TEAM
dabsaww vs. Oslo
These two charming combatants duke it out under the following conditions! You might want to read them, people are rumoring they contain helpful information!
♦Arena♦
=> The Roman Colosseum
[A structure of enormous size! The use of ground-breaking moves like earth quake or magnitude is not advised, except you want to have fun destroying ancient buildings, that'd be fine with me.]
♦DQ Time♦
=> 3 days! Don't start something time consuming!
=> Note that DQ Time only comes into effect, when one of the combatants call it.
♦Rules♦
=> Banned Moves: None.
=> Two Pokemon are in use, the battle is over when both Pokémon of a trainer fainted.
=> The damage cap is set to 45% by default. If someone doesn't like it that way, he should say that, otherwise it'll stay as it is.
♦Additions♦
=> The sky's blue, the ground doesn't seem off. The combatants might stand on even grounds this time!
=> However, direct influence on the structure might cause it to crumble.
...Preparations...
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♣ROUND 6♣
Let's continue that battle, shall we? Oslo decides to switch his pokemon out, because a more or less flying bug can't do anything against... well, the ground. Sudafed is released once more, seeing better than before! He's totally up to rock this battle now for sure.
Tazo in the meanwhile, not knowing about the incoming danger, decides to sleep a bit longer underground. What a relaxing turn!
[ Tazo | -3 HP due to fatigue | -5 EP for staying underground | ~ ] - [ Jeremiah | -0 HP | -0 EP | Switched out! (Sudafed) ]
Time to get rolling! As Tazo lets another round go past, Nosepass starts jumping around. Curious what Sudafed is trying to do now. It seems to channel energy, continueing to shake the ground. OH GOD NO EARTHQU... Wait. I don't feel a thing! The waves seem to disappear right around Sudafed. Oh, I see! They go downwards, right into Eevee's direction! That must have hurt a lot, considering the precise combo. Critical Hit! Eevee's vision begins to blur underneath the enormous power of the combined quakes. Holy. Tazo fainted. We have to interrupt the round, as some people come to dig it out. It returns to it's Pokéball. One down, one more to go!
[ Tazo | -34 HP; -2 HP due to fatigue | -5 EP for staying underground | Knocked out! ] - [ Sudafed | -0 HP | -27 EP | Magnitude 7! ]
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...Afterwards...
Referee Notes
- dabsaww will release his Pokémon next, Oslo will issue his commands afterwards!!
- So, some explaining to do in advance. How does a crit occur? Well, I don't do crits. At least not normally. A few moves have higher critical chance, these might crit, however, if a combo or move is executed in a critical way, or was ordered and executed perfect, that could cause a crit too.
- For the energy consumption of combos, I usually double the energy cost of the stronger move. (Like, let's say for example, Earthquake costed 10 EP and Magnitude 5, we double Earthquake so we come to a total of 25 EP cost.)
- If the Energy of a Pokémon happens to reach 0, it will lose 1 HP for every 2 EP consumed. Also, it's action pool is reduced to two per round. However, the effect of "Relax" is doubled. (From 3-5 to 6-10 EP per Relax)