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Thread: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC>

  1. #121
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>

    Lets keep going down Route 1. I still dont have any pokeballs... but yeah lets keep on going.
    Edretah
    Level 90 Tauren BM/Survival Hunter
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    "Kind and courteous is a life I've heard, but its so nice to say that we played in the dirt."
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  2. #122
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    Default Re: [Safari Zone] Grey's Great Gourneys <Mike, PC, Skye>

    SAFARI ZONE
    EDRETAH'S ADVENTURE

    Location

    Pallet Town
    Where your adventure begins! Choose your starter pokémon and conquer the gyms to become a champion!
    Weather- Pixellated.




    Round TWELVE

    With the pidgey defeated, you make your way through Route 1 until eventually making it to the capital of Kanto -- Viridian City! There are a few places about -- including a Pokémon Center, Mart, and even a gym! This journey's gonna be easy!


    Inventory
    -

    Caught
    -

    Ref Notes:
    12B

    -Grey

  3. #123
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    Default Re: [Safari Zone] Grey's Great Gourneys <PC, Skye>

    SAFARI ZONE
    MIKE MYSTERIO'S ADVENTURE

    Location
    Tranquil Shores
    A small cove-style beach. There are lots of ocean pokémon to be found here, as well as Fire types enjoying the sun. Some ground types can also be found.
    Weather - Nighttime; heavy rain.


    Round ONE SIXTY-SEVEN
    THE INCREDIBLE TOED
    Masashi Hamauzu - Challenge

    Despite overwhelming tiredness and paralysis, the large politoed manages to drive Frost to a soothing slumber via hypnosis. Left with only one pokémon to deal with the threat, you give your commands to Mastermind and hope for the best.

    The electronic duck chirps as another flash of lightning fries the toed. He croaks in pain before retaliating with a fierce dynamic punch! Mastermind's sensors rattle in disarray for a few moments before attempting a lock-on. The attempt fails, and so does its zap-cannon -- which flies about uncontrollably.



    GIANT POLITOED

    @Drizzle @Water Absorb
    [IIIIIIIIIIIIIII 094 IIIIIIIIIIIIIII]
    [IIIIIIIIIIIIIII
    125 IIIIIIIIIIIIIII]
    Drowsy / Paralyzed / 7% Toxic.


    Inventory



    Caught


    Ref Notes
    12C
    -Grey

  4. #124
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    Default Re: Nothing to see here.

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    ???
    ???
    Weather - Night; clear skies.

    Round SEVENTY-FIVE

    With your previous threat neutralized, you are left to worry about something bigger nearby. Ca flaps his wings rapidly, creating another gust of wind that throws you and your team forward through the air swiftly.

    You clutch on for dear life and your heart pounds against your chest -- but you can feel a threat is impending. Despite how quick your movements are, you are unable to to avoid what comes next.

    A serious bolt of lightning stabs your backside, launching you off of Ca's back.

    Crap crap crap! You're falling!


    Inventory



    Ref Notes:
    12D
    -Grey

  5. #125
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>

    Heal up at the Pokemon Center, and ask around what the deal with the gym is. After that, the poke mart and see if they have any poke balls available. (i want my shit back) haha
    Edretah
    Level 90 Tauren BM/Survival Hunter
    VS SEEKER

    "Kind and courteous is a life I've heard, but its so nice to say that we played in the dirt."
    -Jason Mraz


  6. #126
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>


    I'm flyingggg! WHEEEEEEEEE-IEEEEEE!!!

    Regardless of how much fun I'm having, dying is not an option.

    Ca and Airship, use some more Tailwinds to speed up towards me. Then Ca, create a Whirlwind around me so that i'm suspended in the middle of the vortex, long enough so that Airship can grab me with his arms. Then both of you use another set of Tailwinds to hopefully jet ourselves away from our attacker. See if we are near any area in which we can hide.

  7. #127
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>

    Frost, Sleep Talk until you wake up, Mastermind, use a Psychic to slam it into the ground, then het it with two Thunders.

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    Default Re: [Safari Zone] Grey's Great Gourneys <Mike, PC, Skye>

    SAFARI ZONE
    EDRETAH'S ADVENTURE

    Location

    Viridian City
    The Capital of Kanto! Wander about the metropolis with nefarious ambition!
    Weather- Pixellated.




    Round THIRTEEN

    With Bulbasaur by your side, you enter the Pokémon Center where the nurse eagerly takes in for a checkup. After an instant of nothingness, Bulbasaur is returned to you, ready as rain!

    What would you like to do now?


    Inventory
    -

    Caught
    -

    Ref Notes:
    12E

    -Grey

  9. #129
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    Default Re: [Safari Zone] Grey's Great Gourneys <PC, Skye>

    SAFARI ZONE
    MIKE MYSTERIO'S ADVENTURE

    Location
    Tranquil Shores
    A small cove-style beach. There are lots of ocean pokémon to be found here, as well as Fire types enjoying the sun. Some ground types can also be found.
    Weather - Nighttime; heavy rain.


    Round ONE SIXTY-EIGHT
    THE INCREDIBLE TOED
    Masashi Hamauzu - Challenge

    With little else to do, Frost mumbles weird incantations in her sleep until three shards of ice shoot off and into Politoed's bulbous form. The attack does little damage, but is followed up by a monstrous surge of energy -- the second attack is a powerful hyper beam that rages into the toed.

    Politoed is displeased by the sleeping not-so-giant, and retaliates with a nasty wake-up slap. Frost is suddenly awake, but her body is now in serious pain. Politoed then closes his eyes and curses himself with slothfulness.

    With his basic functions slowed down to a crawl, Politoed is unable to dodge Mastermind's series of attacks. First, Politoed is lifted away from the lakebed and slammed into the grass floor. Then, he is struck with a furious blast of thunder... twice.

    Politoed's feeling it now.



    GIANT POLITOED

    @Drizzle @Water Absorb
    [IIIIII
    IIIIIIIII 025 IIIIIIIIIIIIIII]
    [IIIIIIIIIIIIIII
    100 IIIIIIIIIIIIIII]
    Drowsy / Paralyzed / 10% Toxic.


    Inventory



    Caught


    Ref Notes
    13A
    -Grey

  10. #130
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    Default G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    ???
    ???
    Weather - Night; clear skies.

    Round SEVENTY-SIX

    You call out for help, but feel futility's sting as Airship is too slow to reach you and Ca is too damaged. Your eyes slam shut and the world goes dark for a moment as you prepare for the inevitable.

    But the inevitable never comes.

    Your eyes open to find that you are safely on the ground, but what brought you there, you would wonder...

    The dark skies flicker and flash around you -- revealing your would-be savior:


    The Electric Djinn
    Yoko Shimomura - The Deep End

    He looks fierce, despite saving you. You wish to thank him, strangely, but no sooner than you can stand, he fires off a quick bolt that nearly gets you! Airship finally comes to your side as Ca does the same, albeit, with less grace.


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    Ref Notes:
    13B
    -Grey

  11. #131
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>

    While I do appreciate the save, I know you're another Shard-Holder and I have to defeat you to be one step closer to bringing Zekrom back to this world.

    Hashmal, you're up again! Boost up your speed with a Rock Polish, then start bringing him down with a series of Stone Edge and Rock Slide.

    Airship and Ca, stick close to Hashmal so those Electric attacks will be directed to him. Ca, ready yourself up with with a Hone Claw, then barrage him with some Rock Slides

    Airship, try and put him to sleep with Hypnosis and regardless of if that works out, blast him with a Shadow Ball and an Icy Wind

  12. #132
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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    ???
    ???
    Weather - Night; clear skies.


    Round SEVENTY-SEVEN

    THE ELECTRIC DJINN
    Yoko Shimomura - The Deep End

    You quickly summon Hashmal to fight alongside the others. The gray pachyderm circles around the djinn, adding to his already high speeds as he does. After collecting enough speed, your donphan leaps high into the air before crashing hard into it -- dealing powerful damage.

    The djinn snaps his fingers, bringing down a flash of lightning that avoids Hashmal and instead strikes Airship, who just now joined the battle. The surge of electricity is enough to paralyze your dirigible. It then grimmaces as Hashmal before retaliating with a fierce revenge kick.

    Ca, finally, dives down into the black djinn, lobbing several earthy bricks to aid your team. Airship finally snaps into reality once more before hurling a shadow ball and a chilling wind -- they both connect!



    CA

    @Keen Eye
    [IIIIIIIIII 100 IIIIIIIIII]
    [IIIIIIIIII
    078 IIIIIIIIII]
    No status.
    120% Atk
    "Get some!"




    DJINN

    @Prankster
    [IIIIIIIIIIIIIIIIIIII 145 IIIIIIIIIIIIIIIIIIII]
    [IIIIIIIIIIIIIIIIIIII
    180 IIIIIIIIIIIIIIIIIIII]
    No status.
    90% Spd

    Inventory



    Ref Notes:
    13C
    -Grey

  13. #133
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>

    Awesome work guys,

    Hashmal, keep up the barrage of Stone Edge at the djinn.

    Ca, continue the assault with a steady stream of Rock Slides.

    Airship, use some Telekinesis to hold that djinn in place while Hashmal and Ca continue their assault, then hit him with a Hypnosis to send him to La-La land and finish off by restoring your health with a Dream Eater

  14. #134
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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    ???
    ???
    Weather - Night; clear skies.


    Round SEVENTY-EIGHT

    THE ELECTRIC DJINN
    Yoko Shimomura - The Deep End

    Feeling a bit confident, you call out the commands to the three pokémon on Team Chaotix. Airship lofts over the lightning genie and freezes it in place quite easily. While this is going on, it gives Hashmal a chance to charge and slam into the electric pokémon, causing striking damage!

    However, before Hashmal can return to your side, the djinn snaps its fingers and, in a great flash, your donphan vanishes! Shit shit shit! This ain't good. With a twinge of anger, you demand this bastard return your pokémon to you, only for it to grimace and summon a bolt of lightning to strike down upon itself.

    When the bright light fades away, you are left, not only without your donphan, but your main opponent as well! Doubleyou-tee-eff!

    Your pair of flyers look worried, and even moreso when a trio of smaller lightning bolts strike down -- emerging from them:





    CA

    @Keen Eye
    [IIIIIIIIII 100 IIIIIIIIII]
    [IIIIIIIIII
    078 IIIIIIIIII]
    No status.
    120% Atk
    "What the shit!?"


    Inventory



    Ref Notes:
    13D
    -Grey

  15. #135
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC, Skye>

    Shitshitshitshitshit

    Tactical retreat guys. Airship, create some Haze and Ca, use a Whirlwind to blow it across to those three Pokemon and hopefully push them back off at the same time.

    I'm then gonna climb onto Ca and then we're gonna make a hasty retreat by creating some Tailwind by both of you to make a speedy getaway while those three Pokemon are still confused. If the Haze/Whirlwind combo doesn't work out properly, Airship see if you can put them to sleep with a wide-spread Hypnosis to cover us as we try to escape. Ca, if Airship hangs back, create some more Tailwind to help him with the retreat.

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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    ???
    ???
    Weather - Night; clear skies.




    Round SEVENTY-EIGHT
    THE ELECTRIC DJINN
    Yoko Shimomura - The Deep End

    With your ground-type out of the battle, you decide for a haze-ty retreat. Airship closes his eyes and creates a thick layer of icy mist to slowly envelope your surroundings. The three electric apparitions begin their assault, but most of the flickers of lightning miss their intended targets thanks to Airship's cunning trickery. Meanwhile, Ca begins flapping his wings heavily to throw the electric threesome off their feet.

    While they're distracted, Airship manages to lock eyes with the lion, soothing him to sleep in just seconds. The ape and the wolf, however, don't seem to responsive to the technique, each shoot a respective thunderbolt at the dirigible. Ca swoops in and saves the day, firing off another nasty whirlwind to blow the three of them away. You all then ride the winds and live to fight another day.

    Now you just need to find Hashmal.



    CA

    @Keen Eye
    [IIIIIIIIII 093 IIIIIIIII
    I]
    [IIIIIIIIII
    078 IIIIIIIIII]
    No status.
    200% Spd / 120% Atk
    "What the shit!?"


    Inventory



    Ref Notes:
    13E

    Last edited by Greyfox; 31st August 2013 at 02:26 PM.
    -Grey

  17. #137
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC>

    Great work you two on getting out of there without taking on too much damage.

    I'll recall Airship for now so that he can start recovering from the fight. I have a feeling that Dark Thundurus made an escape back to this "area in the cloud" that Garamond had mentioned us previously. Ca, which area did you have in mind that fit this description? I had a feeling it was Windy Whirl Chamber but it seems you had a different opinion.

  18. #138
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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    The Sea of Clouds
    A hidden darkness; good luck finding anything in this cloud ocean.
    Weather - Night; cloudy.


    Round SEVENTY-NINE
    You clutch onto Ca's plummage while he and Airship climb deeper into the cloud pelt. Your sights are murky at best, but Ca is confident that his eyes can't be tricked quite as easily as yours or Air's. As you scan the air, you spot a series of flashes. They're all around, however, so you can't quite use them as a guage for where the Djinn might be. It's almost a crapshoot.

    Ca sighs, but you're not quite ready to give up yet. As the flashes of light grow more and more frequent, they become puncuated by a thundrous roar. That's not a good sound. But even in the thunder, you can hear something -- it's a faint squeal -- almost as if something was bellowing towards you. A cry for help, mayhaps? Could it be Hashmal?

    Airship believes so, and jolts off in the direction of the squeal, leaving you to follow suit. After about a minute of solid flying through the blinding clouds, you come across... a large floating... island? That can't be right...




    AIRSHIP

    @Aftermath
    [IIIIIIIIII 066 IIIIIIIIII]
    [
    IIIIIIIIII 062 IIIIIIIIII]
    25% Par
    -
    ". . ."





    ATLAS

    @No Guard
    [
    IIIIIIIIII 100 IIIIIIIIII]
    [
    IIIIIIIIII 100 IIIIIIIIII]
    No status.
    *recalled*
    "..."





    CA

    @Keen Eye
    [IIIIIIIIII 093 IIIIIIIII
    I]
    [IIIIIIIIII
    075 IIIIIIIIII]
    No status.
    -
    "What the what!?"


    Inventory



    Ref Notes:
    14A

    Last edited by Greyfox; 18th September 2013 at 12:07 PM.
    -Grey

  19. #139
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC>

    Interesting...I trust Airship's intuition on thinking that that bellowing sound is coming from Hashmal. Let's approach the floating island and see if we can find a safe area to land in.

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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    The Sea of Clouds
    A hidden darkness; good luck finding anything in this cloud ocean.
    Weather - Night; cloudy.


    Round EIGHTY
    You trust Airship's judgment and touch down on the mysterious island as Hashmal's? cries become more and more strenuous. Knowing you don't have much time to lose, you bolt in the direction of the cries in hopes to come eye-to-eye with your pokémon, with Airship and Ca bringing up the rear.

    After several minutes of labored sprinting, you come to a point where the path forks into three different paths. You listen for another cry, but they seem to've ceased entirely. Ca and Airship touch the ground next to you, looking to you for a heading.




    AIRSHIP

    @Aftermath
    [IIIIIIIIII 066 IIIIIIIIII]
    [
    IIIIIIIIII 070 IIIIIIIIII]
    No status.
    -
    ". . ."





    ATLAS

    @No Guard
    [
    IIIIIIIIII 100 IIIIIIIIII]
    [
    IIIIIIIIII 100 IIIIIIIIII]
    No status.
    *recalled*
    "..."





    CA

    @Keen Eye
    [IIIIIIIIII 093 IIIIIIIII
    I]
    [IIIIIIIIII
    085 IIIIIIIIII]
    No status.
    -
    "Which way?"


    Inventory



    Ref Notes:
    14B

    -Grey

  21. #141
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC>

    Good to see you Grey

    I'm gonna bring out Atlas as well and have him use Foresight to see if he can find anything that gives us a clue to Hashmal's location on any of the three paths.

    If that doesn't succeed, then we're all gonna head on the right path first.

  22. #142
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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    The Sea of Clouds
    A hidden darkness; good luck finding anything in this cloud ocean.
    Weather - Night; cloudy.


    Round EIGHTY-ONE
    With ultimate haste, you summon Atlas into the field, who immediately snaps his four palms together to shine a light on your donphan's location. Within seconds, the right path illuminates, showing you the way. Without hesitation, you and your squad of pokémon hurry through the right path in hopes that Atlas' premonitions are correct. You can spot several varying types of pokémon in the grass, but your concerns aren't of them whatsoever. You continue on until eventually Atlas holds you back--

    He's spotted something... sinister. Carefully, he allows you to see the goings on--

    Several ground-type pokémon, Hashmal included, have been locked in a large, steel cage. You want to come to his aid, but Atlas refuses to let you go, pointing out the large figures nearby:



    Wait, how'd they even get here!?




    AIRSHIP

    @Aftermath
    [IIIIIIIIII 066 IIIIIIIIII]
    [
    IIIIIIIIII 080 IIIIIIIIII]
    No status.
    -
    ". . ."





    ATLAS

    @No Guard
    [
    IIIIIIIIII 100 IIIIIIIIII]
    [
    IIIIIIIIII 095 IIIIIIIIII]
    No status.
    -
    "Keep calm, Trainer."





    CA

    @Keen Eye
    [IIIIIIIIII 093 IIIIIIIII
    I]
    [IIIIIIIIII
    095 IIIIIIIIII]
    No status.
    -
    "Well, crap..."


    Inventory



    Ref Notes:
    14C

    -Grey

  23. #143
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC>

    Cripes, these three won't give up...

    We're gonna have to release those other Pokemon to even have a chance here.

    Airship, start creating a massive amount of Haze and Ca, start whipping up a massive Whirlwind to make that Haze cover over those three Pokemon and obscure their vision. The two of you keep doing as long as possible to help with keeping those three distracted.

    Atlas, while those two are creating the diversion, you're gonna Cross Chop that steel cage into oblivion to help release Hashmal and all those other Ground-type Pokemon.

  24. #144
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    Default Re: G3

    SAFARI ZONE
    PERFECT CHAOS' ADVENTURE

    Location
    The Floating Island
    What?
    Weather - Night; cloudy.



    Round EIGHTY-TWO
    ELECTRIC SIX
    Yoko Shimmomura - Deep Dive

    You signal to your pokémon as they quickly get in gear. Atlas dives to the side as Airship creates a thick fog to envelope the battlefield, leaving the six pokémon nearly blind. Ca furthers the attempt by using a whirlwind to bring the fog away from your squad. You feel a bit safer until a stray blast of electricity shoots out of the fog and strikes Airship to the ground. Oh crap! Atlas, meanwhile, is still struggling to defeat one of the cages with his palms.




    AIRSHIP

    @Aftermath
    [IIIIIIIIII 048 IIIIIIIIII]
    [
    IIIIIIIIII 075 IIIIIIIIII]
    No status.
    -
    "!!!"





    ATLAS

    @No Guard
    [
    IIIIIIIIII 100 IIIIIIIIII]
    [
    IIIIIIIIII 087 IIIIIIIIII]
    No status.
    -
    "Shiiii!"





    CA

    @Keen Eye
    [IIIIIIIIII 093 IIIIIIIII
    I]
    [IIIIIIIIII
    092 IIIIIIIIII]
    No status.
    -
    "Well, crap..."


    Inventory



    Ref Notes:
    14D

    -Grey

  25. #145
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    Default Re: [Safari Zone] Grey's Great Gourneys <Ed, Mike, PC>

    Crap crap crap...

    Atlas, we're gonna have to break these cages faster. Use a massive Focus Punch to really make a dent in the bars and see if you can encourage the captive Pokemon to help you out by weakening the bars on their end.

    Airship, Ca gonna have to hold out a little longer while those Pokemon get free. Both of you use Double Team to confuse those three as much as possible. Then Airship, Minimize yourself to make it much harder for those three to attack you and have you and your clones use Hypnosis to put them to sleep. Ca, you're going to keep up with the massive Whirlwinds to keep those three stooges off-balance.

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