HIDDEN BATTLE!
PERFECT CHAOS v. OSLO
6-on-6
ARENA
The Pillars of Heaven and Hell
A desolate, dry wasteland that extends for miles. On either side of the arena are two pillars -- one that heals you, and one that slowly drains the life out of you. Destroying your opponent's pillars means two things: you drain their health faster, and you recover your own. These four pillars have their own HP (which is up to ref discretion), and can be destroyed by powerful attacks. Because the arena is so dry, weather changing is impermissible.
ROUND FIFTEEN
Sentai blends into the shadows, making himself completely invisible to Cavalier. The large grass dragon, however, doesn't seem bothered by his opponent's lack of presense, and instead roars loudly -- the sound echoes around the pillars, leaving Sentai in a fit of intimidation. He's supposed to attack now? Nuh-uh, no way.
Sentai : Intimidated // -3PP : Cavalier
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Cavalier looks for his opponent amongst the darkness, but can't seem to get a lock. Sentai, meanwhile, comes to his senses and drives himself towards the sceptile, striking him fast and freely before Cavalier counters with a siphoning drain punch. Ouch.
Sentai : -4PP, -14HP // -8HP, +7HP, -5PP : Cavalier
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Sentai, no longer cloaked in darkness, becomes a completely visible target for which Cavalier can pummel. The large, green dragon holds out his right hook, enveloped in electricity, and plants a punch on Sentai's smug face. The ranger doubles back, but ultimately retaliates with another bug-blade.
Sentai : -7HP, -6PP // -14HP, -5PP : Cavalier
Heaven - 40HP 0HP - Hell // Heaven - 40HP 40HP - Hell
Spikes - 1 layers // 1 layer - Rocks, 1 layer - Spikes
Ref Notes:
~While under the effects of intimidation, Sentai only had a 50% chance of being willing to attack.~
~While under the effects of poison, Cavalier will take 1HP damage per action; relaxing for an action will incur no HP loss.~
~While under the effects of paralysis, Sentai will have a 25% chance of being unable to move; Sentai's speed will also be decreased by 75%.~
~While Spikes or Rocks are on the field, any pokémon switching into the field will incur light ground- or rock-type damage multiplied by the number of layers on the field; Rapid Spin will scatter the layers; Haze will completely eliminate them.~
~Yuki is locked in the battle with 3/18.~
~Perfect Chaos attacks first.~