible to Cavalier. The large grass dragon, however, doesn't seem bothered by his opponent's lack of presense, and instead roars loudly -- the sound echoes around the pillars, leaving Sentai in a fit of intimidation. He's supposed to attack now? Nuh-uh, no way.

    Sentai : Intimidated // -3PP : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Cavalier looks for his opponent amongst the darkness, but can't seem to get a lock. Sentai, meanwhile, comes to his senses and drives himself towards the sceptile, striking him fast and freely before Cavalier counters with a siphoning drain punch. Ouch.

    Sentai : -4PP, -14HP // -8HP, +7HP, -5PP : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Sentai, no longer cloaked in darkness, becomes a completely visible target for which Cavalier can pummel. The large, green dragon holds out his right hook, enveloped in electricity, and plants a punch on Sentai's smug face. The ranger doubles back, but ultimately retaliates with another bug-blade.

    Sentai : -7HP, -6PP // -14HP, -5PP : Cavalier
    Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes


    Ref Notes:
    ~While under the effects of intimidation, Sentai only had a 50% chance of being willing to attack.~
    ~While under the effects of
    poison, Cavalier will take 1HP damage per action; relaxing for an action will incur no HP loss.~
    ~While under the effects of
    paralysis, Sentai will have a 25% chance of being unable to move; Sentai's speed will also be decreased by 75%.~
    ~While
    Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Perfect Chaos attacks first.~
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Don't let that tree-hugging dinosaur intimidate you Sentai! Take out your frustrations on him, then follow through with another poisonous poke and another scissor attack!

    Snatch anything Snatchable

    Frustration ~ Poison Jab ~ X-Scissor

    Sub: Snatch

  33. #73
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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Okay, Cav... two Focus Blasts. If he's still alive and there's a damage cap, put him to Sleep with a GrassWhistle. If he's still alive and there's no damage cap, throw in an X-Scissor.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    Round SIXTEEN
    Cavalier is certain that he can win the round in just a few quick moves, and executes one of them nicely -- a powerful focus blast surges from his side of the pillars, striking the bisharp in the chest and dealing a hell of a lot of damage. Sentai clutches his wound as he slides backwards, and uses his anger as a fuel. His eyes dart at Cavalier as he throws his body forward, slamming furiously at the larger pokémon.

    Sentai : -20HP, -8PP //-16HP, -10PP : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Cavalier fires off another focus blast -- the blow manages to completely throw Sentai across the map. He struggles to get up with just a sliver of health, and retaliates with a nasty poison jab.

    Sentai : -20HP, -6PP // @Overgrow activated, -14HP, -10PP : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Sentai slumps, nearing defeat. Hoping for a decent swan song, he relents as his body just refuses to move an inch, giving Cavalier enough room to finish him with a swift x-scissor. Poetic.

    Sentai : *par*, -1HP, KOed // -5PP : Cavalier
    Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes


    Ref Notes:
    ~While @Overgrow is active, all of Cavalier's grass-type attacks will deal 50% more damage.~
    ~While under the effects of
    poison, Cavalier will take 1HP damage per action; relaxing for an action will incur no HP loss.~
    ~While
    Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Perfect Chaos releases first; Oslo attacks first.~
    -Grey

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    I send out Tiamat, the female Haxorus

  36. #76
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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Dragon Pulse, Synthesis, Focus Blast.

    Protect against damage-dealing combos.

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Taunt ~ Dragon Dance ~ X-Scissor

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    HIDDEN BATTLE!
    PERFECT CHAOS v. OSLO
    6-on-6

    ARENA
    The Pillars of Heaven and Hell
    A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.


    Round SEVENTEEN
    Sentai is recalled as Tiamat enters the battlefield and nearly trips when trying to dodge the littered spikes. Cav starts laughing at her misfortune, but brings that laughter to a screeching halt once Tia starts comparing his tail to a Christmas tree. Quite perturbed, Cav responds by flinging a blade of draconic energy at her.

    Tiamat : -4HP, -12HP, -2PP // -7PP, Taunted : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Cavalier weighs his options; healing would be good right now, but Tiamat is a bag of dicks and clearly needs to be revenged. The large grass dragon charges towards the actual dragon and bats her weakly in the torso before retreating to his corner of the pillars. Tiamat, having barely noticed the attack, dances to power herself up.

    Tiamat : -5HP, +1 Atk, +1 Spd, -5PP // -2PP : Cavalier
    Heaven - 40HP 0HP - Hell //
    Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes

    Cavalier, feeling his anger coming to a finish, ends his rage with a nice blast of fighting energy. The sphere crashes against Tia, who ain't even mad. She retaliates with the same blow that did her ally in.

    Tiamat : -10HP, -6PP // -10PP, -13HP : Cavalier
    Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
    Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes


    Ref Notes:
    ~While under the effects of exhaustion, Cavalier's attacks will be 50% less effective; they will also cost 1HP for every 2EP they would've normally costed to use.~
    ~While
    @Overgrow is active, all of Cavalier's grass-type attacks will deal 50% more damage.~
    ~While under the effects of
    poison, Cavalier will take 1HP damage per action; relaxing for an action will incur no HP loss.~
    ~While
    Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
    ~Yuki is locked in the battle with 3/18.~
    ~Perfect Chaosattacks first.~
    Last edited by Greyfox; 6th November 2012 at 02:10 PM.
    -Grey

  39. #79
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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Methinks you fudged the math for Cav's energy? Also, it's Perfect Chaos to attack. :3

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    Default Re: Hidden Battle! Perfect Chaos v. Oslo (Ref: Greyfox)

    Didn't really fudge -- just subtracted it once, then subtracted it again for good measure. Fix'd.
    -Grey

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